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Submod: Additional LAPD Patrol Units, Fire and Ambulance Changes


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#101 ShaneGreen

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Posted 27 January 2009 - 01:53 AM

ok, so i install the submod, its a RAR file on my desktop, then i have the lamod v1.8 on my desktop, compressed..then what>?


Hi PFAexplorer,

Once you have the file downloaded onto your desktop (compressed RAR file), you need winrar installed, if you do not have it it can be downloaded free online at

http://www.winrar.pro/AU/

If you right mouse click on the downloaded file and select the option "extract files here"

A file will appear on your desktop called "Additional Vehicles Submod for Los Angeles Mod v1.8" - Open this folder

Inside you will find a folder called Los Angeles Mod v1.8 - right mouse click on this folder and select copy

Now go to your hard drive and locate your installation of Emergency 4 / 911 First Responders (which ever version of the game you have)
- it should be under C:\Programs Files\sixteen tons\ Emergency4 or something similar.

Once you locate the Emergency 4 / 911 First Responder folder where your game is installed - double left click to open the folder

You will now see two (2) folders; Data and Mods, plus a number of other files including the config file - double left click on the mods folder to open it

Now you should see a folder for each mod that you have installed on the game - one (1) of these should be "Los Angeles Mod v1.8"

Now right click on an empty space in the mods folder where you see the Los Angeles Mod v1.8 - select the paste option and this will begin to copy the files that you will need

During the copy process, you will be asked what to do with some files - always allow it to over-write the existing files

Now close the folders down and start the game - your good to go

Hope this helps
PARAMEDICS " Our day begins, when yours is about to end "

#102 PFAexplorer

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Posted 29 January 2009 - 08:09 PM

dude love the mod! is the AMR RA still in the picture??

#103 topfuzz

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Posted 30 January 2009 - 02:47 AM

i installed the 1.8 version and i can see the new vechicles in the side bar ingame but when i click on them the model pic is missing and when i click send vechicle the game crashes.

SuYN9qK.gif


#104 PFAexplorer

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Posted 31 January 2009 - 08:13 PM

so all the RA's will goto the firehouse. but the extra engines (E203, E2, E3) get a message saying they dont belong in the firestaton? how can i fix this?

#105 Guest_Evel_*

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Posted 31 January 2009 - 08:14 PM

so all the RA's will goto the firehouse. but the extra engines (E203, E2, E3) get a message saying they dont belong in the firestaton? how can i fix this?


I believe Shane is still working on the script for that.

#106 PFAexplorer

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Posted 31 January 2009 - 08:45 PM

oh :)

#107 ShaneGreen

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Posted 04 February 2009 - 11:21 AM

i installed the 1.8 version and i can see the new vechicles in the side bar ingame but when i click on them the model pic is missing and when i click send vechicle the game crashes.

Hi topfuzz,

If you try a fresh install of Los Angeles mod v1.8 (I also installed the v1.8.1 patch), then follow the instructions given to PFAexplorer above, you should have no problems.

(PFAexplorer @ Jan 31 2009, 02:13 PM) Posted Image
so all the RA's will goto the firehouse. but the extra engines (E203, E2, E3) get a message saying they dont belong in the firestaton? how can i fix this?

Hi PFAexplorer,

I have been working on the scripting for that, I have worked out the firestation scripts to staff the stations and for all the vehicles to return to the appropriate station/locaton. Unfortunately there are some issues with the Battalion Chief script that I have not been able to work out so far. This means that ALS ambulances and ALS fire engines cannot be called to the scene correctly. I have modified my version 1.7 scripts and they work correctly, but if I use these then all the fire/ambulance units lose the standby feature. So I am still working on it.

(PFAexplorer @ Jan 30 2009, 06:04 AM) Posted Image
dude love the mod! is the AMR RA still in the picture??


Waiting on some files at this stage, but as far as I know it is not off the books - we have the ambulance but are experiencing problems with AMR personnel.
PARAMEDICS " Our day begins, when yours is about to end "

#108 topfuzz

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Posted 07 February 2009 - 09:27 PM

Hi topfuzz,

If you try a fresh install of Los Angeles mod v1.8 (I also installed the v1.8.1 patch), then follow the instructions given to PFAexplorer above, you should have no problems.


Hi PFAexplorer,

I have been working on the scripting for that, I have worked out the firestation scripts to staff the stations and for all the vehicles to return to the appropriate station/locaton. Unfortunately there are some issues with the Battalion Chief script that I have not been able to work out so far. This means that ALS ambulances and ALS fire engines cannot be called to the scene correctly. I have modified my version 1.7 scripts and they work correctly, but if I use these then all the fire/ambulance units lose the standby feature. So I am still working on it.



