[EM4] Los Angeles Mod by Hoppah
#2521
Posted 01 March 2008 - 11:09 AM
The oval shape is made after this .pdf file.
It shows some drawings of the Arjent lightbar.
FedSig Arjent: Product Literature
My Arjent Lightbar model has the EXACT same shape.
The colors are perfect in my opinion, and I don't think thing it's too big compared with Patrol Car.
#2522 Guest_CrazyLion425_*
Posted 01 March 2008 - 08:01 PM
chic173.jpg 79.42KB 110 downloads (not my picture)
So as you can see new int he forground, and old in the background.
EDIT: I dont know why but the preview picture isn't working, if you click on the picture that does work. Thanks
#2523 Guest_ranger211_*
Posted 02 March 2008 - 02:19 AM
I personally love the new light bar. its great, I dont think its to big and as many people are stating, LED lights are the way emergency services are going. In the greater Chicago area, everyone, Local, State, feds, all are starting to use the new light bars. I haven't seen any of that style but this is what they are doing in chicago:
chic173.jpg 79.42KB 110 downloads (not my picture)
So as you can see new int he forground, and old in the background.
EDIT: I dont know why but the preview picture isn't working, if you click on the picture that does work. Thanks
im not disagreeing that LEDs are the way to go, seeing as im the one who pretty much made the suggestion to change up the lightbars in the first place. lol. i just wanna see what it looks like ingame. obviously your not going to be playing with that close up of a zoom level so it wont look "as big" (hoppah's model is right-on to the scale of the real thing as far as im concerned)
#2524
Posted 02 March 2008 - 04:39 AM
1).LED is far more concealable but twice as effective as the nearest competitor lighting apparatus for warning purposes.
2).LED functions include extreme user-control (if you pay for a good enough unit) you can change the light patterns or intensity on the fly.
3).Most companies are phasing out their older models to where pretty soon there will not be a choice but to buy the things.
low-profile like the whelen edge lowpro led and the arjent led are designed to be more concealable to assist in traffic enforcement while preserving the lighting abilities of the larger counterparts... Whether people in america wanna admit it, most the time our cop cars find more use as traffic enforcement, it is alot easier to hide a low-pro behind a trunklid than it is a huge vista for example:)
The Aux lights tend to find their way in unmarked vehicles for the very same reason as their marked counterparts they are swapping to LED, unless you are good you would never notice a well concealed LED hidden somewhere on a car, especially if it was one which worked especially well with the LED lighting system... Try spotting an LED in the back of an Impala at 200 yards, you can't do the same with the old lights you know they are there.
im not disagreeing that LEDs are the way to go, seeing as im the one who pretty much made the suggestion to change up the lightbars in the first place. lol. i just wanna see what it looks like ingame. obviously your not going to be playing with that close up of a zoom level so it wont look "as big" (hoppah's model is right-on to the scale of the real thing as far as im concerned)
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2526
Posted 02 March 2008 - 07:03 PM
Direct link: lamod_arjent_lightbar.avi
Size: 794 kB
Duration: 00:21
Format: .avi (no sound)
Compare it with MikePhotos video (Youtube):
The red/blue lights flash at the same time, note the steady burn and the take downs.
I still need to tweak the lights a bit and add alley lights too.
I wonder if the real lightbar has different light patterns, so I can change the red/blue flashing lights to something that looks better in Emergency 4.
Edit: The lights (called corona's in Emergency 4) in the video might look too small, but that's because corona's stay the same size if you zoom in or out. When you zoom out the lights look perfect. This means the lights are large when you zoom out and small when you zoom in (compared to the car model ofcourse). People who play with camera hacks should have noticed that too.
Hoppah
#2527
Posted 02 March 2008 - 07:11 PM
In Dutch I mean: Meschien moet de LED flita iets beter zichtbaarr is, ben er zelf geweest (Florida) en daar was ie supergoed zichtbaar
Children firefighter / Jeugdbrandweer
Live in Holland!!!!!
#2528
Posted 02 March 2008 - 07:17 PM
#2531
Posted 02 March 2008 - 10:33 PM
man i love wat you did... now does this mean that the direct traffic pattern is going to be that? or would that be the main runner? just wonderin... THANK YOU HOPPAH YOUR A GOD!!!
