I agree Hoppah and understand fully why you did it and intended to play the mod how you explained, by using FFs from the other engines to expand the capacity of the one engine. I was commenting on the thought that you could send one engine to a call and have 10 firefighters hooked up to it while leaving the other engine at the hall.Water tank isn't really possible and would be annoying because you can't connect hoses to a hydrant to supply the engine's.
So when an engine runs out of water you should send it home.
A siamese is just useless, because I haven't even edited the water strengths yet. I might change that later, but I won't add a siamese.
Lets pretend each engine has 20 chainsaws, should it transport 20 firefighters then?
Let me try to explain it again, I didn't make the wye to enable the possibility to have 8 hoses connected to a single engine.
When you need more firefighters for these connections send a second vehicle and you can leave that one further away from the scene, because the first engine has enough connections (including wyes) to fight fires.
You don't have to pack a whole street with engines to fight big fires anymore.

[EM4] Central suggestions/ideas topic (CLOSED)
#1481
Posted 28 August 2008 - 07:44 PM
#1482
Posted 28 August 2008 - 09:18 PM
New Ability: Roller Things?
Usable by: SWAT
What it does: Lets SWAT get out on the outside of the SWAT vehicle and ride outside for fast deployment.
#1483
Posted 28 August 2008 - 09:59 PM
Segways???New Ability: Roller Things?
Usable by: SWAT
What it does: Lets SWAT get out on the outside of the SWAT vehicle and ride outside for fast deployment.
Has anyone really been far even as decided to use even go want to do look more like?
#1484
Guest_Stukov_*
Posted 28 August 2008 - 10:42 PM
In game, that allows you to use 8 fire fighters to extinguish a blze instead of just 4, and also with this, that means no more clearing out fire stations plus back-up for a gas explosion. and with 8+the water cannon off a truck, and 2 off each fire hydrant, you can play the game with more ease, plus it is also more realistic
I was asking the purpose of a siamese in-game, not a wye. I know how they both work in real-life and all too...

And as to the hose packs/rolls, I do agree that its weird seeing the way they use them...but I mean, seeing as they don't unroll the hose or anything, it really doesn't matter what pack/roll its using? On that topic, I always wanted to see pre-connects in-game...eliminating the need to grab the hose from the back, then hook it up. You just have a firefighter grab the pre-connect and go. I'd imagine LA's engines have...3 pre-connects? (Well, possibly more...but I'm talking speed lays, if you will) Mike will have to answer that one :/
#1485
Posted 28 August 2008 - 10:48 PM
New idea~!!
New Ability: Roller Things?
Usable by: SWAT
What it does: Lets SWAT get out on the outside of the SWAT vehicle and ride outside for fast deployment.
i think he means like side bars that swat holds on to and stands on like in the movie S.W.A.T where they are training at the airfield il get a pic up
#1486
Posted 29 August 2008 - 12:15 AM
Your ideas are good and I appreciate the amount of time and details you have put into them (pictures etc..).
But remember, this is not a tactical shooter. This game doesn't really have an AI (Artificial Intelligence), what means persons (including the bad guys) can't think in this game.
They just follow the exact things you told them to do (in the editor or a script) like following a path or doing animation 'wavehelp'. Persons won't duck for cover or for trains which are crossing their paths.
SCBA means Self-Contained Breathing Apparatus, so a gas mask is not even like SCBA gear. A gas grenade would work the EXACT same way as the flashgrenade. Instead of a flash + bang you get gas to stun or disorientate persons.
My scripts are designed to the original EM4 gameplay, what means you get your equipment from vehicles mostly.
I am thinking about changing the MP5 and M4a1 scripts, so SWAT and Nat. Guard have them like the pistols but I can't find a solution to deal with person models (MP5 on belt what should move to the hands of person).
An 'armed arrest script' for the MP5 is hard, because it would involve two steps (kneel then aim) and there are no person animations to get rid of that and person animations can't be changed or made.
A flashlight is useless like it also was in EM3. It would just add a small circle of lights on the ground. The light system in EM4 is VERY basic, because lights don't change the shadow of objects in this game and it would always point the same direction even if the hands or head are pointing in a different one. The light doesn't move with the bodyparts, but with the 'object box' (select an object in the editor and you know what I mean).
Double heal is nice, if I'm not wrong that should be possible with the new EMS system already.

