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Submod: New Freeplay Map Second Edition - update


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#421 SirMoo

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Posted 04 October 2009 - 07:00 AM

I've tried with the latter truck and it's done nothing. They won't seem to go in the building.

So you can remove the gates with the ff?

#422 Xplorer4x4

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Posted 04 October 2009 - 05:38 PM

SirMoo, I would like to bring this map up to date one of these days, but with Hoopahs new map, I think that should hold us over for a bit.

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#423 Maffegozer

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Posted 09 October 2009 - 04:17 PM

What you mean with, but with hoppahs new map.
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#424 Guest_Swat Force_*

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Posted 09 October 2009 - 04:21 PM

Doesn't matter, we know what he means!

I hope you will release the update very fast, I like this map more than Hoppa's!!! because this one is bigger.

#425 randomperson139

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Posted 09 October 2009 - 05:35 PM

Doesn't matter, we know what he means!

I hope you will release the update very fast, I like this map more than Hoppa's!!! because this one is bigger.

Aren't the maps all the same size?
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#426 Maffegozer

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Posted 09 October 2009 - 05:47 PM

Yes they are, but the may look bigger...
lol...

Swat force, please calm down....
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#427 Xplorer4x4

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Posted 10 October 2009 - 01:06 PM

What you mean with, but with hoppahs new map.

Reread it. Its all one sentence.

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#428 Ryan Castle

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Posted 15 November 2009 - 11:40 PM

It's really Good this map is (:
:holdglass:

#429 pyrofreak

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Posted 16 November 2009 - 09:54 PM

Uh ..

Wood stopped working on this map SOME time ago, so unless your working on this map yourself then your gonna be waiting a long time. Now I know some people are doing personal updates here and there, but that requires a lot of time too. Not to mention V1.9 has been released, and I'm sure the couple of people working on this map changed over to Hoppah's new map.

Best advice, find woods original map version 1, and fix the pathing issues. It's a good map, requires a little work, but it's a fun map.-

#430 randomperson139

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Posted 16 November 2009 - 09:55 PM

This map has been released and it does work.
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#431 SirMoo

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Posted 17 November 2009 - 03:33 AM

I still tend to like this one over Hoppah's new map so I've been having to tweak it a bit. Some of the issues I noticed in 1.8 don't seem to be there in 1.9. The major issue I've found is the fact that there are lots of traffic jams and this causes bus's to get off target and cause long sessions where traffic is not moving. I've fixed this for the most part in my version by removing a bus stop and adding a lot more stop lights.

Other then that I've not found any major issues yet. I've yet to fix the pathing issue when you have a vehicle on patrol and it goes south and has no way to go north so crossed over the median. Anyone else notice any problems since 1.9?

#432 Maffegozer

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Posted 21 November 2009 - 02:58 PM

Yea lots of traffic jams in 1.9 new map.
But we aint talking about that in this topic :rofl:
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#433 SirMoo

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Posted 22 November 2009 - 05:28 AM

Yea lots of traffic jams in 1.9 new map.
But we aint talking about that in this topic :rofl:

Yes. Then why bring it up? Everything I said was related to this map. If you had read previously you'd see I've discussed this map before and everything I talked about was regarding this particular map. Please re-read before making yourself look any worst. This map posses a MAJOR issue with traffic jams which a few I've been able to work out and some I've not.

Now then, unless you have something to say regarding this map (and the issues relating to it) and not trying to make me wrong when you're clearly the one who needs to check facts, then step along.

#434 whonneb

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Posted 25 November 2009 - 05:30 PM

Yes. Then why bring it up? Everything I said was related to this map. If you had read previously you'd see I've discussed this map before and everything I talked about was regarding this particular map. Please re-read before making yourself look any worst. This map posses a MAJOR issue with traffic jams which a few I've been able to work out and some I've not.

Now then, unless you have something to say regarding this map (and the issues relating to it) and not trying to make me wrong when you're clearly the one who needs to check facts, then step along.



Has anyone been able to use the tiller from 1.9 in this map?

#435 willa078

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Posted 30 November 2009 - 11:34 AM

So does this map actually work then? Is there any bugs in it? Is it worth downloading?

#436 SirMoo

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Posted 30 November 2009 - 02:30 PM

I have to say yes on both. Yes it's worth downloading, it's a fun map. Yes there are plenty of bugs but I find it less painful to use than Hoppahs fire-happy one. -shrugs.- All about how you like the city designed.

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whonneb, tiller does not call from off map properly. Pretty sure this is a common glitch with using it on other maps...

#437 willa078

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Posted 30 November 2009 - 06:57 PM

Which one do i download. Kinda new to this whole thing lol. The orginall files or the patches? If all of them is there a particular order to downloading them?

#438 SirMoo

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Posted 30 November 2009 - 07:36 PM

I don't really remember. Try the original one. There are some glitches like the inability to send the Helicopter off map... Tiller won't work, traffic jams are common, and a few other bits here and there... But in general I love the layout of the map. =D

#439 Xplorer4x4

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Posted 30 November 2009 - 10:32 PM

The patches will do fine. Look for the ones I posted as there the most up to date.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#440 TROOPER05

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Posted 16 December 2009 - 09:37 PM

Only 2 bugs ive found is fire trucks dont park right in the FD - and just minor path issues on the highway especially - but nothing a little work cant fix...



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Looking forward to a patch!
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