[EM4] Los Angeles Mod by Hoppah
#2722 Guest_JeffreyCor_*
Geschrieben 25 Mai 2008 - 03:34
#2723
Geschrieben 25 Mai 2008 - 03:41
Rangers, lead the way! General Cota, D-Day 1944
#2724
Geschrieben 25 Mai 2008 - 08:57
Any other light used in this state falls under the following sections and include the words MAY instead of shall. In other words, they're allowable but not necessary, only the steady burn red light is mandatory.
Thanks Mike. You've already answered a question before I even asked. My question was if all emergency vehicles have steady burns.
#2725
Geschrieben 25 Mai 2008 - 03:03
mikephoto - i was not only refering to police vehicles... i ment all emergency vehicles ie EMS FIRE AND POLICE.
the paranoid- in accordance to federal and state laws... the federal gov. must abide the state laws that are in place.. there for the state has more control of what goes on in that state.. the fed. gov law states that if an incident arises then the fed. gov will over power state law. called martial law issued by the president of the US. only which the fed gov may take over the state gov. laws.
The order of the law is from lowest to highest in the us
Local, County, State, Federal.
A example of this is New York Recently passed a law for airline passenger rights. The Federal court over ruled that law stating the New York has not auhtority to make law on such a matter that airline travel falls under Federal jurisdiction.
As for FBI begin local? Not the cause the Agent in charge may be but for a big case they bring agents in from all over the place. How do I know this. Well at one point in time I was considering becoming a Special Agent of the FBI. So I did research.
#2726
Geschrieben 25 Mai 2008 - 05:57
Does it really matter at this point? Cars out of their home jurisdiction will not change their light setups, trust me on that one, which does happen alot with federal agencies... "Hang on while I change my lights so I can go into that county or state" Not going to work, in the end this is the most useless discussion so why not find something more practical to discuss? Something that perhaps is relevant?
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2727 Guest_Cengo_*
Geschrieben 25 Mai 2008 - 08:01
HOPPAH
WHEN DO YOU THINK ACTIVE BRINGING LA MOD V1.6
THANK YOU
MERGED by Mike even though it asks a question that is asked too often to get the same response!
#2728
Geschrieben 25 Mai 2008 - 08:12
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2729 Guest_em4_police_*
Geschrieben 26 Mai 2008 - 08:58
#2730
Geschrieben 26 Mai 2008 - 09:45
one goofie question. There will come the undercover Tahoe. But how will the FBI guys be? suits or fully equipt, or both?
Read this post:
http://forum.emergen...h...ost&p=40762
#2731 Guest_Robbyboy_*
Geschrieben 28 Mai 2008 - 04:00
#2732
Geschrieben 28 Mai 2008 - 10:54
The fire engine's and watertender have the ability to use their water cannon and hose connections at the same time.
Both things still work the way they did in the original game, so no install commands anymore.
The fast deployment command to install some fire fighters with hoses fast is still there and has been added to the watertender.
Screenshot:
I've also changed the starting procedure of the freeplay modes.
The important command to spawn the vehicles inside the fire station will be executed automaticly after loading now.
Hoppah
#2733
Geschrieben 29 Mai 2008 - 01:21
Hi there. A small update this time.
The fire engine's and watertender have the ability to use their water cannon and hose connections at the same time.
Both things still work the way they did in the original game, so no install commands anymore.
The fast deployment command to install some fire fighters with hoses fast is still there and has been added to the watertender.
Screenshot:
I've also changed the starting procedure of the freeplay modes.
The important command to spawn the vehicles inside the fire station will be executed automaticly after loading now.
Hoppah
Did the fire engines used to have a watertender before? (that was disabled)
But on a lighter note, awesome update, pure awesomeness!
#2734
Geschrieben 29 Mai 2008 - 01:42
#2736 Guest_andrewonice_*
Geschrieben 29 Mai 2008 - 09:46
On an unrelated note, the picture of the Tahoe doesn't seem to be there anymore?
#2737 Guest_Pyroman93_*
Geschrieben 29 Mai 2008 - 10:22
Hi there. A small update this time.
The fire engine's and watertender have the ability to use their water cannon and hose connections at the same time.
Both things still work the way they did in the original game, so no install commands anymore.
The fast deployment command to install some fire fighters with hoses fast is still there and has been added to the watertender.
One question however, do the water cannons turn on automatically or will you have to engage them?
id prefer to have to engage them, gives it a more realistic feel, and then you have the chance to deploy hoses to extinguish the fire.
just my opinion though, i like to have things realistic in this mod
also, i love your mod i haven't played something this real ever
cant wait for 1.6
#2738
Geschrieben 30 Mai 2008 - 01:49
Hi there. A small update this time.
The fire engine's and watertender have the ability to use their water cannon and hose connections at the same time.
Both things still work the way they did in the original game, so no install commands anymore.
The fast deployment command to install some fire fighters with hoses fast is still there and has been added to the watertender.
I've also changed the starting procedure of the freeplay modes.
The important command to spawn the vehicles inside the fire station will be executed automaticly after loading now.
Hoppah
Great work Hoppah, as always. Some nice enhancements to the engines.
The automatic spawn is a nice touch as well.
Thanks for all your efforts
Regards Shane
#2739
Geschrieben 30 Mai 2008 - 01:05
SO OTHERS MAY LIVE
9-11 Never Forgotten
#2740
Geschrieben 30 Mai 2008 - 05:40
I've added a command to turn them off, but they are activated by default and I can't change that.One question however, do the water cannons turn on automatically or will you have to engage them?
Have you played the mod or not? Do the engine's have 'extinguishing functions' in 1.5? NoDid the fire engines used to have a watertender before? (that was disabled)
But on a lighter note, awesome update, pure awesomeness!
The fire engine's only had the hose connections, not a working cannon.