Like I said before, you can't change person animations, so 'double hold' is NOT possible.
Having a SWAT team holding the railings (or whatever they're called in English) on the outside of vehicle like this is theoretically possible, but would involve weeks of designing new person models and a very big script (in script language: how to deal with a different amount of persons on outside of each car? how to get them off the car?) and I don't have the time for that. It's useless anyways, because getting 4 persons out of a car already takes 1 second.
#1487
Guest_[SAP]Francis_*
Posted 29 August 2008 - 12:27 AM
#1488
Posted 29 August 2008 - 12:32 AM
there are no person animations to get rid of that and person animations can't be changed or made.
#1489
Guest_[SAP]Francis_*
Posted 29 August 2008 - 12:38 AM
If you can, you just edit the AIM command to make it use the new animation. Right?
I might be wrong cause I know C(#/++) but, I didn't try with EM4.
#1490
Posted 29 August 2008 - 12:46 AM
The persons in this game have 'bones', what means they have a skeleton which are connected to predefened animations which are saved somewhere for ALL persons.
That's hardcoded and can't be changed in any way.
The animations of all other objects just do: 'move vertex 1 to position x,y,z.......'.
If you would do that for each person, the game wouldn't even fit a 50 GB dual layer Blu-ray disc.
Why do I have to explain every little detail? When I say it's not possible it's not....
#1491
Guest_[SAP]Francis_*
Posted 29 August 2008 - 12:48 AM

#1492
Guest_SeanTate_*
Posted 29 August 2008 - 02:02 AM
I think the LAFD Hazmat Tent should Be able to Have Multiple Victims Deconned (Decontaminated) at the same time and also if Some HAZMAT Units are stationed inside of the Tent It should make delousing go faster depending on how many HAZMAT Operatives are sitting inside.
Also I Think Federal Agents should be in the "Assign Unit to Vehicle Purchase Screen" with The Unmarked Crown Victoria
The Negotiator should have a Paintjob done for it... After all, If you look at his vest it clearly says "Polizei" and I dont think the LAPD Thinks the General Public is Fluent in the German Language

Lastly, if your able to, is there any kind of script that could randomize the numbers on the top o the Police cruisers, because Some times I like to use L.A. County Sheriffs when Assisting my friends with police work, but "It looks to close to the LAPD Cruiser" and thier tiny brains get confused -.-''
#1493
Posted 29 August 2008 - 03:11 AM

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#1494
Guest_Thing_*
Posted 29 August 2008 - 03:16 PM
#1495
Guest_jacob1029_*
Posted 29 August 2008 - 06:18 PM
#1496
Posted 29 August 2008 - 08:06 PM
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#1497
Posted 29 August 2008 - 10:13 PM
#1498
Guest_lala_*
Posted 29 August 2008 - 10:24 PM
Nah I sent hoppah a PM recently, he even replied back, anyways randomized squad numbers would be great, I get tired of seeing 101 101 101 102 101 102, it's too repetitive, besides you can tell by the light bars, sheriff has code 3 LAPD has arjent, and the door markings.
I don't think that's at all possible since the numbers are in the textures. And I don't think you can change textures like while in a game like that and it would be too many texts.
#1499
Posted 29 August 2008 - 10:25 PM
He would need to have separate models of each car and then the list of available vehicles would grow out of control. The mod would also take much longer to load as each model would need to be loaded individually into the game.Nah I sent hoppah a PM recently, he even replied back, anyways randomized squad numbers would be great, I get tired of seeing 101 101 101 102 101 102, it's too repetitive, besides you can tell by the light bar and door markings.
#1500
Guest_jacob1029_*
Posted 29 August 2008 - 10:29 PM
He would need to have separate models of each car and then the list of available vehicles would grow out of control. The mod would also take much longer to load as each model would need to be loaded individually into the game.
Actually different skins,same model just rename it or something on the lines of that
