On the other side, he never mentioned he was making a tiller, and he bounced it to us in one, rude announcement.
I was rude?
You know what would be rude? If I'd trash the new map and start over again because I didn't like the layout.
Gepost 22 augustus 2009 - 11:34
On the other side, he never mentioned he was making a tiller, and he bounced it to us in one, rude announcement.
Gepost 22 augustus 2009 - 11:44
Gepost 22 augustus 2009 - 07:15
Gepost 22 augustus 2009 - 07:23
"Sir, should I put away the beating whip back into the box of beatings ?"Besides the LAFD Tiller, there will be no other new playable units in v1.9. The new map has a bunch of new objects and buildings though. And don't forgot the new civilian cars. Why are you so scared of warnings? It's not like you will get beaten up, because you misbehaved.
Gepost 22 augustus 2009 - 07:26
Gepost 22 augustus 2009 - 08:00
Gepost 22 augustus 2009 - 08:33
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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Gepost 22 augustus 2009 - 09:00
Gepost 22 augustus 2009 - 09:14
Gepost 22 augustus 2009 - 09:14
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Gepost 22 augustus 2009 - 09:43
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Gepost 22 augustus 2009 - 10:24
^they may have more polys but there still not considered high polygon correct?
Gepost 22 augustus 2009 - 10:35
Gepost 22 augustus 2009 - 10:42
hey hoppah have you had any down time to drink a cold beer and play the new map?
Gepost 22 augustus 2009 - 11:13
Precisely what I was aiming for. Low/high polygons as far as the game is concerned/handle.It's what YOU consider high polygon. Basically, for this game, vehicles don't need that many polygons. A 10.000 polygon Ford Crown Victoria is way too detailed for this game, because this game is not designed (or in my words; 'optimized') for that.
I wasnt that worried about it, just seeing if I was right None the less, yes I can completely understand where your coming from, and that was a good idea down sizing the textures for the civi cars.Anyway, you can't compare a simple vehicle like that with a fire engine which needs much more details. More details means more polygons. I don't think you need to worry that much. In my opinion, bigger textures require more from a computer than a vehicle with a little more added polygons than usual. Most new civilian vehicles in the LA Mod have 512x512 textures instead of 1024x1024. Remember, that's FOUR times as small. Because some of the new civilian vehicles are not mapped that well, I can't make most textures smaller than 512x512. Just wait and see it yourself when v1.9 is out.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!