[EM4] Los Angeles Mod by Hoppah
#1401
Geschrieben 06 Juli 2007 - 10:24
Shane
#1402
Geschrieben 06 Juli 2007 - 11:14
#1403
Geschrieben 07 Juli 2007 - 06:36
I have changed the MP5 and M4a1 commands:
- While armed, click on a target to prepare to aim OR to fire.
- Flash particles added.
- Damage and injury amount is calculated by distance. How closer the target the more damage or injury.
#1404 Guest_Robbyboy_*
Geschrieben 07 Juli 2007 - 06:44
#1405
Geschrieben 07 Juli 2007 - 07:36
I also had one quick question. In the 2nd mission where you have to cover up the gas container, how do you do that? I tried with the ABC like firefighters and nothing can close it. Hope you can help!
Shane
#1406 Guest_amazonsamurai_*
Geschrieben 07 Juli 2007 - 09:50
What if we add to the firestation, in the same way, a brush truck and/or a Light Equipment Truck?
Every time theres a small car accident, i want to be able to send out eh LET (light equipment truck)
without having to call out the bigger fire engines. add it in the same way as you added the FireChief truck,
in a "parking" space near the outside. Ok, thats the first idea.
next, i want to congrat the idea for adding buttons to the control panel, where it sends out
1 paramedic, 1 stretcher team, or 1 firefighter. Ideas to add to that would be, add a
Diver Button to the control button, and a "call engineer" button...
Which brings me to my 3rd idea:
Can you make the engineer vehicle spawn at the firehouse with the other vehicles? even
if its not inside the garage, but in the same way as the firechief trck :1046275747_biggthumpup:
and Lastly, can you make it so that a extra ambulance that cant fit into the firestation after
the firehouse is full to go on patrol?
So far i think the mod is fantastic, keep up the good work. :1046275747_biggthumpup:
#1407
Geschrieben 07 Juli 2007 - 10:21
#1408 Guest_Skycat_*
Geschrieben 07 Juli 2007 - 10:22
I had the same problem. I let my laptop cool down (was running very hot after an afternoon of gaming), switched it off, came back a few hours later and it worked. Just keep trying!I have one quick suggestion for 1.4 if I may. I love 1.3 and that is the reason why I bought 911 FR, but I would just like to add, that if there could be one mission where it is titled "Police Chase Gone Wrong" Where an LAPD cruiser is chasing a van with 3 armed suspects and the cruiser crashes into a parked truck. The van then escapes. The suspects are at a location and are armed. You need to recover the cruiser, save the injured officer, and arrest the suspects. Thesuspects should be in combat dress, and have MP5's. Just a suggestion, but I think that would be great, it is really close to what sometimes happens in LA.
I also had one quick question. In the 2nd mission where you have to cover up the gas container, how do you do that? I tried with the ABC like firefighters and nothing can close it. Hope you can help!
Shane
#1409
Geschrieben 08 Juli 2007 - 04:32
I made a patch to play all original Emergency 4 missions again.
From the readme:
The files in this patch make it possible to play all original missions from Emergency 4 with the Los Angeles Mod v1.3.
When this patch is installed, it's not possible to use multiplayer or to play the Los Angeles Mod missions anymore.
It's also not possible to use bomb squad in the original missions.
When you want to use multiplayer or play the LA Mod missions again, you have to reinstall the whole mod.
=================================================
HOW TO INSTALL:
1. Delete the following files from the mod:
campaign.xml and campaign_params.xml in "...\Emergency 4\Mods\Los Angeles Mod v1.3\Specs\"
2. Delete the following folder and content from the mod:
Mission in "...\Emergency 4\Mods\Los Angeles Mod v1.3\Audio\Fx\voices"
3. Move the folder "Los Angeles Mod v1.3" from this patch to your "...\Emergency 4\Mods\" folder and overwrite any older file.
4. Play the original missions again.
=================================================
HOW TO UNINSTALL:
1. Uninstall or delete the whole mod.
Link to patch package file:
* DOWNLOAD *
Size: almost 200 kB
I have tested the patch with 1 mission, if you're having problems with the patch please report them.
Hoppah
#1411 Guest_imaflyer_*
Geschrieben 08 Juli 2007 - 07:02
#1412 Guest_Utrechtterror_*
Geschrieben 08 Juli 2007 - 07:52
#1413
Geschrieben 08 Juli 2007 - 07:56
Thanks so much for workin on this hoppah...your the man. I changed the file and it allowed me to play 2 missions, including the monster truck crash. On the next mission I was not able to send out ANY emerg vehicles...I couldnt even click on the police, fire, medic, or tact menus to dispatch them...Just letting you know...Am I doing anythinjg wrong, or did I miss something?
Which mission was that?
#1414 Guest_imaflyer_*
Geschrieben 08 Juli 2007 - 08:41
Which mission was that?
It is the sub-mission after mission four where you earn money to purchase vehicles before you go on to mission 5
#1415
Geschrieben 08 Juli 2007 - 09:40
If you started a New Campaign the missions are reset. Copy the files from the mission-patch to the mod again then.
#1416 Guest_ricobnl_*
Geschrieben 08 Juli 2007 - 11:39
#1417
Geschrieben 08 Juli 2007 - 11:57
#1418 Guest_ricobnl_*
Geschrieben 09 Juli 2007 - 10:48
#1419 Guest_Robbyboy_*
Geschrieben 09 Juli 2007 - 11:05
1, with a group people we play multiplayer with the mod. 2, And I just like the bomb squad to much 3, I've still got v1.2 so i can play the missions too But for the people that use it: Thanks Hoppah!
#1420
Geschrieben 09 Juli 2007 - 04:06
well,about the firestation.I have an idea for freeplay in v. 1.4 of the LA MOD.
What if we add to the firestation, in the same way, a brush truck and/or a Light Equipment Truck?
Every time theres a small car accident, i want to be able to send out eh LET (light equipment truck)
without having to call out the bigger fire engines. add it in the same way as you added the FireChief truck,
in a "parking" space near the outside. Ok, thats the first idea.
next, i want to congrat the idea for adding buttons to the control panel, where it sends out
1 paramedic, 1 stretcher team, or 1 firefighter. Ideas to add to that would be, add a
Diver Button to the control button, and a "call engineer" button...
Which brings me to my 3rd idea:
Can you make the engineer vehicle spawn at the firehouse with the other vehicles? even
if its not inside the garage, but in the same way as the firechief trck :1046275747_biggthumpup:
and Lastly, can you make it so that a extra ambulance that cant fit into the firestation after
the firehouse is full to go on patrol?
So far i think the mod is fantastic, keep up the good work. :1046275747_biggthumpup:
you can make a place in the harbor empty and large enough,and just copy the firestation so you add a second station in the harbor.
then you modify the vehicles inside,and then you place some peoples inside
and there you are,you have a second station with different cars then the first firestation