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[EM4] Los Angeles Mod by Hoppah


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#4661 Hoppah

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Geschrieben 22 August 2009 - 11:34

On the other side, he never mentioned he was making a tiller, and he bounced it to us in one, rude announcement. :)


I was rude? :1046276372_bawling:

You know what would be rude? If I'd trash the new map and start over again because I didn't like the layout. :scared:

#4662 Maffegozer

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Geschrieben 22 August 2009 - 11:44

if you do that, i will never play LA mod again, xD...
Joking.
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#4663 EM4life

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Geschrieben 22 August 2009 - 05:23

I was rude? :1046276372_bawling:

You know what would be rude? If I'd trash the new map and start over again because I didn't like the layout. :scared:

:ohm You wouldn't!!!!.......................you like the layout, right?

BTW: i like station 2's design

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#4664 danny96

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Geschrieben 22 August 2009 - 07:10

will have la mod besides new map, old missions and lafd ladder truck new models? new police vehicles? please no warnings...
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#4665 Hoppah

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Geschrieben 22 August 2009 - 07:15

Besides the LAFD Tiller, there will be no other new playable units in v1.9. The new map has a bunch of new objects and buildings though. And don't forgot the new civilian cars. Why are you so scared of warnings? It's not like you will get beaten up, because you misbehaved. :)

#4666 Guest_Shawn Biro_*

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Geschrieben 22 August 2009 - 07:23

Besides the LAFD Tiller, there will be no other new playable units in v1.9. The new map has a bunch of new objects and buildings though. And don't forgot the new civilian cars. Why are you so scared of warnings? It's not like you will get beaten up, because you misbehaved. :)

"Sir, should I put away the beating whip back into the box of beatings ?" :holdglass: :loldev:

#4667 Maffegozer

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Geschrieben 22 August 2009 - 07:26

Hahahah Shawn!
:gut: :danke: :bia: :12: :D
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#4668 Andrew

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Geschrieben 22 August 2009 - 08:00

Are the new civilian cars hi-poly and highly detailed like the units ?

#4669 Xplorer4x4

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Geschrieben 22 August 2009 - 08:33

Last I checked the current models were all low polly.

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#4670 Hoppah

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Geschrieben 22 August 2009 - 09:00

The average new civilian car has more polygons than the original EM4 models. It's not that bad though. But if people experience lag with the new cars, I can always write a VERY SIMPLE tutorial to disable ALL new cars. Deal? :)

#4671 Andrew

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Geschrieben 22 August 2009 - 09:14

Ok thanks Hoppah, i hope my computer won't lag :nein:

#4672 Xplorer4x4

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Geschrieben 22 August 2009 - 09:14

^they may have more polys but there still not considered high polygon correct?

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#4673 nycguy555666

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Geschrieben 22 August 2009 - 09:24

Hey hoppah do u have a chevy impala for the civvilan car
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#4674 Newfoundking

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Geschrieben 22 August 2009 - 09:43

Yes he does, 2007 Chevrolet Impala

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#4675 nycguy555666

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Geschrieben 22 August 2009 - 09:50

ya that would be cool to make one of these

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just putting it out there not a suggestion or makin people do it
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#4676 Hoppah

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Geschrieben 22 August 2009 - 10:24

^they may have more polys but there still not considered high polygon correct?


It's what YOU consider high polygon. Basically, for this game, vehicles don't need that many polygons. A 10.000 polygon Ford Crown Victoria is way too detailed for this game, because this game is not designed (or in my words; 'optimized') for that. Anyway, you can't compare a simple vehicle like that with a fire engine which needs much more details. More details means more polygons. I don't think you need to worry that much. In my opinion, bigger textures require more from a computer than a vehicle with a little more added polygons than usual. Most new civilian vehicles in the LA Mod have 512x512 textures instead of 1024x1024. Remember, that's FOUR times as small. Because some of the new civilian vehicles are not mapped that well, I can't make most textures smaller than 512x512. Just wait and see it yourself when v1.9 is out.

@ nycguy555666:
There won't be a LAPD Chevrolet Impala in the mod, unless you want to get rid of the Ford Crown Victoria or the Dodge Charger or any other PD vehicle. If I'm not wrong. there is a submod somewhere on this forum which adds a LAPD Chevrolet Impala though.

#4677 jab16

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Geschrieben 22 August 2009 - 10:35

hey hoppah have you had any down time to drink a cold beer and play the new map?

Also people you can always turn one of the new civil cars into a playable unit :D
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#4678 Hoppah

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Geschrieben 22 August 2009 - 10:42

hey hoppah have you had any down time to drink a cold beer and play the new map?


Yeah, right now actually. Although I am not playing the map. :1046275767_ugly:
The summer holidays are not over yet.

#4679 Xplorer4x4

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Geschrieben 22 August 2009 - 11:13

It's what YOU consider high polygon. Basically, for this game, vehicles don't need that many polygons. A 10.000 polygon Ford Crown Victoria is way too detailed for this game, because this game is not designed (or in my words; 'optimized') for that.

Precisely what I was aiming for. Low/high polygons as far as the game is concerned/handle.

Anyway, you can't compare a simple vehicle like that with a fire engine which needs much more details. More details means more polygons. I don't think you need to worry that much. In my opinion, bigger textures require more from a computer than a vehicle with a little more added polygons than usual. Most new civilian vehicles in the LA Mod have 512x512 textures instead of 1024x1024. Remember, that's FOUR times as small. Because some of the new civilian vehicles are not mapped that well, I can't make most textures smaller than 512x512. Just wait and see it yourself when v1.9 is out.

I wasnt that worried about it, just seeing if I was right :P None the less, yes I can completely understand where your coming from, and that was a good idea down sizing the textures for the civi cars.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#4680 EM4life

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Geschrieben 22 August 2009 - 11:29

Hoppah, are you looking for testers for 1.9 yet?

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