Jump to content


Photo

SubMod: Tony's Lights, v1.8.6 and overview with all prototypes OUT NOW!


  • This topic is locked This topic is locked
856 replies to this topic

#441 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 30 September 2008 - 11:35 PM

so where can i download the sirens from


Just here i make a new siren for the police so a replace the old sirens RAR in my page on filefront!

Enjoy


http://files.filefro...;/fileinfo.html

SOUND/FX/SIREN in your LAMOD 1.6 directory

While a valid suggestion for Karina96's department - I don't think adding running lights to your modified lights is the way to go Tony. They look great the way they are and I honestly don't think a lot of departments in North America run a similar setup to the one he is describing.



Ok thanks.. if you can give me a video of that thing .. i'll understand what's this

#442 Guest_obedeya_*

Guest_obedeya_*
  • Guests

Posted 01 October 2008 - 12:46 PM

good work....

#443 Guest_Karina96_*

Guest_Karina96_*
  • Guests

Posted 01 October 2008 - 06:56 PM

Heres pictures of the lights Tony.

Attached Files



#444 Guest_lord_bonev_*

Guest_lord_bonev_*
  • Guests

Posted 01 October 2008 - 07:34 PM

Heres pictures of the lights Tony.

Good pictures Karina96 :)

#445 Guest_Karina96_*

Guest_Karina96_*
  • Guests

Posted 02 October 2008 - 09:31 PM

Thank you

#446 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 03 October 2008 - 01:58 AM

Ah ! ok you want me to put Directional light on when the Normal lights are on !? If yes .. that was in my plan !.. :)

#447 C.F.D

C.F.D

    Battalion Chief

  • Members
  • 638 posts
  • Gender:Male
  • Location:Canada
  • Interests:What?

Posted 03 October 2008 - 03:53 AM

Keep in mind that not all Fire Department uses the same pattern. CFD, my Department, uses the random wave pattern, which is the one you see in-game, Engine 7 i think.

I am furious right now, my Computer had the Blue screen of death, and all my files, Memory, all that was WIPED! That means i don't have the Game anymore :(

KLl2svz.png

 


#448 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 03 October 2008 - 04:30 AM

Keep in mind that not all Fire Department uses the same pattern. CFD, my Department, uses the random wave pattern, which is the one you see in-game, Engine 7 i think.

I am furious right now, my Computer had the Blue screen of death, and all my files, Memory, all that was WIPED! That means i don't have the Game anymore :(



That's too bad! for the pattern i'll trust you for this because you're a firefighter and you know what you speak :)

#449 Madman

Madman

    Captain

  • Members
  • 190 posts
  • Gender:Male
  • Location:Calgary, CANADA

Posted 03 October 2008 - 04:49 AM

Keep in mind that not all Fire Department uses the same pattern. CFD, my Department, uses the random wave pattern, which is the one you see in-game, Engine 7 i think.


The directional bar should look like the new 36 Pump\'s arrow - with LEDs and it\'s same flash pattern where one section flashes on then off and then the next section over does the same...as opposed to the old style bars which one section turns on, then the next etc etc until they are all lit up and then they all turn off at the same time.

#450 Guest_ake_*

Guest_ake_*
  • Guests

Posted 04 October 2008 - 03:04 AM

I Can't download the files :( Multiple errors come up.

#451 Guest_lord_bonev_*

Guest_lord_bonev_*
  • Guests

Posted 04 October 2008 - 08:17 AM

I Can't download the files :( Multiple errors come up.

The problem is in your browser (...cookies maybe).

#452 Guest_ake_*

Guest_ake_*
  • Guests

Posted 04 October 2008 - 03:02 PM

The problem is in your browser (...cookies maybe).


Nope..i tried everything with IE & Firefox...but nothing happened =/

These 2 errors come up:

"Your download has failed. There were no available download servers.
Click here to try your download again."


and

"There was an error processing your request. Please wait while your request is retried in 10 seconds...

If this error persists, please contact FileFront support."


I could only download the new sirends and prototypes_video.rar

#453 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 04 October 2008 - 04:29 PM

Nope..i tried everything with IE & Firefox...but nothing happened =/

These 2 errors come up:

"Your download has failed. There were no available download servers.
Click here to try your download again."


and

"There was an error processing your request. Please wait while your request is retried in 10 seconds...

