[EM4] Los Angeles Mod by Hoppah
#881 Guest_CHP_*
Geschrieben 19 November 2006 - 11:09
#882 Guest_JeffreyCor_*
Geschrieben 20 November 2006 - 05:36
#883 Guest_Gamesfunk_*
Geschrieben 20 November 2006 - 08:21
G.
#884
Geschrieben 20 November 2006 - 10:29
Way to go with the buildings! Will the mod have a send vehicle apparatus, like the Braunschweig Mod and the Winterberg mod?
G.
Something similar I think (I don't play those mods), but I am not using scripts from other mods.
I will create those scripts by myself.
#885 Guest_Brandon_*
Geschrieben 20 November 2006 - 01:45
#886 Guest_atlakilo_*
Geschrieben 20 November 2006 - 10:30
#887 Guest_ShortCappy_*
Geschrieben 21 November 2006 - 01:27
Do they patrol on a set path made by the game, on a set path made by you, or do they patrol in random directions?
Will they remain in the city and not go off the map?
Do they obey traffic signals like the civilian vehicles or do they bypass them like every emergency vehicle does?
#888
Geschrieben 21 November 2006 - 10:17
I love the feature of police cruisers patrolling the city. I have 3 questions pertaining to it:
Do they patrol on a set path made by the game, on a set path made by you, or do they patrol in random directions?
Will they remain in the city and not go off the map?
Do they obey traffic signals like the civilian vehicles or do they bypass them like every emergency vehicle does?
They are following a path, and because they are still a 'squad' vehicle, they will bypass the traffic signals. But that is not very disturbing.
Edit:
There were some questions about a garage entrance.
There is a back entrance to a garage (it's not an open_house).
Vehicles will enter the map from there.
Picture:
Before people post question about the doggy.
The dog is not a police dog. I forgot to edit the path of the dog, so they're walking through the parking lot now.
Edit 2:
Reply 900 in this topic.
#889 Guest_Chicken_*
Geschrieben 21 November 2006 - 12:45
Cant wait to try the new version of your mod
One question about commands. Could you make a police unit who can command to get fire, ambu, techs and police to the scene (or atleast a coroners van). (for big events)?
Will your mod support EM4 Deluxe? There is a freeplay mission there which simulates a murder where you need use search dogs to find the missing person, which then gets into a murder scene, then you need a detective to find the killer, then arrest the killer. It's pretty cool and would be a nice addition to your mod.
#890
Geschrieben 21 November 2006 - 04:36
Amazing Hoppah!
Cant wait to try the new version of your mod
One question about commands. Could you make a police unit who can command to get fire, ambu, techs and police to the scene (or atleast a coroners van). (for big events)?
Will your mod support EM4 Deluxe? There is a freeplay mission there which simulates a murder where you need use search dogs to find the missing person, which then gets into a murder scene, then you need a detective to find the killer, then arrest the killer. It's pretty cool and would be a nice addition to your mod.
I am not going to change the Em4 Deluxe freeplay map (yet).
The original freeplay- and multiplayer map will be changed first.
Then I'll see what I can do for Em4 Deluxe.
Those 'special' commands will be for units like supervisors and fire chiefs.
#891 Guest_jumbojet380_*
Geschrieben 21 November 2006 - 06:10
Hoppah have you got the German or France game ?
#892
Geschrieben 21 November 2006 - 06:58
cool !
Hoppah have you got the German or France game ?
German, why?
It doesn't make any difference to my mod.
#893 Guest_jumbojet380_*
Geschrieben 21 November 2006 - 09:39
German, why?
It doesn't make any difference to my mod.
ooooooooooooo
i thought it might make a differnence
how much of the game does your game translate ?
#894
Geschrieben 22 November 2006 - 12:35
ooooooooooooo
i thought it might make a differnence
how much of the game does your game translate ?
Text -> 100% But not more than 30% is written in correct English.
Sounds (speech) -> 5% Only the ingame voices like 'Ok', 'On my way' are done. The supervisor, mission briefings aren't done.
News:
Made an equipment trailer today.
Photo of the trailer
My Emergency 4 version:
Busy with the script (from Bass-Ti) now to make it work ingame.
Greetz,
Hoppah
#895
Geschrieben 22 November 2006 - 12:46
#896
Geschrieben 22 November 2006 - 03:58
Most of the time you'd find them attached to a heavy duty pick-up, like a F-350.
But nevertheless, nice work man. I can't wait to see the fire house, especially after seeing the police department. You're a master at your craft.
#897 Guest_jumbojet380_*
Geschrieben 22 November 2006 - 08:42
#898 Guest_Brandon_*
Geschrieben 22 November 2006 - 02:52
#899 Guest_Chicken_*
Geschrieben 22 November 2006 - 11:25
#900 Guest_Taylor821_*
Geschrieben 23 November 2006 - 03:34