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NYC Private Mod


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#521 bama1234

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Posted 24 June 2009 - 05:01 PM

Your model looks a bit too elaborate, you will probrably want to merge away some of those polygons, EM4/FR does not work too well with overly complicated models, remember it has to load everything that is on the map so every polygon adds to the load on a computer. The roof in particular is a place you can clip away a good deal of polygons without the model getting damaged in the process. As for the other part, welcome to Digital Rights Management and all it's stupidity.


I dont know how to reduce the poly # in zmodeler, I do in gmax though. Anyway, here is the progress so far:
Anyone know how to fix those cracks? I tried vertex welding and it didnt work.

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#522 jab16

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Posted 24 June 2009 - 07:02 PM

just do a staright line connecting the two vertex it should look fine as long as your not right on top of the unit.
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#523 bama1234

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Posted 26 June 2009 - 06:26 PM

The cracks dont even show up in-game so its not a problem. Anyways it is complete (except for mirrors, which im working on right now). Ill try to get pics up soon.

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#524 FireFightersKid

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Posted 26 June 2009 - 09:14 PM

The cracks dont even show up in-game so its not a problem. Anyways it is complete (except for mirrors, which im working on right now). Ill try to get pics up soon.


this looks cool!

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#525 bama1234

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Posted 26 June 2009 - 09:25 PM

Right now everything is fine except the lights. They just wont show up in the editor!!! I made a light, and no matter what I do it wont light up.

Why wont it let me upload a picture? It says that the file is too big. The pic is only 321x289!. :(

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#526 MikeyPI

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Posted 26 June 2009 - 09:35 PM

Chances are you're close to your capacity for Attatchments on the forum, go through and Delete some of the old ones that you don't really need anymore...
My Controls>
Options>
Manage My Attatchments or something like that, it will tell you what of what size you've used, so if you're close to 100% of what you're allowed you know tis time to dump some of the old junk. File attatchments add up fairly fast and I'd bet you're using close to the limit.

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#527 puppysboy222

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Posted 26 June 2009 - 09:42 PM

I know that its a bit off-topic, but how do I re-skin a model?

:1046276160_schildbacktotopic: Looking pretty good, bama! Keep it up!

#528 bsbllthirteen

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Posted 26 June 2009 - 10:34 PM

I know that its a bit off-topic, but how do I re-skin a model?

:1046276160_schildbacktotopic: Looking pretty good, bama! Keep it up!



there are plenty of topics on here that explain that :1046276160_schildbacktotopic:
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#529 bama1234

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Posted 26 June 2009 - 11:27 PM

@Mikey, thanks, Ill take care of that and get some screens up soon.

To access texture files you must go to the directory the vehicle is in, choose the DDS texture file for the car, and rename the extension to .v3o. Then go into the editor and click >modifications>unpack file>yourfile.v3o. After this is done, rename the file back to DDS. Use DDS Converter 2 to convert it to JPEG. Then edit.


In the editor, the lights I put on the car dont show up no matter what I do. I have no idea what the problem is. Can anyone help me with this?

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#530 jab16

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Posted 26 June 2009 - 11:44 PM

do you have prototypes for it?
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#531 bama1234

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Posted 26 June 2009 - 11:59 PM

do you have prototypes for it?


Yes, I do. The problem is when I go to the editor and go to the light editor and make a light, no matter what, it does not show up in the editor when I place the unit. I click lights on, game, off, and it wont work!!

Here is the Bronco, BTW: [mirrors, lightbars still not done]
Please help with the lights problem, it is very frustrating

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#532 jab16

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Posted 27 June 2009 - 12:01 AM

Hmmm is the lightbar actualy built as part of the model or is it a seprate model itself?
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#533 EM4life

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Posted 27 June 2009 - 04:34 AM

GREAT MODEL!! :)

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#534 MikeyPI

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Posted 27 June 2009 - 04:43 AM

Try this bud:
Edit lights like you normally would, do these settings:
Radiation Checked
Corona Checked
If you use polygon glow it ONLY shows at night, it will not show at all or barely during the day, to augment that use a corona set to a low value like 5 and it'll glow during the day.

Visibility: check always
Blue Light for type

Goto time in the map properties if you want to make it darker, during the day to see ALL lights, place the vehicle on the map then ya need to go ahead and click the lights button at the bottom right, click it until it says "Lights On" Remember to place the vehicle on the map befor you hit that button, if you place the vehicle you have to re-click the button till it says on again then the lights will show up (all of them).
When you just place a vehicle on the ground most the time the lights won't work in the editor until the setting is "refreshed" by swapping to it like I described. hopefully this will help ya out. Truck looks quite nice in the game=)

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#535 Xplorer4x4

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Posted 27 June 2009 - 03:31 PM

Thanks mikey been noticing a similar problem, although I do believe i tried most of those things, i will double check in a bit.

Why wont it let me upload a picture? It says that the file is too big. The pic is only 321x289!. :(

Thats why i think its best to use imageshack. You can get something for windows that will allow you to right click and image, and upload it to imageshack right from windows.

Nice work Bama.

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#536 EmC-Unit

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Posted 27 June 2009 - 06:15 PM

Yes, I do. The problem is when I go to the editor and go to the light editor and make a light, no matter what, it does not show up in the editor when I place the unit. I click lights on, game, off, and it wont work!!

Here is the Bronco, BTW: [mirrors, lightbars still not done]
Please help with the lights problem, it is very frustrating

Bama put units into pol or ems in traits like here


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#537 jab16

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Posted 27 June 2009 - 07:09 PM

that was what i was going to say :)
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#538 bama1234

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Posted 27 June 2009 - 08:07 PM

Thanks, EMC Unit. And Jab. Im still working on it and Ill let you know when its fixed, thanks again for the tips and help. I will get it fixed, itll just take time. Meanwhile you can all expect this to be in my NY mod and coming up next... is the GMC Suburban 1999 which will serve as a FDNY Battalion Cheif Unit WITH the new lightbars, the big ones on the back? whatever you call them. I am going to start that model soon, as well as some different Seagrave fire engines for the NY mod.

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#539 Xplorer4x4

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Posted 27 June 2009 - 08:16 PM

^I could be wrong but i think they use Ford Expeditions for the most part now. The light bars are called highway bars I think.

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#540 szron

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Posted 27 June 2009 - 09:13 PM

Here is the Bronco, BTW: [mirrors, lightbars still not done]

Personaly my father has a Ford Bronco. Its fantastic car. I love it :D
Great models bama1234

Keep up the good work :12:

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]