Ga naar inhoud


Foto

Submod: New Freeplay map v1.2 Released!


  • Gesloten Topic Deze topic is gesloten
939 replies to this topic

#701 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Posts:
  • Gender:Male

Gepost 26 februari 2009 - 01:16

So I tried to add vehicles to the map through the editor, like putting a few units at the airport and by the bay, but when i go to use them in freeplay, they cant move and persons cant get in but just get equipment..help?? and how do you edit the paths?

#702 Tactics

Tactics

    Lieutenant

  • Members
  • 70 Posts:

Gepost 26 februari 2009 - 02:52

With vehicles I think there is something in the editor that allows you specify if they were 'enterable' - Im not sure if that's what you're looking for, but do recall seeing it. Also, every day I check this forum HOPING that someone will fix the pathing issues with this thing and 1.8.

#703 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Posts:
  • Gender:Male

Gepost 26 februari 2009 - 04:07

ok thanks ill give it a shot

#704 pyrothijs

pyrothijs

    Assistant Chief

  • Members
  • 2472 Posts:
  • Gender:Male
  • Location:Lelystad, the Netherlands
  • Interests:Everything that has to do with the Fire Department.

Gepost 26 februari 2009 - 11:08

So I tried to add vehicles to the map through the editor, like putting a few units at the airport and by the bay, but when i go to use them in freeplay, they cant move and persons cant get in but just get equipment..help?? and how do you edit the paths?


You need to give the vehicle a name in the propreties screen. That name has to correspond with a name in the entercar.script script. That will enable your people to get inside the vehicles. You also need to add commands to the vehicle like move and exit vehicle etc. To make the vehcile able to move. You can also do that in the propreties screen I believe.

greetz,

greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
Posted Image
Posted Image
Posted Image


#705 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Posts:
  • Gender:Male

Gepost 27 februari 2009 - 01:21

so what name should it be, like if im adding the brush truck?

#706 pyrothijs

pyrothijs

    Assistant Chief

  • Members
  • 2472 Posts:
  • Gender:Male
  • Location:Lelystad, the Netherlands
  • Interests:Everything that has to do with the Fire Department.

Gepost 27 februari 2009 - 12:05

so what name should it be, like if im adding the brush truck?


Any name that is mentioned in the entercar script. If you open the script you'll see these lines of text

VT_FIREFIGHTERS_RW
you can use that one.

If that doens't work you can also try inputting
BRUSH_TRUCK
as the unit name. I'm not sure which of the two is used to set the standard. But one of the two should do the trick.

greetz,

greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
Posted Image
Posted Image
Posted Image


#707 pyrofreak

pyrofreak

    Senior Captain

  • Members
  • 348 Posts:
  • Gender:Male

Gepost 27 februari 2009 - 12:33

Hmm, I've got a few questions about this map, and I need help too.

1.) Why are the stations so far away?

Theoretically speaking I've always assumed station 1 would be the busiest compared to station 2. In the standard mod 90% of all personal come from station 1, unless its hazmat, or outside of town then E1 or BLS1 responds. With that said why is station 1 in the corner of this map, and station 2 almost in the middle with a HUGE section not covered. What if there's a fire in the lower corner of the map? Yeah, I can send more units but if I can arrive quickly I don't need to tie extra pieces up. I know no one can fix this, just curious though.

2.) Routes? Whats with the units they don't respond.

Maybe its me, but normally I give the battalion chief hotkey 1. Then when there's a fire or emergency I have him respond the units. Well ... when I do this the units turn there lights on and set there in the station. I mean I can click dead in the center of the road and my units wont move. I have to manually move them my self, and ever now and then my ladder gets stuck in the station. Its nothing major but for code 3's or a box alarm you need your equipment to move not just set their. So, is there a way to fix this? If so how (give me directions).

Thank You

#708 jab16

jab16

    Battalion Chief

  • Members
  • 942 Posts:
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Gepost 27 februari 2009 - 02:03

The answer to number one is because in real life the stations are not always placed peferctly cover the area and the answer to number two is you need to connect the paths and roads.
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#709 Tactics

Tactics

    Lieutenant

  • Members
  • 70 Posts:

Gepost 27 februari 2009 - 06:23

Read back over the last few pages for #2. If you fix it, post the map for others, please - Since some people claim to have fixed it, but never make it available for everyone else.

#710 Guest_tjhugentobler_*

Guest_tjhugentobler_*
  • Guests

Gepost 28 februari 2009 - 12:42

To fix your "lag problems" go in the editor and make sure all of the paths and streets are connected or not obstructed. I did that and I get an almost instant response.

