
NYC Private Mod
#241
Posted 06 April 2009 - 02:07 AM
On TOpic, I thik those lights look green on the truck, I didn't know CFD used green lights. Strange
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#242
Posted 06 April 2009 - 02:49 AM
dude those are freakin awesome, just outta curiosity, are you putting the green lights on the rigs like the real cfd?
Yes, I am putting green lights on. And by the way, I do realise that's the wrong lightbar. Once I learn Zmodeling I plan to fix that.

EMT
Rescue Squad Member
#243
Posted 06 April 2009 - 03:04 AM


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#244
Posted 06 April 2009 - 03:55 AM

#245
Posted 06 April 2009 - 04:10 AM
i know that just having a new lightbar doesnt allow for a submod release, but if you make some of your own models, can that be released as a submod? or is that against the rules? just wondering of course lol..no pressure
To better explain what needs to happen in order to get permission to release a submod with Hoppah's permission, look at this topic - Approved Submods
#246
Posted 06 April 2009 - 05:05 PM
That may help with the fire side of things if you move to a Chicago Mod.
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#248
Posted 07 April 2009 - 12:04 AM
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#249
Posted 07 April 2009 - 02:20 AM

#250
Posted 09 April 2009 - 12:49 AM
sweet
i would love to see chicago units, noy to rain on hoppahs parade or anything, just cool stuff. im tryin to make my own as well
Okay, I finally have Zmodeler2 working!!

Quick question, though.
-I changed the model of the ladder truck [aerial_ladder.v3o] and exported it to .v3o format. After which I moved it to the directory and replaced the old with the new, but in the editor all the truck is is a box that says "missing model file". Very annoying, I thought I did everything right.!!!

Please Helps. Thx
EMT
Rescue Squad Member
#251
Posted 09 April 2009 - 03:37 AM
Reason being, the battalion cheifs wanted to be able to distinct their units from other units so some companys started using green lights on one side. Old myths: people though the CFD used greens lights because of the heavy irish population in the CFD. Anyway, I believe thats why they use green.
Off topic for a second, I was the one that translated the site for the New York mod (not this one the german one)
On TOpic, I thik those lights look green on the truck, I didn't know CFD used green lights. Strange
#252
Posted 09 April 2009 - 07:37 AM
#253
Posted 09 April 2009 - 10:32 AM
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New York Mod All The Way
#254
Posted 09 April 2009 - 09:50 PM
EDIT: Make a NY sub mod.
Reason being, the battalion cheifs wanted to be able to distinct their units from other units so some companys started using green lights on one side. Old myths: people though the CFD used greens lights because of the heavy irish population in the CFD. Anyway, I believe thats why they use green.
History lesson:
The Department continued to expand, with new additions such as ambulances, chemical rigs, floodlight wagons, and smoke ejectors. The Fire Commissioner at the time, Albert Goodrich, had a nautical background and decided that all fire apparatus in the City of Chicago should feature at least one red light on the left side of the vehicle and a green light on the right, a lighting scheme that is still in place today. By this point, the city had expanded to 28 battalions, so the battalions were then grouped into six larger districts. Battalion chiefs received new Model "A" Fords, painted red on the bottom and black on top (the black tops were the result of the material used for the cars' roofs, which could not be painted). This black-and-red paint scheme has also carried on through today.
info from :
http://everything2.com/node/1812187
enjoy.
will
#255
Posted 10 April 2009 - 05:28 AM
Tell me about it. We have vehicles form the 70s in use still!engines and ladders that are older then dirt
http://www.indianafi...township_8.html
http://www.indianafi...township_9.html
http://www.indianafi...township_2.html
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#256
Guest_piloting_*
Posted 10 April 2009 - 07:41 AM

I was wondering will tehre be a Miami-Dade Fire-Rescue mod ? that would be awesome !

#257
Posted 11 April 2009 - 01:03 AM
Hmm, those are wicked awesome !!
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I was wondering will tehre be a Miami-Dade Fire-Rescue mod ? that would be awesome !
Not from me.
Can anyone explain this to me:
Okay, as you all know the textures on the models are mapped as .DDS textures. Questions:
1. How do these stick onto the models? The textures, I mean. In paint they just look like the sides of the vehicle and parts strewn onto a sheet randomly.
2. How do you "re-map" these. By the way, is that what UV mapping is?
Forgive me, I know very little about re-assigning textures. Please Help!!
EMT
Rescue Squad Member
#258
Posted 11 April 2009 - 01:53 AM
Have you decided on weather to do Chicago or New York yet? There seems to be a demand for both but I am pulling for Chicago

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#259
Posted 11 April 2009 - 01:59 AM
Bama, dont quote me for truth, but I believe that if you look at a v3o you will see all the numbers. These are coordinates to tell the game what piece goes where. And I believe this is all done in the uv-mapping process. Some one else may be bale to explain it in better detail but thats what it looks like to me atleast.
Have you decided on weather to do Chicago or New York yet? There seems to be a demand for both but I am pulling for Chicago
Okay, that clears some up for me. But if anyone can explain or give details that would be great.

For now, New York. But I might use Chicago if I ever do anything else like this.
EMT
Rescue Squad Member
#260
Posted 11 April 2009 - 06:30 PM
Okay, that clears some up for me. But if anyone can explain or give details that would be great.
Thank you for the help
For now, New York. But I might use Chicago if I ever do anything else like this.
Quick update, did this with the 3ds Max 30-day trial. Still learning Zmod. This will be an ESU truck:
Only problems:
1. It has too many faces to export to .3ds.
2. When I tried to open other custom models in zmodeler it said it loaded the model but there was nothing there.



Help? And please comment.
EMT
Rescue Squad Member