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[EM3] Los Angeles Mod By Hoppah


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#201 Hoppah

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Geschrieben 06 April 2006 - 06:17

I am not aggresive.

You mean new maps?
I have made 19 NEW missions. They all have an unique script. There are some missions with a new map (ground) too. Do you mean missions like that?

#202

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Geschrieben 06 April 2006 - 06:32

Well thank you for your kind response.
I meant the abuse language of one of the visitors of this forum. I see that his IQ is not very high. Anyway,
Let me explain:

Yes you've created new maps and missions that's fine. They are very good and thank you for them. I meant will you go on creating new and new missions with new maps and new tasks. For example you could simulate the flood situation in Europe or consequences of an earthquake.

And I offer to create a knew topic where people will be able to post their ideas concerning new tasks for Emergency staff of Emergency3. :)

Hope the above is understandable now... :)

#203 Guest___Uknow___*

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Geschrieben 06 April 2006 - 06:57

in freeplay when you turn the lights on off the unmarked car the directionall lightbar also goes on ;)

*look at the script and finds out tha tthe directionall lightbar is also a brakelight liek the blue light :P*

#204 Guest_HeijnNL_*

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Geschrieben 06 April 2006 - 08:14

I can't open the gates!

Not with a policeman and not with a enigineer!

I have patch 3!

So i can't see the problem.

With a policeman i can't click on the switch.
With the enigineer i can click on the switch but nothing happend!!

Who can help me?

Greetz HeijnNL

#205

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Geschrieben 06 April 2006 - 08:28

Ive installed patch 3 and every think works OK

many thanks

#206 Stan

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Geschrieben 06 April 2006 - 10:09

I can't open the gates!

Not with a policeman and not with a enigineer!

I have patch 3!

So i can't see the problem.

With a policeman i can't click on the switch.
With the enigineer i can click on the switch but nothing happend!!

Who can help me?

Greetz HeijnNL


U need tow ait until the person is at the switch
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#207 Guest_drdroopy_*

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Geschrieben 06 April 2006 - 11:26

I have installed your mod and love it however the program just quits, ends and goes back to windows. There is an error log but its quite long about missing items but nothing that shows it just ending. Had any problems like this and any solutions?

#208 Stan

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Geschrieben 06 April 2006 - 11:53

You have the original game? And are you using ti withotu or with no cd crack?

(Basic question)
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#209 Guest___Uknow___*

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Geschrieben 07 April 2006 - 08:31

@Hoppah

when you move 2 paramedics to your ambulance to fetch a stretcher and they don't arrive fast enough there already comes a strechtcher team so you have +2 units

#210 Hoppah

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Geschrieben 07 April 2006 - 08:35

Thanks, I will try to fix it (it's a script problem)

#211 looneyboy714

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Geschrieben 07 April 2006 - 05:36

sorry to post this on here but i played ure mod on freeplay and cant open gates or take roofs off things i tried to install patch 3 but it keeps telling me to reinstall the game after i got number 3

#212 Hoppah

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Geschrieben 07 April 2006 - 07:44

I can't help you. Patch 3 is required to use everything.
Try to install the patch again or wait for the Emergency 4 version of the LA mod.

News:
I am still fixing bugs. There are more bugs in v2.4 than I thought.
This is what I've done so far and I think I've fixed most of the bugs.

Crash when sending Secret Service SUV fixed
MP5 stays in air when using 'Remove MP5' command fixed
When FBI Agent changes to FBI HRT Unit it disappears fixed
'Remove Stretcher' command doesn't work fixed
LAPD SUv doesn't have 'Return to Police Station' command fixed
CHP Crown Vic lights cannot be turned off fixed
When deploying command post lights of vehicle goes on fixed
FBI command bus transport only 4 ppls fixed (changed to 8 )
The Army humvee's flood light command doesn't do anything. fixed (command removed)
Problems with directional lightbar fixed

Mission 4:
Gates do not work fixed

Mission 19:
Rear lightbar of the 2 lax ambulances doesn't work fixed

Other things:
Some sounds from Emergency 4
New lights for the CHP Chevrolet Camaro

#213 looneyboy714

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Geschrieben 07 April 2006 - 08:11

its that i just dont understand what to do

#214 Guest_Copcarman_*

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Geschrieben 07 April 2006 - 10:24

you have to use a Police officer out of the car on the little button by the gate. Looks like an ATM.

#215 Hoppah

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Geschrieben 08 April 2006 - 11:08

I can't help you. Patch 3 is required to use everything.
Try to install the patch again or wait for the Emergency 4 version of the LA mod.

News:
I am still fixing bugs. There are more bugs in v2.4 than I thought.
This is what I've done so far and I think I've fixed most of the bugs.

Crash when sending Secret Service SUV     fixed
MP5 stays in air when using 'Remove MP5' command  fixed
When FBI Agent changes to FBI HRT Unit it disappears  fixed
'Remove Stretcher' command doesn't work    fixed
LAPD SUv doesn't have 'Return to Police Station' command fixed
CHP Crown Vic lights cannot be turned off   fixed
When deploying command post lights of vehicle goes on  fixed
FBI command bus transport only 4 ppls    fixed (changed to 8 )
The Army humvee's flood light command doesn't do anything. fixed (command removed)
Problems with directional lightbar    fixed

Mission 4:
Gates do not work      fixed      

Mission 19:
Rear lightbar of the 2 lax ambulances doesn't work  fixed

Other things:
Some sounds from Emergency 4
New lights for the CHP Chevrolet Camaro


I've tested the fixed bugs and I think I've fixed everything now.
Did I forgot something?

About the gates. I will explain for the last time how you open them. After this I will remove all posts with the word 'gate'.

The following maps and missions contain the gate(s) where I am talking about:

Freeplay
[NEW] Hostage Situation at Los Angeles Intl. Airport!
[NEW] Drugs gang!
[NEW] Hostage situation in Boeing 747 airplane!

All gates can be opened using a switch. In most of the maps the switch is next to the gate. (In the 'Drugs gang' and 'Hostage Situation at Los Angeles Intl. Airport!' mission you have to find the switch.).

To open the gates: Select a Fire Chief, Supervisor, Police Officer or Engineer. Then click on the switch (you see an icon to reconize the switch). The unit will walk (or run) to the switch. When it's at the switch the gates will open (like he pressed a button).

You can close the gates too.

Greetz,

Hoppah

#216

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Geschrieben 08 April 2006 - 03:18

Hi guys,

First of all... Thank you Hoppah for this f_cking nice mod, it's even better then the original game, but I got a small question. I realy don't know how to defuse the bomb in the 747 mission. Which unit should be used to defuse it?

Thanks.

#217 Hoppah

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Geschrieben 08 April 2006 - 03:38

Use an engineer (THW Units)

#218

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Geschrieben 08 April 2006 - 05:43

Thanks Hoopah again. Will you do new missions. I agree the mod even better then the original missions. The E3 developers team should pay you money for this wonderful mod.... :)

#219 Hoppah

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Geschrieben 08 April 2006 - 07:58

Yes, they should release my mod as an expansion.
'Emergency USA'

:D

#220 Guest_Brandjuh_*

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Geschrieben 08 April 2006 - 08:00

E3 must give you a job :P
and kick off the missionmaker now