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[EM4] Central suggestions/ideas topic (CLOSED)


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#261 Guest_jacob1029_*

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Posted 10 May 2008 - 05:31 PM

Is there a way, similar to the Airplane hostage mission, where we can choose which units to take on the plane. In freeplay where we can choose which units to park at the firehouse? Has there been any more discussion on a second fire station. I find myself limited to the units at the firestation because they can respond so much quicker than calling another unit (e.g. brush truck, heavy rescue, light equip vehicle) from the main base. Also what about the fire chief vehicle going on patrol?

I think hoppah said he wont do a secound fire station because he can spend the hours on better things

#262 MikeyPI

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Posted 11 May 2008 - 07:47 AM

You are correct that the idea of older style reserve engines has been brought up, but the issues are still the same. Those older engines while cool serve no additional purpose to the gameplay or mod. They would just be additional work for little purpose so they are not of concern as was said previously I doubt that will change. Perhaps maybe newer engines may one day come into the mod but I can't say for sure on that one.


Yea im not so sure that that even closely resembles anything of what the CHP looks like or in that matter does.

I know it has been brought up in the past but what about maybe creating older style reserve engines.


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#263 Ronnie

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Posted 11 May 2008 - 07:19 PM

for those REALLY big car pile ups maybe Hoppah you can make a trailer as the one shown in the picture if you need more pics let me know these are very popular in LA/Cali. should be rather easy but let me know if it could be possible on your next update THANKS HOPPAH YOU ROCK!!!

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#264 Guest_jacob1029_*

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Posted 11 May 2008 - 07:27 PM

or maybe one of them signs like on the pileup mission which tells traffic to stop

#265 Bernt

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Posted 11 May 2008 - 09:23 PM

Yeeee nice idee:D
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#266 C.F.D

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Posted 11 May 2008 - 09:28 PM

I am already working a black SUV. Not the one in your picture. Mine will be unmarked and won't have a lightbar.


Perfect!

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#267 Mrtucker555

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Posted 12 May 2008 - 02:42 AM

that is a really good idea

#268 Ronnie

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Posted 12 May 2008 - 04:31 AM

thanks guys for your support

#269 MikeyPI

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Posted 12 May 2008 - 06:27 AM

Mikesphotos can answer this better than I can, but perhaps in cali they use the DOT Crash barrier trucks, they would be a more practical addition since they are alot easier to move about and quite honestly easier to work with.

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#270 Hoppah

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Posted 12 May 2008 - 10:30 AM

Topic merged with the 'official' suggestions topic.
Idea is good, but not really a must to have in the mod. More than 10 vehicles already have the directional lights commands.

#271 KR1SU

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Posted 12 May 2008 - 12:52 PM

Could it be possible, that a sniper could shoot from a chopper?

In 1.6 is it possible to rappel down a sniper?

#272 MikeyPI

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Posted 12 May 2008 - 03:01 PM

No it is not likely that a sniper could do a shot from a helicopter since the unit that shoots is considered in the helicopter, not as an addon to the helicopter.

The National Guard is the only ones who can rappel, so if one of their men can sniper then yes, if not, then no. I believe hoppah already said he wishes the blackhawk to be unique with the ability to rappel down it, so I doubt very seriously the swat sniper will be able to do the trick.

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#273 Guest_Nicoleise_*

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Posted 13 May 2008 - 09:45 PM

How about a larger tow truck ? It seems unrealistic to me, that the regular tow truck can swallow a semi or a bus. :P Adding a large tow truck for large vehicles and possibly making it alot more difficult to move vehicles all together, would be amazing.

E.g. if a vehicle is on the side, it would have to be set down on it's wheels once the victims has been treated, by a firetruck with a winch. Once set right, the tow truck can pick it up. If it's a large vehicle, it has to be winched onto or close to a paved road, and then arranged in the big tow truck. I have a video showing a large tow truck, but that's from Denmark, not US. If you're interested, I can upload it anyhow ? :)

#274 MikesPhotos

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Posted 13 May 2008 - 11:19 PM

Mikesphotos can answer this better than I can, but perhaps in cali they use the DOT Crash barrier trucks, they would be a more practical addition since they are alot easier to move about and quite honestly easier to work with.