Waiting on some files at this stage, but as far as I know it is not off the books - we have the ambulance but are experiencing problems with AMR personnel.





ok thanks

SuYN9qK.gif


#109 JoseOu

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Posted 08 February 2009 - 05:50 AM

Hi ShaneGreen
can u fix fire engine 2 & 3
see pic below
Posted Image
i trying to do put Fire Engine 1 & 2 at fire station 1 and Fire Engine 3 at fire station 2 but 2 and 3 cant go fire station

#110 PFAexplorer

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Posted 08 February 2009 - 06:37 AM

Already adressed, as i understand its being fixed

#111 JoseOu

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Posted 08 February 2009 - 10:43 AM

SRY 4get say it from V1.8 and i download it at 7/2/09[D/M/Y] so if it was fix it will say patch1 or V2

#112 ShaneGreen

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Posted 08 February 2009 - 11:18 AM

Hi ShaneGreen
can u fix fire engine 2 & 3
see pic below

i trying to do put Fire Engine 1 & 2 at fire station 1 and Fire Engine 3 at fire station 2 but 2 and 3 cant go fire station

Hi JoseOu,

I am sorry if there is any confusion. Currently the sumod does not allow any other engines to park at the stations except Engine 1 (ALS) and Engine 201 (BLS).

I have managed to alter the scripts to allow the following to happen; Engine 1 (ALS) Engine 3 (ALS) Engine 201 (BLS) and Engine 203 (BLS) are at Station 1, whilst Engine 2 (ALS) is at Station 2. Unfortunately, I am so far unable to get the Battalion Chief script sorted so that the engines or ALS Ambulances can be called correctly. So it has not been included at this time.

I have also managed to adapt the v1.7 scripts to work including the Battalion Chief Script, but when using these scripts it is no longer possible for the standby feature to be used by fire and ambulance vehicles.

So that is where things stand at the moment, I think I am missing something simple with the Battalion Chief script, so hopefully I might have a result with that soon, I hope. :schreiben:

I will try to keep you posted.
PARAMEDICS " Our day begins, when yours is about to end "

#113 JoseOu

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Posted 08 February 2009 - 02:55 PM

Hi JoseOu,

I am sorry if there is any confusion. Currently the sumod does not allow any other engines to park at the stations except Engine 1 (ALS) and Engine 201 (BLS).

I have managed to alter the scripts to allow the following to happen; Engine 1 (ALS) Engine 3 (ALS) Engine 201 (BLS) and Engine 203 (BLS) are at Station 1, whilst Engine 2 (ALS) is at Station 2. Unfortunately, I am so far unable to get the Battalion Chief script sorted so that the engines or ALS Ambulances can be called correctly. So it has not been included at this time.

I have also managed to adapt the v1.7 scripts to work including the Battalion Chief Script, but when using these scripts it is no longer possible for the standby feature to be used by fire and ambulance vehicles.

So that is where things stand at the moment, I think I am missing something simple with the Battalion Chief script, so hopefully I might have a result with that soon, I hope. :schreiben:

I will try to keep you posted.

thk for reply XD

#114 Guest_fireguynh1984_*

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Posted 19 February 2009 - 01:40 PM

Hey there. Just wondering how AMR is coming along. I am very interested in how it is gonna look!! Can't wait to use it.

Thanks.
-Jay
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#115 billyfromhill

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Posted 19 February 2009 - 03:24 PM

We are having some trouble with the scripts for the AMR units. The skins and models are done but the lift script and the stabilize script are giving us problems.

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#116 Guest_fireguynh1984_*

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Posted 19 February 2009 - 11:31 PM

We are having some trouble with the scripts for the AMR units. The skins and models are done but the lift script and the stabilize script are giving us problems.

Posted Image
Posted Image
Posted Image


Hey thanks. I'll keep an eye out for when it is complete.

-Jay

#117 Madman

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Posted 21 February 2009 - 04:47 AM

I'm less concerned about the AMR unit and more concerned about the Battalion Chief scripting problems getting worked out.

#118 JoseOu

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Posted 21 February 2009 - 06:29 AM

We are having some trouble with the scripts for the AMR units. The skins and models are done but the lift script and the stabilize script are giving us problems.

Posted Image
Posted Image
Posted Image

nice i like this type of ambulance XD

#119 ShaneGreen

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Posted 21 February 2009 - 07:10 AM

I'm less concerned about the AMR unit and more concerned about the Battalion Chief scripting problems getting worked out.


Hi Madman,

Sorry for the lack of update. Currently, I am still running into a brick wall trying to get on top of the Battalion Chief script (but still working on it). My personal version of the game is running perfectly (with only limited testing so far) using the v1.7 scripting with Engine 1 and 3 + 201 and 203 at station 1 whilst Engine 2 at station 2. Unfortunately, using this script means that Fire Engines and Ambulances are not able to use the standby feature.
PARAMEDICS " Our day begins, when yours is about to end "

#120 boballan0

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Posted 21 February 2009 - 07:10 AM

could I test some stuff out for u guy's ( and or girls )????? :gaehnen: im bourd of the MODS i have downloaded :bia: PLZ
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