
Submod: New Freeplay map v1.2 Released!
#383
Geschrieben 27 Oktober 2008 - 03:18
I don't know if this is actually a bug, but when yo tell multiple fire trucks to moive some where (i.e. all of fire station 1) and they get stuck where ever they are, and will not move.
Already talked about. :willnicht:
#384
Guest_KrisYYZ_*
Geschrieben 27 Oktober 2008 - 03:47
Thanks for all your work!
KrisYYZ
#385
Geschrieben 27 Oktober 2008 - 05:40

Update:
You made the news. (Oh Da nose, Red tape!)
http://forum.emergen...amp;#entry59324
(Yeah, Bordem made me wrote it..)
Dedicated EMS player for online
#386
Guest_GB619_*
Geschrieben 27 Oktober 2008 - 07:52
One thing, I never get highway accidents. I played for 35 mins, but I did get a few small accidents. How long does it usally take for the accident to happen?
Ya the map rocks, so much better than old one!
Im using EM4 UK edition
I think it depends on what other stuff happens,i have edited the specs on my game so i only get frie,suicide,rabid dog and demo incidents,and upped the frequency of the accidents,so 35 minutes i wouold say is not a longtime if you have every event available to happen
Bug reports
A suicide drowning event happens in the river,and shows up the red cross,but get there no person in the river,tried using rescue chopper to hoist all people awy from edge,but nothing,and it fails,i though i had got screenshot,but did not,so will get one
Mainly on freeway police traffic control does not always work,set them up with baton and traffic just stops
Some of the routes the fire trucks take is the long route and then sometimes they just give up,but i think this maybe a game bug not a mod bug
and the hydrant bug
No complaints though,but all this info helps for you to maybe fix some of it,i tend to play this a lot so i see the bugs quick.....lol
More maps please.....
#387
Guest_lord_bonev_*
Geschrieben 27 Oktober 2008 - 05:52
Thi will be vey good :1046275747_biggthumpup: But it is hard to make one, but in case we talk to more from 2 or 3 right?More maps please.....
#388
Guest_gforce_*
Geschrieben 28 Oktober 2008 - 06:08
#389
Geschrieben 28 Oktober 2008 - 08:18
I Completely reinstalled the LA Mod so there were no possible issues with the mod. I then Downloaded the New FreePlay Floor and the Regular Freeplay map(same as the one you would use for 911:FR). and installed it like normal. I started up the game and mod and selected to play the original map and sure enough W00ds map loaded up without a hitch. Now here is where it gets interesting.
NONE of the glitches present in 911:First Responders happened in any of the games I have played. The trucks don't get stuck, there is no delay when the crews try to enter the hospital or for the ambulance to leave the hospital on a patrol or return to quarters. Everything seems to work perfectly.
Basically it seems that all these glitches are a 911:FR issue to me, it seems to have nothing to do with the map, pathways, etc.
The Big question that needs to be figured out is what is different between EM4 and 911:FR. Atari must have changed something when they ported it over to english. The biggest thing that sticks out in my mind is that horrible SECUROM Security. This is known to be extremely glitchy from other popular games such as The Sims 2. I obviously don't know this to be the real cause however like I said its the only major noticeable difference between the two games that I saw.
Anybody else have any other ideas?
#390
Geschrieben 28 Oktober 2008 - 08:23
#391
Geschrieben 28 Oktober 2008 - 08:28
part of the problem is that things from the deluxe version of the game (i.e. the birds) are being put into the map for 911FR/EM4, and since the normal game doesn't have them, so that screws up the 911FR/EM4 because it has no idea what they are or anythingOK, so today I was bored and thought of an idea. Since on EM4 Deluxe you can play the Original freeplay map(AKA 911:FR Map) and Deluxe Freeplay Map,
I Completely reinstalled the LA Mod so there were no possible issues with the mod. I then Downloaded the New FreePlay Floor and the Regular Freeplay map(same as the one you would use for 911:FR). and installed it like normal. I started up the game and mod and selected to play the original map and sure enough W00ds map loaded up without a hitch. Now here is where it gets interesting.
NONE of the glitches present in 911:First Responders happened in any of the games I have played. The trucks don't get stuck, there is no delay when the crews try to enter the hospital or for the ambulance to leave the hospital on a patrol or return to quarters. Everything seems to work perfectly.
Basically it seems that all these glitches are a 911:FR issue to me, it seems to have nothing to do with the map, pathways, etc.
The Big question that needs to be figured out is what is different between EM4 and 911:FR. Atari must have changed something when they ported it over to english. The biggest thing that sticks out in my mind is that horrible SECUROM Security. This is known to be extremely glitchy from other popular games such as The Sims 2. I obviously don't know this to be the real cause however like I said its the only major noticeable difference between the two games that I saw.
Anybody else have any other ideas?
#392
Guest_GB619_*
Geschrieben 28 Oktober 2008 - 08:57
Special news report by LA news snoopers,from West LA
Earlier today in a dramatic turn of events chief construction engineer Hoppah and his trainee WooD took control of an aircraft at LAX airport
Police rushed to the scene after receiving several frantic calls from airport staff about a possible hijack in progress,upon arrival local police called in a SWAT team and trained negotiator,the FBI also attended the incident to offer assistance to local law inforcement.
Our reporter here at LA news snoopers was lucky enuff to get an exclusive at incident interview with chief engineer Hoppah as to why he and fellow engineer had taken control of the plane
Hoppah's reasons for this incident were and i quote"I had spent many years planning the building of the New Los angeles city,and it has gone through many changes,I in the past have ironed out many bugs with the layout of this fine city,and sought advice from several other engineers namely mikesphoto's,and it was decided to employ a trainee engineer called wOOd to assist in the improvements of Los Angeles,and for all our hard efforts we got many complaint's from the community,with this is wrong thats not good enuff,so we decided to hold this protest to show the city we are unhappy,and if you dont like our city,you dont have to reside here,we mean no harm to anyone and hopefully we will be allowed to continue improving this fine city with full support of the community..."
Hoppah also added"I will continue to improve central Los Angeles,while allowing trainee wOOd to continue to develop the West side of LA,and hopefully this will make for a greater experience for the whole community"
Shortly afterwards Hoppah and Wood surrendered themselves to local police,and in a twist of events the police agreed to release them as they were only trying to make something to please the community for free
Exclusive picture's below.....video to follow




