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Project: New Freeplaymap


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#181 Texas_DPS

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Posted 30 March 2009 - 04:06 AM

Not to be a bother but how many patrool paths with there be on this map? I know on 1.8 there was 3 and on w00d's map there was 2. I like the multiple patrool paths, so the more the merrier for me.

Is there a tutorial for making those?

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#182 MikeyPI

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Posted 30 March 2009 - 05:48 AM

Generally it is easy to navigate the buildings without moving the view... There are currently NO paths what so ever on this map, it is not a tweak on top of an original map, there are no paths what so ever, no entry points, no traffic, no events, nothing at this time. It is simply too early for all of that.

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#183 Guest_Zohar_*

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Posted 30 March 2009 - 02:32 PM

Are there going to be different events than the current freeplay map since it is a new map?

#184 Hoppah

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Posted 30 March 2009 - 04:49 PM

Are there going to be different events than the current freeplay map since it is a new map?


Don't know yet. The beta version won't have new events at least.

#185 MCERT1

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Posted 30 March 2009 - 05:09 PM

Don't know yet. The beta version won't have new events at least.


New map looks absolutely incredible.
If you decide to do events, you can do some cool ones just being inventive with the car accident event. I've developed a massive plane crash one, if you did that one it would let the crash tender have a purpose.
I'm sure several members of the community would be glad to help with such things.
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#186 Guest_killgame_*

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Posted 30 March 2009 - 06:52 PM

Hi.

Great job Hoppah (and your collaborators), this map look pretty cool.

I have two question's for you (or another guy if he can respond to my question's)
For the freeplay map, it's not possible to create new events like gang wars? Because the freeplay map is the only map without script file. (it's hard-coded? script in .exe)
And it's possible to create a script for added new events in freeplay?

Sorry for my approximative english.

#187 Xplorer4x4

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Posted 30 March 2009 - 11:40 PM

Not to be a bother but how many patrool paths with there be on this map? I know on 1.8 there was 3 and on w00d's map there was 2. I like the multiple patrool paths, so the more the merrier for me.

Is there a tutorial for making those?

- Jon

Yeah is there a tutorial? I desperately would like to add some patrol routes on woods map.

Hi.

Great job Hoppah (and your collaborators), this map look pretty cool.

I have two question's for you (or another guy if he can respond to my question's)
For the freeplay map, it's not possible to create new events like gang wars? Because the freeplay map is the only map without script file. (it's hard-coded? script in .exe)
And it's possible to create a script for added new events in freeplay?

Sorry for my approximative english.

I could be wrong but to cut to the chase, no i am pretty sure you cant add whole new events, you can only add the new things like this to the game.

Now weather the map is hard coded or not, which i dont think it is, doesnt really matter because the files for the game are and this is where the files are for what can be done with in the game. But hoopah has imrpoved the LA Mos miles beyond the game so who knows. :P

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#188 Guest_MonkeySquasher_*

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Posted 30 March 2009 - 11:44 PM

I could be wrong but to cut to the chase, no i am pretty sure you cant add whole new events, you can only add the new things like this to the game.



Hrm. Perhaps if you told the event to spawn multiple guys instead of one, you could have some sort of 1-sided gang event. But you'd have to add the spawn points and virtual objects, then totally create the event in the scripts. A mission for two rival gangs might be easier than trying to get civilians to work together with other civilains to shoot more civilians though. It's something someone could toy with, but I doubt it's anything Hoppah would want to touch in the near future.

#189 MikeyPI

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Posted 30 March 2009 - 11:53 PM

Right now we care only about the map, we are not going to alter/change things that are not related in any way to the map. Creating new events or altering the original ones to be more entertaining Might be possible, but I honestly can't say for sure. Right now regardless it is not a priority. We are not even close to done what all must be done, if it were a simple floor texture and the original buildings we would still take a great deal of time to lay the paths correctly and to manage all the event construction. We are not doing this, we are incorporating new buildings, new objects, custom vehicles specifically for traffic use, and all of this on top of the normal mess of pathing and layout. Some of the old buildings will stick around, because simply we don't want to take a decade here... The areas which we have to cover no matter what are quite time consuming and will take us a great deal of effort to see through...

If the idea is relevant to something ABOUT the map we might be able to work with it, but any ideas outside of the map we simply have no time to do with the current project being so extensive.

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#190 jab16

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Posted 31 March 2009 - 12:07 AM

just curious is the map based on moden La or in the past. sorry if this has already been answerd :sorrysign:
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#191 Newfoundking

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Posted 31 March 2009 - 12:08 AM

I don't know what you guys are doing about alleys, but is that a possibility, I think that would add to the "Los Angeles-ness" of the map...

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#192 MikeyPI

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Posted 31 March 2009 - 01:57 AM

There are some alleys on the map... We are going mainly for a Modern look... The map is generic since no one place would ever fit on the map given the size restriction you have to work within. So it is more or less going for the feel of la, not the exact 1/1 of any one location.

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#193 Newfoundking

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Posted 31 March 2009 - 02:04 AM

well I wasn't expecting a 1/1 scale, or any scale of that matter, but you can't have LA without alleys!

Thanks for answering so fast. :D

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#194 Guest_killgame_*

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Posted 31 March 2009 - 02:58 PM

Thank you for your answers.
I have another question, (sorry if you have already answered)
The new freeplaymap is taller or smaller than the deluxe/em4 freeplaymap?
And there are a maximum size for freeplaymap? The size of the deluxe/em4 freeplaymap is the maximum?


I am very curious :rolleyes:

#195 MikeyPI

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Posted 31 March 2009 - 03:44 PM

The Freeplay map is the standard size, it cannot be larger than the default map, all you can do is fill the entire map in, which is what we are doing. You may only make them smaller than the default, not larger.

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#196 Hoppah

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Posted 31 March 2009 - 07:28 PM

And that's why we're not adding much water, and no highways or airports. They take too much space. An area filled with buildings and alleys and whatever is much better.

#197 Guest_MonkeySquasher_*

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Posted 31 March 2009 - 09:42 PM

And that's why we're not adding much water, and no highways or airports. They take too much space. An area filled with buildings and alleys and whatever is much better.



BUT... BUT... BUT...


...Okay, I got nothin'. I agree. :cheers:

#198 Guest_zeb_*

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Posted 31 March 2009 - 11:24 PM

Some great work there, the new map looks amazing already.

Any chance of more screen shots?

:23_31_4:

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#199 Newfoundking

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Posted 01 April 2009 - 12:25 AM

I'm think the thing I am most excited for is a little foot pursuit, through an alley at about 0200, with two police cars coming in on either end, and an officer running down in adrenaline with his gun drawn, and the pick pocketer trying to escape with all he has...

Well, I can imagine can't I

Real Scenario. I get the call and dispatch one unit, amybe 2 for fun. I order for him to go down, and he complies... Sounded better in my head :)

Still Can't wait to play it nonetheless

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#200 jab16

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Posted 01 April 2009 - 01:01 AM

Dose this mean what i think it means?


Stage 1:
New models: 30% (excluding the new vehicles)
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