
Project: New Freeplaymap
#181
Posted 30 March 2009 - 04:06 AM
Is there a tutorial for making those?
- Jon
#182
Posted 30 March 2009 - 05:48 AM
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#183
Guest_Zohar_*
Posted 30 March 2009 - 02:32 PM
#184
Posted 30 March 2009 - 04:49 PM
Are there going to be different events than the current freeplay map since it is a new map?
Don't know yet. The beta version won't have new events at least.
#185
Posted 30 March 2009 - 05:09 PM
Don't know yet. The beta version won't have new events at least.
New map looks absolutely incredible.
If you decide to do events, you can do some cool ones just being inventive with the car accident event. I've developed a massive plane crash one, if you did that one it would let the crash tender have a purpose.
I'm sure several members of the community would be glad to help with such things.
#186
Guest_killgame_*
Posted 30 March 2009 - 06:52 PM
Great job Hoppah (and your collaborators), this map look pretty cool.
I have two question's for you (or another guy if he can respond to my question's)
For the freeplay map, it's not possible to create new events like gang wars? Because the freeplay map is the only map without script file. (it's hard-coded? script in .exe)
And it's possible to create a script for added new events in freeplay?
Sorry for my approximative english.
#187
Posted 30 March 2009 - 11:40 PM
Yeah is there a tutorial? I desperately would like to add some patrol routes on woods map.Not to be a bother but how many patrool paths with there be on this map? I know on 1.8 there was 3 and on w00d's map there was 2. I like the multiple patrool paths, so the more the merrier for me.
Is there a tutorial for making those?
- Jon
I could be wrong but to cut to the chase, no i am pretty sure you cant add whole new events, you can only add the new things like this to the game.Hi.
Great job Hoppah (and your collaborators), this map look pretty cool.
I have two question's for you (or another guy if he can respond to my question's)
For the freeplay map, it's not possible to create new events like gang wars? Because the freeplay map is the only map without script file. (it's hard-coded? script in .exe)
And it's possible to create a script for added new events in freeplay?
Sorry for my approximative english.
Now weather the map is hard coded or not, which i dont think it is, doesnt really matter because the files for the game are and this is where the files are for what can be done with in the game. But hoopah has imrpoved the LA Mos miles beyond the game so who knows.

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#188
Guest_MonkeySquasher_*
Posted 30 March 2009 - 11:44 PM
I could be wrong but to cut to the chase, no i am pretty sure you cant add whole new events, you can only add the new things like this to the game.
Hrm. Perhaps if you told the event to spawn multiple guys instead of one, you could have some sort of 1-sided gang event. But you'd have to add the spawn points and virtual objects, then totally create the event in the scripts. A mission for two rival gangs might be easier than trying to get civilians to work together with other civilains to shoot more civilians though. It's something someone could toy with, but I doubt it's anything Hoppah would want to touch in the near future.
#189
Posted 30 March 2009 - 11:53 PM
If the idea is relevant to something ABOUT the map we might be able to work with it, but any ideas outside of the map we simply have no time to do with the current project being so extensive.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#190
Posted 31 March 2009 - 12:07 AM



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#191
Posted 31 March 2009 - 12:08 AM
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#192
Posted 31 March 2009 - 01:57 AM
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#193
Posted 31 March 2009 - 02:04 AM
Thanks for answering so fast.

-Newfoundking
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#194
Guest_killgame_*
Posted 31 March 2009 - 02:58 PM
I have another question, (sorry if you have already answered)
The new freeplaymap is taller or smaller than the deluxe/em4 freeplaymap?
And there are a maximum size for freeplaymap? The size of the deluxe/em4 freeplaymap is the maximum?
I am very curious

#195
Posted 31 March 2009 - 03:44 PM
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#196
Posted 31 March 2009 - 07:28 PM
#197
Guest_MonkeySquasher_*
Posted 31 March 2009 - 09:42 PM
And that's why we're not adding much water, and no highways or airports. They take too much space. An area filled with buildings and alleys and whatever is much better.
BUT... BUT... BUT...
...Okay, I got nothin'. I agree.

#198
Guest_zeb_*
Posted 31 March 2009 - 11:24 PM
Any chance of more screen shots?
:23_31_4:
Zeb
#199
Posted 01 April 2009 - 12:25 AM
Well, I can imagine can't I
Real Scenario. I get the call and dispatch one unit, amybe 2 for fun. I order for him to go down, and he complies... Sounded better in my head

Still Can't wait to play it nonetheless
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#200
Posted 01 April 2009 - 01:01 AM
Stage 1:
New models: 30% (excluding the new vehicles)


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