Hoppah, what have you done

This will open a huge amount of possibilities but congrats on the achievement so far
Posted 22 July 2009 - 02:25 PM
Posted 22 July 2009 - 03:32 PM
Posted 22 July 2009 - 03:41 PM
I kept this secret until I made it working, but I managed to make a tiller!
It has it's flaws as explained in many topics before. The model is highly detailed. It has about 8100 polygons including the 6 wheels and all other parts belonging to the vehicle. Ingame, it works pretty well. There are a couple of points I'd like to mention:
- The trailer has no physics when it's not installed and attached to the tractor.
- The ladder can't reach windows. For now, you can only use it to extinguish fires.
- Because of the long size, the trailer makes weird swings when it takes a turn.
- The trailer logic created by Bass-ti, might be buggy on slower computers
The tiller will be a new vehicle', so it doesn't replace the tower in the Los Angeles Mod. Because of the disadvantages explained above the tiller won't spawn in the big fire station for default, but I might make it able to park on the same spot as the tower.
Pictures:![]()
The tiller ingame (on the new map):![]()
The reason I made it is because I found a way to spawn the trailer on the tractor when it arrives on the map after being send using the menu. The cool looks makes it a great addition to the mod. The tiller will be the only new addition to v1.9 besides the new map. I hope it's worth it.
Hoppah
Posted 22 July 2009 - 03:41 PM
Posted 22 July 2009 - 03:43 PM
Posted 22 July 2009 - 03:46 PM
Posted 22 July 2009 - 03:47 PM
Posted 22 July 2009 - 04:00 PM
Midmounts have always been possible.. go take alook at the NY Mod
Posted 22 July 2009 - 04:01 PM
Posted 22 July 2009 - 04:25 PM
Mid-mount are truly possible since it was already featured on NYMod. But I'm wondering if Hoppah could help those guys(NYMod) on adding a bit more details on their rescue units.
Posted 22 July 2009 - 04:44 PM
I kept this secret until I made it working, but I managed to make a tiller!
It has it's flaws as explained in many topics before. The model is highly detailed. It has about 8100 polygons including the 6 wheels and all other parts belonging to the vehicle. Ingame, it works pretty well. There are a couple of points I'd like to mention:
- The trailer has no physics when it's not installed and attached to the tractor.
- The ladder can't reach windows. For now, you can only use it to extinguish fires.
- Because of the long size, the trailer makes weird swings when it takes a turn.
- The trailer logic created by Bass-ti, might be buggy on slower computers
The tiller will be a new vehicle', so it doesn't replace the tower in the Los Angeles Mod. Because of the disadvantages explained above the tiller won't spawn in the big fire station for default, but I might make it able to park on the same spot as the tower.
The reason I made it is because I found a way to spawn the trailer on the tractor when it arrives on the map after being send using the menu. The cool looks makes it a great addition to the mod. The tiller will be the only new addition to v1.9 besides the new map. I hope it's worth it.
Hoppah
Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.
Posted 22 July 2009 - 04:48 PM
You got a point then. It looks were having a competition between the two.Im pretty sure that the only thing we have seen from the NY mod is a picture of the model. Here we have in game pictures and video of a working mid mount.
Posted 22 July 2009 - 04:50 PM
am a able to give you a boot system but they will delete the files on your (internal) hard disk.
You got a point then. It looks were having a competition between the two.
Posted 22 July 2009 - 05:14 PM
Posted 22 July 2009 - 06:12 PM
Posted 22 July 2009 - 08:24 PM
Posted 22 July 2009 - 08:46 PM
Posted 22 July 2009 - 10:06 PM