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[EM4] Los Angeles Mod Bugs


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#21 Guest_daanvlek_*

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Posted 04 January 2009 - 05:49 PM

In freeplay, the autosiren on my system appears to be defective. If I select a vehicle and send it somewhere the lights and sirens don't come on. If manually switched on the siren remains on when on scene.

Regards, Daniël

#22 Newfoundking

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Posted 04 January 2009 - 06:49 PM

try reinstalling your mod, probably a bad install if that happened, are you using any submods?

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#23 MikeyPI

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Posted 04 January 2009 - 07:58 PM

Game Glitch, try to replicate it before ya call in a bug please, if you can't manage to make the same thing happen twice in a row before you call it a bug, please don't call it a bug. Chances are this is due to either a game glitch or lag. I know how the prototype works and IF you lagged at the time the script for it was running it never finished....


Heavy Rescue 56 Disapered While playing Multiplayer, After moving a vehicle with the crane the Sending it back to base, It turned invisible, And never returned, It stayed on the vehicle selection menu as deployd, I purcased only one


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#24 PFAexplorer

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Posted 04 January 2009 - 10:46 PM

Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missing

#25 Guest_SeanTate_*

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Posted 04 January 2009 - 11:15 PM

For some reason, Unknown to me, EM4 Crashes at Random times During Multiplayer. This has only happend since I Upgraded to Version 1.8

#26 MikeyPI

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Posted 05 January 2009 - 12:09 AM

I've said this somewhere else, make the log-file Read-Only under properties, it usually helps stop that. This has happened to me for a while now, it has something to do with memory being wasted writing to the logfile instead of being used for your multiplayer game. We had to do this as well to test the 1.8 functionalities online, otherwise we had a ton of CTD's.

For some reason, Unknown to me, EM4 Crashes at Random times During Multiplayer. This has only happend since I Upgraded to Version 1.8


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#27 Guest_SeanTate_*

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Posted 05 January 2009 - 12:34 AM

I've said this somewhere else, make the log-file Read-Only under properties, it usually helps stop that. This has happened to me for a while now, it has something to do with memory being wasted writing to the logfile instead of being used for your multiplayer game. We had to do this as well to test the 1.8 functionalities online, otherwise we had a ton of CTD's.


Sorry, I didnt see that before and Can do. Where is this log file for me to Edit?

#28 Lithium

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Posted 05 January 2009 - 12:40 AM

Sorry, I didnt see that before and Can do. Where is this log file for me to Edit?


In your main installation folder of EM4 / 911FR, not the mods installation folder. Look for a logfile.txt.

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#29 Guest_SeanTate_*

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Posted 05 January 2009 - 12:43 AM

Cheers Mate, Thanks. *Starts Multiplayer and Keeps his Fingers Crossed*

@MikeyPl: I DID do it twice, Thats why I reported it

#30 thossi69

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Posted 05 January 2009 - 06:23 AM

Game Glitch, try to replicate it before ya call in a bug please, if you can't manage to make the same thing happen twice in a row before you call it a bug, please don't call it a bug. Chances are this is due to either a game glitch or lag. I know how the prototype works and IF you lagged at the time the script for it was running it never finished....


It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not.

Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious.
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#31 hiddetjuh

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Posted 05 January 2009 - 10:14 AM

Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missing


Got the same thing, but i don't care about it.

EDIT:
The HAZMAT squad vehicle can set up lightmast when the vehicle is in station(same for USAR squad)

#32 Hoppah

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Posted 05 January 2009 - 05:20 PM

Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missing

It's not huge. The command is missing the icon for the cursor. Normally, the most prioritized command is the 'Empty car' command. When the vehicle is already empty it looks for the next command with the highest priority. If I'm not wrong it's the Siren command we're talking about.

It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not.

Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious.

Will fix that for the next version. It was wasn't reported before I think. :)

The HAZMAT squad vehicle can set up lightmast when the vehicle is in station(same for USAR squad)

Already mentioned in the first post. Forgot to fix it for v1.8. It's not a big deal.

#33 MikeyPI

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Posted 05 January 2009 - 06:26 PM

We will check into this one in MP, the heavy rescue thing I think was a glitch from lag, but we'll double theck it anyway.
The reason your quotes go underneath is my personal preference, nothing more.... Permits those who have no clue what I am writing to respond to, to have an easier time of seeing it without scanning the post while those that already can take the hint of what I am speaking about already have the clue and can just get to reading what I have to say. Merely my personal preference, nothng more, nothing less :)

The Swat thing is slow to begin with sometimes, that is the problem with these types of scripts, they rely on everything being permitted to run as they are supposed to in order to work, if you interfere you can easilly abruptly terminate the script or change the "rule" that is associated with it and cause it to stop. I played one MP game where I had that heavy rescue all over the place all 3 hrs long (never returned it to base till the end and I am pretty sure it did NOT do what you guys complain it did).

It also happened to me while playing multiplayer. There's also another bug in multiplayer. When you press the 'Rapid Deployment' button for the SWAT Truck/s, the SWAT guys disappear. Don't know if I ever reported it but this happened before 1.8 came out, don't know if you removed the button or not.

Off topic: Mike, why are your quotes placed at the bottom and not the top? Just curious.


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#34 thossi69

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Posted 05 January 2009 - 10:23 PM

One thing I forgot to mention is that both the Heavy Rescue and the SWAT guys are visible to the host after they disappear for everyone else.
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#35 billyfromhill

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Posted 06 January 2009 - 01:43 AM

Two things. First I have an update on the FBI MCV bug. If the injured personnel are in the deployed MCV and you undeploy it and redeploy it, they are healed exactly how they should be.

Second, I got a game crash when I emptied FS1 with a FF/EMT carrying a injured person in the garage. Not a big deal but I thought I would let you know.

#36 Guest_MCFD 24_*

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Posted 06 January 2009 - 01:51 AM

I got a script error message when i was useing a chief in freeplay. i called a als medic then a second right after and got some kind of battalion chief message.

#37 Hoppah

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Posted 06 January 2009 - 08:19 AM

I got a script error message when i was useing a chief in freeplay. i called a als medic then a second right after and got some kind of battalion chief message.


Thanks, will double check it and see if I can fix it. :)

#38 Guest_cbh84_*

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Posted 06 January 2009 - 05:36 PM

Having a problem with 2nd mission ff/hazmat cant close canister and there are no mission objectives
tried reinstalling mod and restarting game still doesnt work

#39 hiddetjuh

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Posted 06 January 2009 - 07:12 PM

It is still possible to deploy SWAT when a SWAT team already is deployed(and then putted back in vehicle)

#40 getbrian9

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Posted 06 January 2009 - 08:05 PM

the dot of the LAFD Heavy Rescue on the radar is blue instead of red