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[EM4] Central suggestions/ideas topic (CLOSED)


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#721 Guest_lord_bonev_*

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Posted 28 June 2008 - 05:07 PM

USCG helicopter that can winch people up from water?

good question

#722 Hoppah

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Posted 28 June 2008 - 06:13 PM

USCG helicopter that can winch people up from water?


Good idea, but too hard to make. I don't think it would work out very well.

#723 zootoo63

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Posted 28 June 2008 - 06:30 PM

Good idea, but too hard to make. I don't think it would work out very well.


hoppah, could you possibly make the lafd diver walk and swim faster? thnx
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#724 Hoppah

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Posted 28 June 2008 - 06:35 PM

No, that's not possible I think.

#725 zootoo63

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Posted 28 June 2008 - 09:18 PM

No, that's not possible I think.


i am not a modder but why? how would what he looks like affect how fast he walks??
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#726 Hoppah

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Posted 28 June 2008 - 09:39 PM

i am not a modder but why? how would what he looks like affect how fast he walks??


The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.
In this case the "Dive" command is connected to a slower walking speed.
And animations can't be changed to another speed.

#727 zootoo63

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Posted 28 June 2008 - 11:27 PM

The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.
In this case the "Dive" command is connected to a slower walking speed.
And animations can't be changed to another speed.


ok. thnx
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#728 thossi69

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Posted 28 June 2008 - 11:33 PM

I am not entirely sure if this should work but you would just have to correct me if it wouldn't.

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Would this work on the fireboat?
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#729 MikeyPI

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Posted 28 June 2008 - 11:54 PM

Not currently.

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#730 Guest_lord_bonev_*

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Posted 29 June 2008 - 09:50 AM

I am not entirely sure if this should work but you would just have to correct me if it wouldn't.

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Would this work on the fireboat?

This is crazy mean machine :)

#731 Renal

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Posted 29 June 2008 - 12:35 PM

The walking speeds of all persons are hardcoded. When you add a certain command to a person he will walk slower.
In this case the "Dive" command is connected to a slower walking speed.
And animations can't be changed to another speed.

Why do the walking speeds change when people are carrying objects?

#732 Guest_lord_bonev_*

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Posted 29 June 2008 - 12:42 PM

Why do the walking speeds change when people are carrying objects?

Interesting question :P

#733 thossi69

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Posted 29 June 2008 - 01:20 PM

Why do the walking speeds change when people are carrying objects?


Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari?
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#734 Guest_lord_bonev_*

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Posted 29 June 2008 - 01:48 PM

Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari?

that's right, we live in real world not fantastic and we must play with realistic moves not fantastic ;)

Everything must realistic

#735 kevind963

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Posted 29 June 2008 - 03:07 PM

I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup:

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#736 ricardopijpers

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Posted 29 June 2008 - 03:24 PM

I was wondering if it would be possible to add false fire alarms. Add a utility box that only a fire fighter could deactivate, similar to an engineer when they have to fix a stoplight. I know this has been mentioned before but it did not seem to get a clear answer. :1046275747_biggthumpup:

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something like that is in the winterberg mod

#737 zootoo63

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Posted 29 June 2008 - 03:56 PM

something like that is in the winterberg mod


well this is LA mod not winterberg
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#738 emergency4freak

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Posted 29 June 2008 - 04:08 PM

I was wondering, for the unmarked car. Could you add some rear emergency lights? Right now the only one is the directional arrow, and sometimes I don't want the cars to turn around, but I still want the realism... Thanks.

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#739 Renal

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Posted 29 June 2008 - 04:24 PM

Because that's realistic? you wouldn't think that somebody carrying the Jaws of Life could walk as fast as a ferrari?

Indeed. But if the walking speeds are hard coded and can't be changed, how do they change?

#740 MikeyPI

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Posted 29 June 2008 - 04:44 PM

Because in the coding of the game, not a scripted item it is programed to detect things such as what it's properties are (for example if it is carrying anything) and adjusts accordingly.

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