#393
Guest_lord_bonev_*
Geschrieben 28 Oktober 2008 - 09:22
Nice story bro

#394
Guest_lala_*
Geschrieben 29 Oktober 2008 - 12:28
Only problem I had was that those hydros or whatever you call them kept getting broken and spreading water.. I didn't get any "alerts" about it nor could I fix them. Not sure if they just "happen" like that or if it's supposed to be an event.
911 First Responders < game.
#395
Guest_medic534_*
Geschrieben 29 Oktober 2008 - 12:38
Can anyone offer a suggestion. Is it just me?
#396
Geschrieben 29 Oktober 2008 - 12:51
Hey. I tried this map and it was awesome.
Only problem I had was that those hydros or whatever you call them kept getting broken and spreading water.. I didn't get any "alerts" about it nor could I fix them. Not sure if they just "happen" like that or if it's supposed to be an event.
911 First Responders < game.
the problem is that the hydro event is a deluxe only event which wood put in the map for em4/911 as well but those 2 games doesnt understand the events so you cant do anything about it now, unless manually remove those events from your map
(From http://uncyclopedia.wikia.com)
#397
Guest_lala_*
Geschrieben 29 Oktober 2008 - 12:57
the problem is that the hydro event is a deluxe only event which wood put in the map for em4/911 as well but those 2 games doesnt understand the events so you cant do anything about it now, unless manually remove those events from your map
Yup. No big deal anyway as it causes no harm.

medic: Everything is fine for me but I will double check next time too.
#398
Guest_firefighter31191_*
Geschrieben 30 Oktober 2008 - 02:29
#399
Geschrieben 30 Oktober 2008 - 02:41
Quick queston for u or anyone who knows this. can anything go park out side the firehouse where the P's are outside of the big firestation?
it is not possible to park there, its only for show they are there.
another thing: had a rollback truck collecting a car on the motorway bridge near the gas station and while it passed the road works it did a 2-wheelie in order to pass a cone


(From http://uncyclopedia.wikia.com)
#400
Guest_firefighter31191_*
Geschrieben 30 Oktober 2008 - 02:55
it is not possible to park there, its only for show they are there.
Are u positve because i went into map veiwer and it looked like you can park 4 things there