
[EM4] Central suggestions/ideas topic (CLOSED)
#1741
Posted 26 September 2008 - 10:16 PM
#1742
Guest_LAPDguy_*
Posted 27 September 2008 - 08:00 PM
So, mine isn't realistic?
LAPD Rescue 1 is like this in my mod:
http://img187.images...5lapd4vi9gh.jpg
OR
are you talking about Rescue 3? That one is almost like Rescue 2, but with an Arjent lightbar.
Pics of Rescue 3 here: http://www.swattrucks.com/products.htm
My mod doesn't have Rescue 3 because it's basicly the same vehicle as Rescue 2.
Hoppah
Well LAPD updated Rescue 1s light bar to this

and both Rescue 2 & 3 do have arjents on them. I was only able to get pictures of Rescue 3s light bar (here)




Rescue 2 was there but they removed the Arjent lightbar so they could display a second story entry device that you can see in the top right of this picture

#1743
Guest_lord_bonev_*
Posted 27 September 2008 - 08:08 PM

#1744
Posted 27 September 2008 - 09:34 PM
#1745
Posted 27 September 2008 - 10:18 PM
LAPDguy, the rescue 1 lightbar the only real change is instead of having 6 coloured lights it has 3 LED ones, hardly worth changing the model so it looks like the new one.
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#1746
Guest_LAPDguy_*
Posted 28 September 2008 - 04:51 AM
Bonev, This was discussed before and them hanging off the trucks serves no purpose, they get inside and it takes just as long as if they would have to climb on the sides, but with getting in the truck there is no need for extra buggy animations, you should search first
LAPDguy, the rescue 1 lightbar the only real change is instead of having 6 coloured lights it has 3 LED ones, hardly worth changing the model so it looks like the new one.
i wasnt making any suggestions. i just posted some of my pics to clear up the lightbar issues. thats all
and that isnt the only thing changed. LAPD added the larger exterior camera, the front flood lights and made the wind shield larger. as you can see in Hoppas picture the truck still says LAPD above the wind shield. but i agree it still is not worth changing.
#1747
Posted 28 September 2008 - 05:05 AM
#1748
Posted 28 September 2008 - 12:01 PM
And the mirror could be from practice with like shots getting bet out of shape
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#1749
Posted 28 September 2008 - 04:38 PM
#1750
Guest_gfav_*
Posted 28 September 2008 - 05:03 PM
great work staff keep up the good work
thanks
#1751
Posted 28 September 2008 - 05:51 PM
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#1752
Posted 28 September 2008 - 11:12 PM
Well, I am a trained observer. The forced that was used to crack that windshield is quite significant, and a pain to replace for the techs. As for the mirror, it looks like the ends of rifle buts.
There is a cover on the mirror that is wrinkled.. it isn't the actual mirror. If you look, the opposite one is chromed.
-d
#1753
Posted 28 September 2008 - 11:44 PM
Hi everyone,
Post your suggestions and ideas for the Los Angeles Mod in this thread. New topics about suggestions will be closed from now on.
One tip: Think about the suggestions you're about to post. Do research. You can't just post everything that came across your mind!
A list with frequently posted suggestions/ideas:
1. Second hospital, fire station or police station on freeplay map.
Good idea, but requires alot of time to make it. Won't be added to mod until I have more time.
2. Add the stations to multiplayer.
Bad idea, Unless someone comes up with a genius idea how to deal with 4 players who want to park THEIR cars in the station only.
The stations have nothing to with cooperation and would slow down gameplay. It would just act as a place to mess around.
3. Add a tiller/trailer with ladder.
Good idea. It's possible to add trailers to Emergency 4, but game limitions withhold me. Reasons:
- The trailers in Emergency 4 have problems with physic/collision data.
- You can't send a truck + trailer from the menu, because they're two seperate vehicles (but attached together)
- These tillers are huge. That would cause problems with the ingame pathfinding.
- Installing a tiller near a window would be a pain in the ass. Maybe not even possible.
4. Add a police supervisor.
Bad idea, the normal police officers already have abilities to call for help (patrol cars, ambulances or police helicopter).
What would be the unique function of a supervisor?
5. Remove the paramedics with stretcher.
Bad idea, I want to preserve some of the original gameplay. It will slow down gameplay, because you will have to give paramedics a stretcher manually. Doing this automaticly is useless and unnecessary. The mod already has 'Get/drop stretchter' commands, so this won't be added to the mod.
6. Vehicles can only move when it has at least one passenger (a driver) inside.
