Read the posts please for the love of god! I already mentioned a prisoner van would not make 1.6 since it is not a priority, as well as the fact we already know one exists for the LA County Sheriff's Office! We were looking for one from the LAPD but could not find one, Mike's Photos already found a prisoner transport which is just like the one everyone else is pointing out! On a side note, do not try to link directly to a fortunecities photo, unless you have the cookies to the picture you won't see it, so there is no reason to do it.Found that in your link, we could use that as prisoner transport

[EM4] Central suggestions/ideas topic (CLOSED)
#601
Posted 20 June 2008 - 12:44 AM
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#602
Posted 20 June 2008 - 01:19 AM
Read the posts please for the love of god! I already mentioned a prisoner van would not make 1.6 since it is not a priority, as well as the fact we already know one exists for the LA County Sheriff's Office! We were looking for one from the LAPD but could not find one, Mike's Photos already found a prisoner transport which is just like the one everyone else is pointing out! On a side note, do not try to link directly to a fortunecities photo, unless you have the cookies to the picture you won't see it, so there is no reason to do it.
I wasn't talking about having it for 1.6, just for future releases. And i saw all those big posts and didn't feel like reading them all right now.
#603
Guest_Hanover Firefighter_*
Posted 20 June 2008 - 03:54 PM
I wasn't talking about having it for 1.6, just for future releases. And i saw all those big posts and didn't feel like reading them all right now.
I agree. It would be nice to see that in a future mod. And In my opinion, why make a LAPD prisoner transport considering LAPD has nothing to do with prisons and/or transport of prisoners. Only LASD just like mostly all sheriff departments handles prison affairs.
#604
Posted 20 June 2008 - 04:41 PM
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#605
Posted 20 June 2008 - 07:05 PM
Children firefighter / Jeugdbrandweer
Live in Holland!!!!!
#606
Guest_andrewonice_*
Posted 20 June 2008 - 07:51 PM
#607
Posted 20 June 2008 - 07:56 PM
Maybe you could make the bank robbers and hostage takers stay in the building longer? I always change this in my parameters but for other people this could be useful. I always send out SWAT trucks and police, and by the time they get to the scene, the criminal has left the building already. Thanks.
Yeah, i hate when that happens.
#608
Posted 20 June 2008 - 08:53 PM
Yes I agree with you.Maybe you could make the bank robbers and hostage takers stay in the building longer? I always change this in my parameters but for other people this could be useful. I always send out SWAT trucks and police, and by the time they get to the scene, the criminal has left the building already. Thanks.
#609
Guest_lord_bonev_*
Posted 20 June 2008 - 09:56 PM
me 2Yes I agree with you.

#610
Guest_Smitty_*
Posted 21 June 2008 - 12:32 AM
Thanks Hoppah!!!!! ttylThat's a good idea and really easy to add to the mod.
Added the LASD and CHP officers to the unmarked car options now.
#611
Posted 21 June 2008 - 01:55 AM
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#612
Posted 21 June 2008 - 09:26 AM
Hoppah,
An idea I have is t ocombine the Armed Arrest script wit hthe helicopter. Say the haelicopter goes over a person, it will message down on the message bar at the top of the screen: "Police, put your hands up above your head! Drop to the ground! And the criminal waits there until ground officers come and arrest him. Would be great for thsoe odd occasions when te crime happens on the edge of the map and the ground police can't get there in time.
Regards
James
#613
Posted 21 June 2008 - 09:28 AM
I am not sure if you saw my last post because of the topic brought up about cars pulling over for emergency vehicles. So I will quote the post.
Yes good idea. It would help a lot when the suspect is far away from patrolling vehicles.
#614
Guest_lord_bonev_*
Posted 21 June 2008 - 12:18 PM
ahaYes good idea. It would help a lot when the suspect is far away from patrolling vehicles.
#615
Guest_JoeFrank_*
Posted 21 June 2008 - 12:38 PM
#616
Posted 21 June 2008 - 12:59 PM
hi everyone-I have some problems with the la mod and other mods too.I start the game,the mod(between it is asking somtehing about scripts,I must more than 10times push on the button again)-then I start the mision and after a short time the game crashes and goes back to windows-I have tried to change the parameter for doclussion from 1 to 0 but it is not going.Can you help me?Thanks-Jakub
try uploading your system specs and logfile.
btw doclusion has nothing to do with scrpits that are missing, changing it is useless for fixing that.
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#617
Posted 21 June 2008 - 01:43 PM
I've been thinking about how a detective could be added to the mod, and heres what ive come up with ranging from least to most hard to add to the game.Give me 5 reasons why.
1. Have detectives as a negotiatiors with a gun. Perhaps also with possibility to call other units.
2. Have detectives to be able to "invistigate" (perhaps using the "question" function on peds) a crime scene, and be able to respawn the perp if he ran off the map.
3. Create new events (random dead bodys/acts of violence etc) where you have to use the detective in order to find the perp, who spawns randomly on the map after the detective have investigated the crime scene thouroghly.
Now to kill my own ideas:
1. This is fairly simply possible, but doesnt really add something to the game
2. Having the perp respawning on the map will require som work, as the modder will have to add a new event to freeplay
3. This will require alot of work, but it will add the most to the game. Also, having to do so many interactions with the detective may become frustrating with alot of other events occuring on the map.
#618
Guest_lord_bonev_*
Posted 21 June 2008 - 02:12 PM
This is not bad.1. Have detectives as a negotiatiors with a gun. Perhaps also with possibility to call other units.
2. Have detectives to be able to "invistigate" (perhaps using the "question" function on peds) a crime scene, and be able to respawn the perp if he ran off the map.
3. Create new events (random dead bodys/acts of violence etc) where you have to use the detective in order to find the perp, who spawns randomly on the map after the detective have investigated the crime scene thouroghly.
You can make i scene with murder or crash cars and the detective will be investigated. He can drive in the city and arest people. He can help to police departmen.
#619
Posted 21 June 2008 - 03:32 PM
I am not sure if you saw my last post because of the topic brought up about cars pulling over for emergency vehicles. So I will quote the post.
That's a nice idea indeed and not really difficult to add. However, I will add a chance script again so that the suspect won't drop to their knees everytime.
#620
Posted 21 June 2008 - 05:26 PM
I've been thinking about how a detective could be added to the mod, and heres what ive come up with ranging from least to most hard to add to the game.
1. Have detectives as a negotiatiors with a gun. Perhaps also with possibility to call other units.
2. Have detectives to be able to "invistigate" (perhaps using the "question" function on peds) a crime scene, and be able to respawn the perp if he ran off the map.
3. Create new events (random dead bodys/acts of violence etc) where you have to use the detective in order to find the perp, who spawns randomly on the map after the detective have investigated the crime scene thouroghly.
Now to kill my own ideas:
1. This is fairly simply possible, but doesnt really add something to the game
2. Having the perp respawning on the map will require som work, as the modder will have to add a new event to freeplay
3. This will require alot of work, but it will add the most to the game. Also, having to do so many interactions with the detective may become frustrating with alot of other events occuring on the map.
i thought the missing person already required a dog team and investigator to inspect the body. once he inspects it, a suspect randomly appears somewhere on the map. maybe its only in deluxe.
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."