How do I do this? Please help! Thanks :)

#711 ShaneGreen

ShaneGreen

    Captain

  • Members
  • 230 Posts:
  • Gender:Male
  • Location:New South Wales, Australia

Gepost 28 februari 2009 - 07:56

How do I do this? Please help! Thanks :)

Hi tjhugentobler,

If you have had any experience with the EM4 Editor it should not be difficult, but I will give you a quick run through how to do it.

After loading the Editor, select the modification tab (across the top of screen - the last option before the question mark)
Select the mod version that you wish to fix. Say yes when ask if you want to switch mods.
It may take some time to load (no the screen has not locked up)
Now on the top bar select the Map tab (between Tools and Edit) and choose load map. Do you want to save this map first, select no.
Now a box will appear showing the directory. Select the maps option and it will open to show you the available maps to edit.
Select freeplay.e4m (there will be 2 in the list, you can select either, it does not matter) and either double click mouse of select OK with map highlighted.
Once again it will take a while to laod so be patient.

You should now see w00d's map on screen. Now comes the fun part (it can be a bit tedious at times but stick with it).
Select the edit tab across the top of the screen (between the Map and Scripts) and choose Streets from the drop down list.
Now on the map you should see a series of lines on the map (mostly you should see 2 blue/green lines with a red one down the middle
(this signifies your street path). You will also notice a box appeared on screen titled "Street editor" - this becomes important later.
Now for the tedious part. Start at FireStation 1 (as this has a number of paths to fix), otherwise start where ever you want.
Comng out of the driveway of Station 1, you will see a number of paths. If you zoom your screen in and look closely, you will see that many of those paths do not quite connect to the street path running outside the station
( I make sure that the red line connects with the red line of the next path in the sequence).
Now go to the "Street editor" box (unfortunately all paths are un named, so this is the tedious part - others may know a better way).
Select the first unnamed object in the list the go through the list of unnamed objects until one that you selected highlights the path that you need to adjust.
Whilst the path is highlights, select the end of the path that needs to be adjusted and drag it so that it actually connects with the next path.
Now you need to go around the entire map and look closely for other paths that do not quite connect and follow the same process.
Once you have finished you need to select the Map tab across the top and choose to save map.
Select the freeplay.e4m file from the list of options (either on of the 2 seen in the list, or if you like you can save to both).
Now you can quit the editor and your good to go.
Start the game for a test run.

It's a hell of a way to improve response times ! - If only it were that easy in real life! :juggle:

Hope this helps
PARAMEDICS " Our day begins, when yours is about to end "

#712 Tactics

Tactics

    Lieutenant

  • Members
  • 70 Posts:

Gepost 28 februari 2009 - 09:11

Thanks Shane!

That actually wasn't too bad, and it did help a bit - Even though I only did a few paths around the stations and hospital. It seems like they are really bad though, those paths. Even walking paths seem to be messed up - How do you fix those? Also, can you 'add additional' red vehicle paths? If so, do you just do that by clicking the 'new" button on the unnamed area?

#713 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Posts:
  • Gender:Male

Gepost 28 februari 2009 - 11:31

can anyone post this up?

#714 pyrofreak

pyrofreak

    Senior Captain

  • Members
  • 348 Posts:
  • Gender:Male

Gepost 03 maart 2009 - 01:07

The answer to number one is because in real life the stations are not always placed peferctly cover the area and the answer to number two is you need to connect the paths and roads.


Indeed, in real life the stations aren't always placed in a perfect area. However, in their current placement their not even positioned like they would in real life anyway. You don't find a hospital, fire station, and coast coard base right next to each other. Granted there's a few blocks in between but it's still wrong. Not to mention the whole bottom half of the map is left unprotected where stations should be. Currently its like being on a military base, everythings in a 10 x 10 block ratios, thus nullying your reply.

Hi tjhugentobler,

If you have had any experience with the EM4 Editor it should not be difficult, but I will give you a quick run through how to do it.

After loading the Editor, select the modification tab (across the top of screen - the last option before the question mark)
Select the mod version that you wish to fix. Say yes when ask if you want to switch mods.
It may take some time to load (no the screen has not locked up)
Now on the top bar select the Map tab (between Tools and Edit) and choose load map. Do you want to save this map first, select no.
Now a box will appear showing the directory. Select the maps option and it will open to show you the available maps to edit.
Select freeplay.e4m (there will be 2 in the list, you can select either, it does not matter) and either double click mouse of select OK with map highlighted.
Once again it will take a while to laod so be patient.

