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Submod: New Freeplay Map Second Edition - update


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#221 Texas_DPS

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Gepost 07 juli 2009 - 03:18

you dont if you have the deluxe version. if you dont have the deluxe version you have to rename the dfreeplay files to freeplay so you can play them normaly.

- Jon
- Jon

#222 762SkS

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Gepost 07 juli 2009 - 03:26

you dont if you have the deluxe version. if you dont have the deluxe version you have to rename the dfreeplay files to freeplay so you can play them normaly.

- Jon



thanks jon! much needed info.

#223 Soldjaboy

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Gepost 07 juli 2009 - 06:09

Yes and is currently being tweaked by myself and GB.

#224 762SkS

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Gepost 07 juli 2009 - 06:53

nice map! too many traffic jams. it would be nice to cut them back to a managable size. also there is a parking garage and there are cars trying to come and leave from the same opening. just thought id let you guys know so it can be addressed.

love the lay out, also there appears to be a routing issue. when there is a traffic jam on the lower left main rd when you have one of your vehicles trying to navigate around it they go into the forest and get stuck.

#225 Guest_GB619_*

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Gepost 07 juli 2009 - 07:15

nice map! too many traffic jams. it would be nice to cut them back to a managable size. also there is a parking garage and there are cars trying to come and leave from the same opening. just thought id let you guys know so it can be addressed.

love the lay out, also there appears to be a routing issue. when there is a traffic jam on the lower left main rd when you have one of your vehicles trying to navigate around it they go into the forest and get stuck.


The parking garage you speak of willbe fixed in the next release,the traffic jams also seem to be ficed,after editing the flow,and adding 2 sets of new traffic lights,me,soldjaboy and i believe xplorer are still working on the map,but we all work and atm i have no time to do anymore,i have handed over my fixed files to soldjaboy,and in time xployer will do the same,then a less bugged map willbe released,so it willbw better and before anyone asks we dont have a re release date....doh

#226 Guest_zeke555666_*

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Gepost 07 juli 2009 - 08:07

you dont if you have the deluxe version. if you dont have the deluxe version you have to rename the dfreeplay files to freeplay so you can play them normaly.

- Jon


ok thanx john atleast someone helped me

#227 Guest_cartagena101x_*

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Gepost 07 juli 2009 - 08:26

so is there an actual date to when the official map will be released with no problems

the map looks awesome and i cant wait to play it

lol

=]

#228 762SkS

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Gepost 07 juli 2009 - 10:03

thanks gb, i wasnt sure if anyone else was seeing the same issues.

#229 cletus

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Gepost 08 juli 2009 - 01:15

im super confused..... ?!?!?! what files am i renaming and what am i calling them?
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#230 Texas_DPS

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Gepost 08 juli 2009 - 03:03

you will rename these 2 files, dfreeplay.e4m & dfreeplay.dds, to freeplay.e4m & freeplay.dds. then just copy and paste in the maps folder and overwright. there ya go.

- Jon
- Jon

#231 cletus

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Gepost 08 juli 2009 - 03:48

you will rename these 2 files, dfreeplay.e4m & dfreeplay.dds, to freeplay.e4m & freeplay.dds. then just copy and paste in the maps folder and overwright. there ya go.

- Jon











sweet!!!!!! thanks for the info :schreiben:
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#232 Xplorer4x4

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Gepost 08 juli 2009 - 06:22

^dont you know better then to ask for release dates by now?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#233 cletus

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Gepost 10 juli 2009 - 02:03

any one notice when the gamw starts that the trucks are backwords in the main house? and im also just conferming that tere has not been a update yet.... is this correct?
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#234 Texas_DPS

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Gepost 10 juli 2009 - 02:22

cletus, there is a fix for that. it is the second to last post on the bottom of this page.

http://forum.emergen...h...5499&st=120

just copy that whole thing and paste it over your firestationstart scrips. the directions are there too. if there is anything else just ask. someone will answer it.

- Jon
- Jon

#235 cletus

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Gepost 10 juli 2009 - 02:47

thanks
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#236 Texas_DPS

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Gepost 10 juli 2009 - 03:10

i take it that did the trick, glad i could help.

- Jon
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#237 cletus

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Gepost 10 juli 2009 - 06:09

yes it worked, thank you very much. Now, is that the only thing that changed???
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#238 Texas_DPS

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Gepost 10 juli 2009 - 06:34

right now yes untill th people working on it finish the loose ends.

- Jon
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#239 cletus

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Gepost 11 juli 2009 - 02:36

sweet. you been a big help. is there anything else you can share???
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#240 Texas_DPS

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Gepost 11 juli 2009 - 02:59

did you delete the man with the gun by the tracks near the clubs?

- Jon
- Jon