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Submod: New Freeplay Map Second Edition - update


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#161 Guest_GB619_*

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Gepost 07 juni 2009 - 03:54

That's true, but nobody has asked me if he can continue the map. And as allready mentioned, you can play the map at the moment, only with some issues. And I don't expect others to fix the problems, but I give them the uppertunity ;).

But as I allready told I will try to fix some problem tonight.


I ranted too much in my last post,so :sorrysign: for that.

I am working on fixing the path issues

The BLS ambulance one will have to be someone elses fix

I will continue on trying to fix some issues,and test them

Hopefully the map willbe better

Also will see if the script for FS1 will work,as this still refuses to do anything...lol

#162 Guest_RescueMe_*

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Gepost 07 juni 2009 - 04:55

I ranted too much in my last post,so :sorrysign: for that.

I am working on fixing the path issues

The BLS ambulance one will have to be someone elses fix

I will continue on trying to fix some issues,and test them

Hopefully the map willbe better

Also will see if the script for FS1 will work,as this still refuses to do anything...lol

And when you fix some problems, you'll upload the map repaired?

RescueMe

#163 Guest_GB619_*

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Gepost 08 juni 2009 - 06:36

To fix firestation One issue
First back up your original firestation start script
Then open up the firestation start script and delete everything below the title,
See below

//********************************************************************************
**********
// #Version 1.0#
//
// Includes: Start command de spawn vehicles.
//
// - VcmdStart
//
// Script by Hoppah
//
// Usage of this script in other mods is NOT allowed without permission of Hoppah
//
//********************************************************************************
**********

Then copy all text below the above title in previous post and paste in your firestation start script folder.
I found that if you deleted the above text in your original folder and added the complete copy posted in previous post,it caused a conflict,not sure why,but still credit goes to the member that posted the script with hoppahs permission,all i did was find how to get it too work

So far i have fixed at least 10 path issues with map,as they were not connected(still more to do)
Edited the traffic flow and wait points,still some work to do
Im going to add some extra traffic lights at some points as the traffic clearly needs to be managed
Got rid of gunman
found a way to resolve ambulance that sometimes goes through forest


BLS Bug to FS2(Dont know how to fix.i believe it is a scripting error,as the door at rear does not open so BLS ambulance cant enter FS2

New Bug
*Fire plane will not drop water or go anywhere near forest near railway tracks(could this be a script error?

#164 w00d

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Gepost 08 juni 2009 - 06:36

Great job on fixing some of the bugs. Last night I played the map and found some other bugs. I can easly fix those bugs, but then one of us will have to do that work over.

At the moment there are 3 people, as far as I know, working on the map. GB619, Soldjaboy and me (for this week).

So maybe it's an idea to keep one list of bugs updated with the ones that are fix (and by who) that are new and who is working on the bug. We probably won't work at the same time on the map so if we spread the map around (with the use of rapidshare for example), then we can fix most of the bugs in a short amount of time.

The bug list at this moment
* Traffic is driving slower if you run the map in the standard version
* Some path issues with the second firestation.
* In the first station the engines are standing reversed. (Soldjaboy & GB619)
* Ambu from hospital to FS1 drives trough the forest (GB619)
* in the deluxe version events take a few minutes to start. > gunman (jab16)
* sometimes traffic jams in the village (lower left corner) > add traffic lights?
*A pedestrian keeps walking into street where clubs are and causing traffic jam (witch one?)
*BLS ambulance will not park at firestation 2 > rear door is wrong?
*Path issue to second firestation,the fire trucks rock back and forth on spot
*police helicopter can be sent to police staion,but not back to HQ
*Rescue heli can not be sent back to HQ,so your stuck with it on map
*accident near cow field,grain silo canbe lifted but not taken away by recovery truck
*too many traffic issues to list,but to say after about 40 minutes of play,there are traffic jams in many places
*Person under white building next to the police station
*People float above the brigde at the lake
*Bus stop at the double lane B-road isn't active yet.
*Rerouting traffic that is coming from the parkingbuilding results at roadblok at the parkingbuilding.
*It is possible to lower the motorboat in the water, but you can't land anywhere with it.
*Fire plane will not drop water or go anywhere near forest near railway tracks(could this be a script error?
*Person path issue at the construction site. People are walking trough / around the fences.
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#165 jsutton

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Gepost 08 juni 2009 - 07:21

Bugs

* Traffic is driving slower if you run the map in the standard version
* Some path issues with the second firestation.
* In the first station the engines are standing reversed. (fix for it below)
* Ambu from hospital to FS1 drives trough the forest (sometimes)
* in the deluxe version events take a few minutes to start.
* sometimes traffic jams in the village (lower left corner)

Bugs i have found so far

*A pedestrian keeps walking into street where clubs are and causing traffic jam
*BLS ambulance will not park at firestation 2
*Path issue to second firestation,the fire trucks rock back and forth on spot
*police helicopter can be sent to police staion,but not back to HQ
*Rescue heli can not be sent back to HQ,so your stuck with it on map
*accident near cow field,grain silo canbe lifted but not taken away by recovery truck
*too many traffic issues to list,but to say after about 40 minutes of play,there are traffic jams in many places


Other bug,found by another member
*Gunman near club,if you dont delete him or arrest him,no events will ever start

The map is good i agree,but i can see why you were frustrated wOOd,so alas i have removed it from my game as too many issues to fix :cry:



I have found BLS Ambulance does go into fire station 2 after adding another step. When it doesn't go in the first time, just click 'to firestation' again and it should drive around back and go right in with no problem. But the bug still needs to be looked into.