If this error persists, please contact FileFront support."


I could only download the new sirends and prototypes_video.rar


Try again I reupload the file.. for me it's working fine ...

#454 Guest_Karina96_*

Guest_Karina96_*
  • Guests

Posted 05 October 2008 - 07:14 PM

Engine 7's traveling lights look like our newest engine, (Engine 806, which is the engine in the 3rd picture), they have a random flash pattern. At points all the lights in hte bar flash on and off then they go into a random flashing pattern and its a constant cycle between random patterns and having all the lights in the bar flash on and off. Our older engines have traveling lights like the other engine, where two lights in the middle come on then 2 on each side come on and the 2 in the middle shut off. Then our oldest engine has two red rotating lights on the back that flash.

#455 station9emt/firefighter

station9emt/firefighter

    Captain

  • Members
  • 177 posts
  • Gender:Male
  • Location:Phoenix, Arizona

Posted 07 October 2008 - 03:12 AM

here is a question.. will these sirens and lights work for 1.7?
Posted Image
Posted Image

#456 C.F.D

C.F.D

    Battalion Chief

  • Members
  • 638 posts
  • Gender:Male
  • Location:Canada
  • Interests:What?

Posted 07 October 2008 - 05:10 AM

If the model that is given by Tony, and Hoppah's 1.7 model is different, then it won't...but if the model are the same, it will work.

KLl2svz.png

 


#457 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 07 October 2008 - 07:20 AM

A lot of the prototypes have been changed. Some vehicles have an other vehicletype to spawn them on a different entry point.
The mod is still be playable with tonys lights, but some of the vehicle are still the older vehicletype (not really noticeable though)

#458 station9emt/firefighter

station9emt/firefighter

    Captain

  • Members
  • 177 posts
  • Gender:Male
  • Location:Phoenix, Arizona

Posted 07 October 2008 - 08:06 AM

ok cool. say hoppah. out of curiosity. what do you think of tonys lights.. and do you use them?
Posted Image
Posted Image

#459 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 07 October 2008 - 09:55 AM

ok cool. say hoppah. out of curiosity. what do you think of tonys lights.. and do you use them?


I don't use them because, they are not realistic. Ask MikesPhotos, I have discussed Tonys lights with him.
LEDs that look like halogen and visa versa. The 'rotator effect' might be nice, but basicly worthless te spend your time on. It's the radiation that should rotate. Even then you can't make realistic rotating lights in this game. The game engine is not build for that.

Another example: Didn't Tony change the lights of the slicktop because it doesn't have many flashing lights? (a big red steady burn in front window)
Guess what, that's how they are on the real LAPD slicktops too! So that's a second good reason because his lights aren't realistic.

Besides that, I don't want 200 lights on each car.

It's a good lightpack for people who are obsessed with flashing lights and blinky/cool stuff and put realism on a second place.

Hoppah

#460 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 07 October 2008 - 03:14 PM

A lot of the prototypes have been changed. Some vehicles have an other vehicletype to spawn them on a different entry point.
The mod is still be playable with tonys lights, but some of the vehicle are still the older vehicletype (not really noticeable though)



So I should create an other set of lights for all vehicule?! ... That's fine ..

I don't use them because, they are not realistic. Ask MikesPhotos, I have discussed Tonys lights with him.
LEDs that look like halogen and visa versa. The 'rotator effect' might be nice, but basicly worthless te spend your time on. It's the radiation that should rotate. Even then you can't make realistic rotating lights in this game. The game engine is not build for that.

Another example: Didn't Tony change the lights of the slicktop because it doesn't have many flashing lights? (a big red steady burn in front window)
Guess what, that's how they are on the real LAPD slicktops too! So that's a second good reason because his lights aren't realistic.

Besides that, I don't want 200 lights on each car.

It's a good lightpack for people who are obsessed with flashing lights and blinky/cool stuff and put realism on a second place.

Hoppah



Nice to hear that . I know that's not all people love my light because they are *** unrealistic *** Maybe EM5 will allow us to put them more realistic for the rotation light ! I hope! Thanks for the comment Hoppah! i'll just work more hard to keep them more realistic :1046276313_Up_to_something: Cya

Tony