Bad idea, it adds realism and makes the game more difficult and challenging. But it will add alot of frustration too, so it won't be added to the mod.
7. Add the LAFD Heavy Rescue 56 Crane.
Unfortunately due to the game engines physics, a mid mount, 180 degree limited, reverse facing crane is not possible at this time.
Hoppah
Hey Hoppah,
I see that your last post on the updates of V1.7 was on Sept. 7 can you give us some more news or what month we may be expecting this mid. oh, It looks freaking awesome
#1754
Posted 29 September 2008 - 12:25 AM
Bonev, This was discussed before and them hanging off the trucks serves no purpose, they get inside and it takes just as long as if they would have to climb on the sides, but with getting in the truck there is no need for extra buggy animations, you should search first
LAPDguy, the rescue 1 lightbar the only real change is instead of having 6 coloured lights it has 3 LED ones, hardly worth changing the model so it looks like the new one.
It wouldn't be that big of a deal, put rescue 2's lightbar on rescue 1 and put an arjent on rescue 2, it couldnt be that hard is it?
Don't jump on me cause I dont know how hard this is, we all gotta learn.
#1755
Posted 29 September 2008 - 01:32 AM
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#1756
Posted 29 September 2008 - 02:19 AM
Hey Hoppah,
I see that your last post on the updates of V1.7 was on Sept. 7 can you give us some more news or what month we may be expecting this mid. oh, It looks freaking awesome
He made post just two days ago? I guess you want daily updates?
http://forum.emergen...amp;#entry55632
#1757
Guest_LAPDguy_*
Posted 29 September 2008 - 04:26 AM
This is a tad off topic, but I am intrigued. In the pic of Rescue 1, it looks like the right (passenger) windshield is cracked. And the right mirror looks like it was in a hail storm.
Yes currently there are several 7.62 (AK-47) rounds stuck inside some of the windows from a recent shootout and the mirrior had a cover on it.
#1758
Posted 29 September 2008 - 02:04 PM
Edited by Hoppah, 29 September 2008 - 03:54 PM.
Don't quote posts with huge pics.
#1759
Guest_Teh Hoff_*
Posted 29 September 2008 - 06:22 PM
Anyways, I have a few things I'd love to see. The beauty of this mod is that it has infinite room for improvement.
-An addition of a Tactical Medic to accompany the SWAT units. Basically a clone of the SWAT Officer with the ability to provide ALS care, and (if possible) the ability to enter EMS units. Medics are becoming very popular on Tactical Teams, mainly to reduce liability.
- Police K9. I have talked about that a long time ago, and I belive this was shot down as being impossible to convert the exisiting k9 structure into doing PD work. I was wondering if these 2 solutions could work, Either:
A) Deploy the unit staffed with a K9 Handler as well as the dog. Essentially instead of it being a person, it would be a reskined version of dog that runs around the city. The voice playback would either be barking or just silence, and the only command available when you click on the dog is to arrest, which executes a 'surrender or fight' situation. If the criminal chooses to fight, then the animation could be pulled from the "Animal Attack" mission animation where the dog rears up and bites. After a short period of time the person would be changed into a patient, and EMS would take it from there.
B) The k9 unit would deploy with the handler. It would be setup just like the bomb squad, which would give the handler the option of "Get K9". The dog would then be spawned, and the handler would have the option of sending the dog to a location, or attacking a criminal (same as above).
-The ability for the Police Helicopter to call for EMS and additional Police.
-Extended range for the Aerial's water stream. Our 110' foot ladder truck can hit structures at 50 yards plus, but in the game, they have to be dangerously close to the fire. Also an autodeploy feature would be nice which would send one FF to the Bucket, the other would just exit the vehicle. I would like to see the guys on the aerial to default with SCBA since they are typically the unit that makes entry and search and rescue inside the structure, but this is minute addition since they can always grab them off the units.
I know its too late for this stuff to make it into 1.7, but as I have said, there is plenty of space to improve, so it may come at some point in the future, who knows? Sorry for the long post. I am notoriously bad for rambling in posts.
#1760
Posted 29 September 2008 - 07:16 PM
Um, maybe we talk about the K9 and set it up, then that might take a load off Hoppah if it works, because I'm sure he would love to have one in game, just like everyone else
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Executive Director: EMP Gulag
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