I did get incidents after deleting gunmen.

#166 jab16

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Gepost 08 juni 2009 - 10:37

"police helicopter can be sent to police staion,but not back to HQ
*Rescue heli can not be sent back to HQ,so your stuck with it on map"

couldn't this just be because it dose not have the command?
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#167 Newfoundking

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Gepost 08 juni 2009 - 10:47

Yeah that would be a problem with the prototype.. SO I would double check to make sure that any submod you have might be conflicting this..

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#168 Guest_GB619_*

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Gepost 09 juni 2009 - 06:40

I have found BLS Ambulance does go into fire station 2 after adding another step. When it doesn't go in the first time, just click 'to firestation' again and it should drive around back and go right in with no problem. But the bug still needs to be looked into.

I did get incidents after deleting gunmen.



I did try to send BLS back to firestation several times,but each time it went to back of firestation,stopped,then went and parked in front of station,and was unavailable to be called by bat chief,so i leave it on standby at hospital

As for police heli and rescue heli,i will look to see if command is added

Thanks for that idea jab16

@wood,have you got base of map,cos if i add traffic lights i need to add the stop marks on road,but without floor plan that i can open in photoshop i cant change that,is it possible for me to have that,i will only change if thats ok with you

#169 Xplorer4x4

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Gepost 09 juni 2009 - 03:35

As far as uploading the fixed version of the map, how would I do so?

Hmm I am guessing you would just need to upload the e4m file, but to be safe if you upload all 3 files then that should do the trick.

Maybe latter I can look at the map and see what I can do as far as lending a hand to fix some of these bugs. In wich case, soldjaboy, if i get your fixed paths and such I should be able to work on fixing up some of the other path among other issues.

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#170 gary599

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Gepost 09 juni 2009 - 08:39

And correct me if I'm wrong, but the LAMOD 1.8 used to, buy vehicles and send them to your location, when ordered. Now with this map, I get
vehicle not available. So I have to buy all the vehicles first?

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#171 w00d

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Gepost 09 juni 2009 - 08:54

Hmm I am guessing you would just need to upload the e4m file, but to be safe if you upload all 3 files then that should do the trick.

Maybe latter I can look at the map and see what I can do as far as lending a hand to fix some of these bugs. In wich case, soldjaboy, if i get your fixed paths and such I should be able to work on fixing up some of the other path among other issues.


You only need to upload the em4 file. That file contains the everything besides the underground and the small mini map. The underground is the .eft file (the big one). The other one is the minimap.

And correct me if I'm wrong, but the LAMOD 1.8 used to, buy vehicles and send them to your location, when ordered. Now with this map, I get
vehicle not available. So I have to buy all the vehicles first?

Gary


Well you should be able to just buy the vehicles just like the normal freeplay maps.
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#172 gary599

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Gepost 09 juni 2009 - 10:08

In a not moded LAMOD 1.8 When you use the chief, and select a button for a vehicle and you did not own one, the script would then auto buy the vehicle and send to the location you choose

#173 jsutton

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Gepost 09 juni 2009 - 11:19

I did try to send BLS back to firestation several times,but each time it went to back of firestation,stopped,then went and parked in front of station,and was unavailable to be called by bat chief,so i leave it on standby at hospital

As for police heli and rescue heli,i will look to see if command is added

Thanks for that idea jab16

@wood,have you got base of map,cos if i add traffic lights i need to add the stop marks on road,but without floor plan that i can open in photoshop i cant change that,is it possible for me to have that,i will only change if thats ok with you


About the BLS again, when it tries to leave and head back toward the front of the station, I hit it 3 more times and that's when it went in. I'm wondering if it may be the pathing that is needing work.

#174 Newfoundking

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Gepost 09 juni 2009 - 11:31

It probably is that pathing that is the problem there...

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#175 jsutton

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Gepost 10 juni 2009 - 02:38

It probably is that pathing that is the problem there...


Well, I just installed a new hard drive so I don't have it installed yet but I may fix all the pathing and upload it on here for you all to download and that gunman will be deleted so events will start.

#176 jab16

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Gepost 10 juni 2009 - 02:49

well the thing is is that one time i took to long before my pd got a chance to arrest him. but that was like 3 minutes into the game and then i got an event.
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#177 Guest_GB619_*

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Gepost 10 juni 2009 - 06:37

It probably is that pathing that is the problem there...


I checked path to firestation,and it seem to be there,as the firetruck returns to the station no problem,but i will take a look at the weekend unless anyone else fixes the reason why it wont return

#178 Soldjaboy

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Gepost 10 juni 2009 - 04:40

I think the virtual object used to open the back gate is too close to the fence.

#179 Soldjaboy

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Gepost 15 juni 2009 - 04:08

Back from my break. So has anyone made any fixes to the map yet? GB, I'm going to shoot you a PM and we can both get started on fixing this map if you would like.

#180 Guest_GB619_*

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Gepost 16 juni 2009 - 06:41

Just to let all know,both me and soldjaboy are workng on the map with wOOd's permission,it will take a while to complete as we all are quite busy with work and stuff,soldjaboy has come up with some new idea's for the map,and hopefully with approval they canbe added.

Although this map had some issues,it is a great map and wOOd deserves a great thankyou,as all we are doing is bug finding and fixing hopefully,anyways as soon as we have anything else to add we will let ya know.

Once we are happy the map willbe uploaded again for all to use

Peace out to all