You should now see w00d's map on screen. Now comes the fun part (it can be a bit tedious at times but stick with it).
Select the edit tab across the top of the screen (between the Map and Scripts) and choose Streets from the drop down list.
Now on the map you should see a series of lines on the map (mostly you should see 2 blue/green lines with a red one down the middle
(this signifies your street path). You will also notice a box appeared on screen titled "Street editor" - this becomes important later.
Now for the tedious part. Start at FireStation 1 (as this has a number of paths to fix), otherwise start where ever you want.
Comng out of the driveway of Station 1, you will see a number of paths. If you zoom your screen in and look closely, you will see that many of those paths do not quite connect to the street path running outside the station
( I make sure that the red line connects with the red line of the next path in the sequence).
Now go to the "Street editor" box (unfortunately all paths are un named, so this is the tedious part - others may know a better way).
Select the first unnamed object in the list the go through the list of unnamed objects until one that you selected highlights the path that you need to adjust.
Whilst the path is highlights, select the end of the path that needs to be adjusted and drag it so that it actually connects with the next path.
Now you need to go around the entire map and look closely for other paths that do not quite connect and follow the same process.
Once you have finished you need to select the Map tab across the top and choose to save map.
Select the freeplay.e4m file from the list of options (either on of the 2 seen in the list, or if you like you can save to both).
Now you can quit the editor and your good to go.
Start the game for a test run.

It's a hell of a way to improve response times ! - If only it were that easy in real life! :juggle:

Hope this helps


I tried that but it was hard. I didn't want to delete routes, yet it was exteremly difficult to get routes to connect exactly. It is possible for people with corrected maps to upload them?

#715 Tactics

Tactics

    Lieutenant

  • Members
  • 70 Posts:

Gepost 03 maart 2009 - 03:38

I fixed most of them, but it is by no means perfect. Some wonky crap still happens. I have a few more to do...pm me your e-mail address and you can dl mine. I have no idea who to contact to upload, so PM will be easier.

#716 pyrofreak

pyrofreak

    Senior Captain

  • Members
  • 348 Posts:
  • Gender:Male

Gepost 11 maart 2009 - 05:46

Thanks Shane!

That actually wasn't too bad, and it did help a bit - Even though I only did a few paths around the stations and hospital. It seems like they are really bad though, those paths. Even walking paths seem to be messed up - How do you fix those? Also, can you 'add additional' red vehicle paths? If so, do you just do that by clicking the 'new" button on the unnamed area?


Indeed it does help, and thanks Tactics. Your download didn't work again, not sure why. However, I goofed around with my computer and figured it out. Not sure about my map I fixed spots around station 1, 2, the hospital, and a few other places. So far so good.

#717 Tactics

Tactics

    Lieutenant

  • Members
  • 70 Posts:

Gepost 11 maart 2009 - 06:45

I uploaded it this morning to the download section. I think it needs to be approved by an admin before it'll be available. Hopefully you can get it that way if it's still needed. I'll try here also..

If you cant extract this one, use the one in the download section****

Bijgesloten bestand(en)



#718 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Posts:
  • Gender:Male

Gepost 11 maart 2009 - 08:53

i downloaded it but it doesnt seem to want to extract it :(

#719 USAFFireFighter

USAFFireFighter

    Firefighter

  • Members
  • 22 Posts:
  • Gender:Male
  • Location:Fort Collins, Colorado

Gepost 11 maart 2009 - 10:10

I cant extract it too
SrA EMMONS 153 MSF/CES-CEF UNITED STATES AIR FORCE
Fire Fighter 2, HazMat Tech, ARFF, D/O Structural Pumper, D/O Mobile Water Supply, D/O ARFF, EMT-B,

#720 Xplorer4x4

Xplorer4x4

    Assistant Chief

  • Members
  • 4972 Posts:
  • Gender:Male
  • Location:Evansville,IN

Gepost 13 maart 2009 - 10:57

21-10-2008 - Accident bug Fixed
Well the major bug that caused the problem that there are no accidents is fixed. I took me a few houres to discover the cause of it, but it is ok now.
I will release the map again as soon as posible. Need to fix a few minor bugs and make a install guide.

I experienced this bug in 911 last night. It was on a bridge in the southern area of the city.

EDIT: Never mind the car is submerged under water. I just didnt see it the first time.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif