Zum Inhalt wechseln


Foto

Modding Concepts:


  • Geschlossenes Thema Dieses Thema ist geschlossen
68 replies to this topic

#1 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667.284 Beiträge:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Geschrieben 06 März 2008 - 05:34

Hopefully This will get PINNED so that people know not to request these items in a mod as the game cannot replicate them at all. As well as some decent conduct parameters when it comes to the mods made.

1).Fire Engine Apparatus Ladder trucks with articulating Trailers. Essentially the Rig and trailer with the ladder on it, the game cannot do this correctly to anyone's knowledge. It is most likely impossible due to the hard coding in the game so that is not a probable realistic attribute to find in this game.
LA Mod 1.9 has released this, therefore it is possible.


2).Police Pursuits, this is something that as of right now is not possible to encode be it through scripting or built into the game. It may be possible but is not something that was intended to take place so do not repeatedly ask for it because it is highly likely it is not possible. The criminals in this game WANT to get away and stop when engaged by the police, this is hard coded to make them ignore this may be impossible.
Pursuits are still impossible, as a big pursuit, however units can be chased down, and made to stop, such as in the chase script.

3).Animation related issues.... Animations can do many things but do not make the mistake of believing animations make everything possible, animations are designed for specific operations they are more or less scripted to do what they do, they are NOT dynamic, this limits their functionality by a vary large margin. You cannot make an animation that is "dynamic" meaning that these essentially respond like a script, they are meant to do one thing only, thus limiting their ability to do a whole gambit of things.

Animation Note: Animations are used for things such as putting down the legs of a truck, rotation of the rotors on helicopters and things of that nature on vehicles, people have more variables theoretically, but still remember these things are not easy.

4).Things available in one game may NOT work in another, meaning something that works in 4 may not be possible in 3 and vice versa, even though the games are theoretically based loosely on the same engine, there were many changes between the games making certain things much much more difficult to produce authentically.

5).Read through the suggestions previously mentioned in a mod forum before suggesting something the modder has declined for their current or next version, requesting the same thing repeatedly when they have said they have no plans to pursue that modification at this time is not necessary.

==============================================================================
Notation on Suggestions which the modification maker has declined to do in their current version or in their next version:
If a suggestion is made and the mod-maker declines it, repeatedly requesting the same thing which they declined to do at this time does not further motivate them to wish to do this objective, in fact, it has the reverse effect if anything it makes them want to hold off on it even longer.

If a mod-maker says something is impossible, take them at their word, chances are it cannot be made in the game. It may be possible there is an unknown workaround to the problem, but if it is unknown at this time modders cannot make it happen.

If you have constructive criticism it is one thing, but refrain from pointing out pathetic issues like lighting patterns, realize most of the modders are not 100% familiar with the particular area that their mod is from and do the best they can to be authentic but it takes a great deal of time to place the lighting on a vehicle properly.

If the author is notified of an issue within the mod somewhere within their forum or in their bug reporting once, there is no need to mention the same issue twice, it can be rather annoying to see the same complaint 10 times in a row.

Especially refrain from leaving criticism that you do not like something without anything more comprehensive to justify the post, a post that says "I don't like it" contributes nothing useful to a topic, if it is not constructive there really is no need to say it.


Modifications made for this game are very time consuming and very difficult if you make a comprehensive "full" mod, most mods are either in-progress or completed versions with updates to come, so just because something is not present in the current version does not mean it will not be before the mod is either released or updated. This game is NOT at all easy to make a comprehensive mod for, so understand it takes time and be patient and if the mod maker enjoys his work (that is what this game is, a great deal of work) perhaps they will evolve their mod further down the line to include more features.

Please do not post negative comments in this post, if you have any other limitations to the game I have not mentioned, feel free to add them to this list so that people will know and hopefully understand the things which cannot be done, or the things which there is currently no known solution to. Some bugs out there cannot be resolved so if anyone knows of these in particular feel free to add them.

take care

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#2 Guest_Oliwerko_*

Guest_Oliwerko_*
  • Guests

Geschrieben 07 März 2008 - 01:52

Well, I have some problems I have encountered, but it may be only my misunderstanding or something like that.

I would be glad if someone elaborates.

- No matter how hard I tried, I could not make blinkers on civil parked cars flash. Only after loading the car onto the tow truck and then unloading it (or maybe more actions like that), the blinkers flash.

- Unload Person command - I couldn't make it work. I tried many similar commands. I have had no problems picking the person up, but I couldn't make the firefighter drop it.

- When Fire Objects are activated on an OpenHouse, the door close (without any animation) and many problems arise. Like persons not responding to commands like to enter the house, or similar ones. Also, when you then send a unit in, he walkes through the door, and only when you send him out afterwards, the door open. I've had many scripting issues with this.


If these things work, could you please let me know how?
If they don't, than it's ok.

(PS: Sorry if the above is just my lack of scripting knowledge :banned:)

#3 Pumper42

Pumper42

    Lieutenant

  • Members
  • 60 Beiträge:
  • Gender:Male
  • Location:Creemore, Ontario, Canada

Geschrieben 15 März 2008 - 01:03

One thing I have tried everyway possible and had no success was mid mount aerials anyone prove me wrong? I would be very glad if you could because the game is truly missing them

#4 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667.284 Beiträge:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Geschrieben 25 März 2008 - 01:30

One thing I have tried everyway possible and had no success was mid mount aerials anyone prove me wrong? I would be very glad if you could because the game is truly missing them

I do not quite know what you mean by Mid-Mount Aerial Trucks, but IF the vehicle has a standard type ladder I do not believe it plays any role as long as the fire fighter can reach the basket to get up in the air. A multi-arm system is currently an issue nobody can solve(probrably impossible). The game's engine is designed for ladders to rotate and extend on the same axis. By this I mean the ladder has a single rotation point, from there the ladder turns and elevates, then the segments will extend outward as needed. I am unaware of a solution that will allow you to change this measure other than a hard-scripted event (which would limit the truck dramatically to only doing one movement alone when it deploys). If it is a standard straight line ladder, regardless to how it is mounted it should still be capable of functioning regardless of placement on the vehicle as long as the firemen can reach the basket. IF the basket is out of reach they can't enter it to use it, making it do nothing at all.

For the very same reason a functional Cherry Picker is not likely to work properly unless it is a scripted static object.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#5 firefighter111

firefighter111

    Battalion Chief

  • Members
  • 599 Beiträge:
  • Gender:Male
  • Location:New York

Geschrieben 02 Mai 2008 - 12:42

I do not quite know what you mean by Mid-Mount Aerial Trucks, but IF the vehicle has a standard type ladder I do not believe it plays any role as long as the fire fighter can reach the basket to get up in the air. A multi-arm system is currently an issue nobody can solve(probrably impossible). The game's engine is designed for ladders to rotate and extend on the same axis. By this I mean the ladder has a single rotation point, from there the ladder turns and elevates, then the segments will extend outward as needed. I am unaware of a solution that will allow you to change this measure other than a hard-scripted event (which would limit the truck dramatically to only doing one movement alone when it deploys). If it is a standard straight line ladder, regardless to how it is mounted it should still be capable of functioning regardless of placement on the vehicle as long as the firemen can reach the basket. IF the basket is out of reach they can't enter it to use it, making it do nothing at all.

For the very same reason a functional Cherry Picker is not likely to work properly unless it is a scripted static object.

This is a Mid-Mount Ariel.
Posted Image
This one is a Sutphens and uses an actual tower part as the part between the truck and the bucket
Posted Image
There are mid-mount's that have a ladder like the one in the game.
Posted Image
99 % of mid-mounts are tower ladders but companies, like KME, still make mid-mount straightsticks like this
Posted Image
Retired Truck 633 1981 American LaFrance 100 foot aerial

95961656.png


#6 Pumper42

Pumper42

    Lieutenant

  • Members
  • 60 Beiträge:
  • Gender:Male
  • Location:Creemore, Ontario, Canada

Geschrieben 02 Mai 2008 - 02:26

This is a Mid-Mount Ariel.

This one is a Sutphens and uses an actual tower part as the part between the truck and the bucket

There are mid-mount's that have a ladder like the one in the game.

99 % of mid-mounts are tower ladders but companies, like KME, still make mid-mount straightsticks like this

Retired Truck 633 1981 American LaFrance 100 foot aerial


thanks for the pick to illustrate my point, problem starts when ladder is turned, i have tried saving it modded with a different center to try and work backwards and no go. I have tried eveything possible and it does not work right.

#7 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667.284 Beiträge:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Geschrieben 02 Mai 2008 - 01:08

EDITED:
I have attempted the very same task myself and have ran into problems as well, perhaps there is a way to make this work but I do not see a viable one at this time. The game probrably does not like reversed ladders like the ones shown in the pictures, perhaps there is a way around it but I could not find one.

thanks for the pick to illustrate my point, problem starts when ladder is turned, i have tried saving it modded with a different center to try and work backwards and no go. I have tried eveything possible and it does not work right.


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#8 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 Beiträge:
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Geschrieben 25 Januar 2009 - 02:53

EDITED:
I have attempted the very same task myself and have ran into problems as well, perhaps there is a way to make this work but I do not see a viable one at this time. The game probrably does not like reversed ladders like the ones shown in the pictures, perhaps there is a way around it but I could not find one.


There infact IS a way to do so, but it involves making a different model and one or more stress balls (As I have not completly understood what I need to do and the internet can be unreliable)

Make the model backwards (Sort of)
Cab stuck to the ladder normal and then give it a normal LF/LT unit commands. Ta da problem solved.
I thought what I'd do was pretend I was one of those deaf-mutes.

#9 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7.253 Beiträge:
  • Gender:Male
  • Location:Newfoundland

Geschrieben 25 Januar 2009 - 04:59

actually it was solved during the work of LA mod 1.8, when they made the heavy rescue truck

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#10 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3.879 Beiträge:
  • Gender:Male
  • Location:Special Needs Department

Geschrieben 03 März 2009 - 08:06

There infact IS a way to do so, but it involves making a different model and one or more stress balls (As I have not completly understood what I need to do and the internet can be unreliable)

Make the model backwards (Sort of)
Cab stuck to the ladder normal and then give it a normal LF/LT unit commands. Ta da problem solved.


MikeyPI's reply was made like 10 months ago...
A reversed ladder is theorically possible, but I don't know if the it will work perfectly.
Besides that, LA doesn't have them so I don't want to spend my time on them.

Oh and please tell me why a reversed crane is the same as a reversed ladder truck. :)

#11 erfd

erfd

    District Chief

  • Members
  • 1.122 Beiträge:
  • Gender:Male
  • Location:Minnesota
  • Interests:Football ( The US version), fishing, Police/Fire Dept.
    https://www.facebook.com/fireemsdaily

Geschrieben 04 März 2009 - 02:13

MikeyPI's reply was made like 10 months ago...
A reversed ladder is theorically possible, but I don't know if the it will work perfectly.
Besides that, LA doesn't have them so I don't want to spend my time on them.

Oh and please tell me why a reversed crane is the same as a reversed ladder truck. :)


It has a reversed arm (like a backwards ladder).

#12 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7.253 Beiträge:
  • Gender:Male
  • Location:Newfoundland

Geschrieben 19 März 2009 - 07:42

but the reversed crane lifts things, the reversed ladder carries people... and fights fires, two totally different functions

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#13 MCERT1

MCERT1

    Senior Captain

  • Members
  • 321 Beiträge:
  • Gender:Male
  • Location:Maryland

Geschrieben 19 Juni 2009 - 09:13

I've been thinking...
Could foam be possible?

If you were to create a new liquid type or new particle type.
It could be scripted to spawn at the target point for a cool or extinguish command, then it would fade away.
I guess what I'm saying is perhaps it could almost be modeled off the liquid effect from the broken hydrants in the deluxe edition.
My statements reflect my personal thoughts and opinions, and do not reflect those of any agencies I'm affiliated with.

#14 Bernt

Bernt

    Battalion Chief

  • Members
  • 627 Beiträge:
  • Gender:Male
  • Location:Drunen

Geschrieben 22 Juni 2009 - 08:51

I can u say its coming in wuppertal;)
Signature removed by Stan - Signature not respecting privacy of other members!

#15 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 Beiträge:
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Geschrieben 24 Juni 2009 - 09:12

CAn you make a trigger system so that when a car passes a point it can be taken out in the trigger area?
I thought what I'd do was pretend I was one of those deaf-mutes.

#16 jab16

jab16

    Battalion Chief

  • Members
  • 942 Beiträge:
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Geschrieben 24 Juni 2009 - 09:16

I've been thinking...
Could foam be possible?

If you were to create a new liquid type or new particle type.
It could be scripted to spawn at the target point for a cool or extinguish command, then it would fade away.
I guess what I'm saying is perhaps it could almost be modeled off the liquid effect from the broken hydrants in the deluxe edition.

why not it should work as blood dose the exact same thing. ever shot the dog it bleeds and then the blood fades. all you would need to do is make it a diffrent color and texture and thinker :)
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#17 jab16

jab16

    Battalion Chief

  • Members
  • 942 Beiträge:
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Geschrieben 04 August 2009 - 09:30

time for a update on this topic ;) hint hint *tiller-mid mount* hin hin :D
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#18 Ami89E1234

Ami89E1234

    STLMod Creator

  • Members
  • 18 Beiträge:
  • Gender:Male
  • Location:St. Louis, Missouri USA
  • Interests:Emergency, Modding, Girls, Video Game Creation/Playing, Baseball, Badminton, Skyrim, Girls, Band, Minecraft. Did I mention girls?

Geschrieben 05 August 2009 - 03:08

why not make the purple powder spray they use to fight oil fires? youd have to reskin a water texture. i tried but it doesnt work (particle doesnt show up)

or how about lava? :)

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

32361.png

12066.jpg

26430.png


#19 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 Beiträge:
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Geschrieben 17 August 2009 - 02:28

Question, on the Police Pursuits, is it possible for a Police car to prefore an "Arrest" the offeneder, it would follow at full speed like a police officer chasing a crook, and then at the ned it would hit the car quickly ad back away making the guy get out. Possible?
I thought what I'd do was pretend I was one of those deaf-mutes.

#20 jab16

jab16

    Battalion Chief

  • Members
  • 942 Beiträge:
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Geschrieben 17 August 2009 - 08:24

i have an idea for the K9. Since it is scripted to find hurt people cant you just re script it to find active criminals? now it wouldn't attack them but it would follow the criminal :)
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.