This question has to be looked at in the context of the game. Does CALTRANS, which is the state department of transportation, and LADOT, the Los Angeles City Department of Transportation, have sign trucks and towable signs? Yes they do.

When are they brought out? For any LONG term closure like street maintenance, repaving work, and incidents that would last hours at a time.

In the game, even the major incidents like the larger traffic accidents and gas explosions are handled relatively quickly and any traffic situations would be better handled by the DOT cars mentioned previously, Law Enforcement, or even just call the CALTRANS van our since it has an arrow bar on it. Maybe give the engineer the capability of deploying cones would seem to be much less work, much more realistic and functional then having to tow and set up a sign, and then break it down and tow it away.

No it is not likely that a sniper could do a shot from a helicopter since the unit that shoots is considered in the helicopter, not as an addon to the helicopter.

The National Guard is the only ones who can rappel, so if one of their men can sniper then yes, if not, then no. I believe hoppah already said he wishes the blackhawk to be unique with the ability to rappel down it, so I doubt very seriously the swat sniper will be able to do the trick.


As far as airborne sniping goes, on the Law Enforcement side of things, what is known as "Airborne Use Of Force" is a concept employed by the LAPD in it's bag of tricks. But like all use of force incidents, it is rare and a very specialized tool. San Bernardino County SO is one of the leaders in this concept due to their large rural geography and its use in disabling fleeing vehicles. Lets be honest, there are going to be very very few times you'd ever want to fire a round from a helicopter into an urban setting.

And yes, there is a sharpshooter in Nat Guard colors.

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#275 firefighter111

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Posted 14 May 2008 - 04:19 AM

Snice Hoppah learned to make new animations, perhaps the Coast Guard Helicopter could be change to LASD Air-5, since they would be the primary air rescue unit for everywhere but the coast I assume.

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#276 MikeyPI

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Posted 14 May 2008 - 04:21 AM

It is an ungodly amount of work to make new rotor animations so my first guess would be no. It takes an incredible amount of work just to get the thing to look decent let alone great, he did all that work to the blackhawk rotor system and I really see no reason to replace the USCG helo which works just fine in it's current role.

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#277 firefighter111

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Posted 14 May 2008 - 10:43 PM

It is an ungodly amount of work to make new rotor animations so my first guess would be no. It takes an incredible amount of work just to get the thing to look decent let alone great, he did all that work to the blackhawk rotor system and I really see no reason to replace the USCG helo which works just fine in it's current role.

okay, it was just a sugestion . . .

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#278 AUX3AE

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Posted 15 May 2008 - 02:39 AM

Not sure if this has ever been mentioned...

For the Tower Ladder, would it be possible to add a button which automatically sets up the aerial ladder. It would work similar to the 'Connect Hoses' command for an engine.

Steps (if the ladder has a crew):
1. Crew member disembarks truck
2. Truck sets up to put the aerial in service
3. Crew member enters the bucket

Any thoughts?

#279 firefighter111

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Posted 15 May 2008 - 04:22 AM

Not sure if this has ever been mentioned...

For the Tower Ladder, would it be possible to add a button which automatically sets up the aerial ladder. It would work similar to the 'Connect Hoses' command for an engine.

Steps (if the ladder has a crew):
1. Crew member disembarks truck
2. Truck sets up to put the aerial in service
3. Crew member enters the bucket

Any thoughts?

the connect hoses command only works if the firefighters have hoses. If you get a firefighter off the tower ladder and then click on the tower with the FF selected, it'll do basically what you want in your new command.

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#280 Madman

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Posted 15 May 2008 - 04:25 AM

the connect hoses command only works if the firefighters have hoses.


Nope. When a pump arrives on scene as opposed to having the FF exit the pump, click the attach hoses command and you will see that the FF exit, get hoses and attach them automatically - which is a HUGE time saver, especially at big fires.