Very nice!
Signature removed. Please use a smaller image.
#2532 Guest_lala_*
Posted 04 March 2008 - 05:10 PM
#2533
Posted 04 March 2008 - 05:31 PM
The lightbars look like pepsi logo.
?
Why do I get so much negative feedback EVERY TIME I make something realistic?
People are complaining about the white roof of the red ambulance, the silver roofs of the fire apparatus, too few fire stations, and now the lightbar? What's next? Sometimes, I think I should stop modding, leave this forum and never come back again.
#2534 Guest_Bruce563_*
Posted 04 March 2008 - 05:43 PM
#2535
Posted 04 March 2008 - 05:53 PM
#2536
Posted 04 March 2008 - 07:06 PM
I think that what is realistic is better.
In my opinion the changes from 1.4 to 1.5 made the mod much better!!!
Just ignore them.
Keep up with the good work!
LA MOD IS THE BEST MOD EVER!
AFEMAFEM
#2537 Guest_xpac_*
Posted 04 March 2008 - 08:21 PM
?
Why do I get so much negative feedback EVERY TIME I make something realistic?
People are complaining about the white roof of the red ambulance, the silver roofs of the fire apparatus, too few fire stations, and now the lightbar? What's next? Sometimes, I think I should stop modding, leave this forum and never come back again.
There is a simple reason for this:
The original light bar (on the real patrol cars) looks very funny, and because you made your game model look like them, it looks funny too. I also don't like it - but that does not relate to your modding skills, but to the designer of the original light bar.
Also I don't like it, it is realistic, so I appreciate it, and maybe even get used to it over time
So, don't blame yourself - as you know, your mod is one of the greatest available for Emergency, and a funny lightbar on one of the dozens of police cars won't change it
#2538
Posted 04 March 2008 - 09:04 PM
Take any group and you have whinner and complainers.
Personal I think unless you made a mod equal to LA Mod you should not complain.
Here a novel idea. If you do not like the mod or changes made. Do not play the new one, and do no post you do not like it.
#2539
Posted 04 March 2008 - 09:36 PM
1- If you're not happy about something in a mod, and have no constructive comment to add whatsoever, please kindly shut the hell up. This isn't your mod, this is the modder's work, so he's free to do whatever he wants with it.
Alternatively, here are a few things you can do if you don't like the content of a mod :
a-Don't download it.
b-Learn to mod and make your own mod.
c-At least learn a few basics (it really isn't that complicated) and keep the older versions of the mod. Then, when the new version comes out, you can always roll back to older models if you don't like the new ones.
2- Before making a suggestion, browse the thread to see if that suggestion has already been made. There's a search button, so you have no excuse. If that suggestion has already been made by someone else, and especially if it has already been dismissed by the modder (I'm thinking about the second fire station or the ladder trailer, for example) , please don't make it again. If you really want to implement your idea in the game, refer to 1b.
3- Know what the mod is about. If it's the Los Angeles mod, don't request a unit from Anywhere, USA.
4- Respect the modders. That means not harassing them about release dates, not insulting their work, and spelling their names correctly. I can understand that some people here don't speak English quite well, but there's no excuse for misspelling a proper noun.
I hope from now on everyone will abide to these simple rules. I hate it when hard-working, talented people have to threaten to leave because a few kids act like spoiled ungrateful brats.
-Cal Naughton Jr.
#2540
Posted 04 March 2008 - 09:52 PM
...
1- If you're not happy about something in a mod, and have no constructive comment to add whatsoever, please kindly shut the hell up. This isn't your mod, this is the modder's work, so he's free to do whatever he wants with it.
Alternatively, here are a few things you can do if you don't like the content of a mod :
a-Don't download it.
b-Learn to mod and make your own mod.
c-At least learn a few basics (it really isn't that complicated) and keep the older versions of the mod. Then, when the new version comes out, you can always roll back to older models if you don't like the new ones.
2- Before making a suggestion, browse the thread to see if that suggestion has already been made. There's a search button, so you have no excuse. If that suggestion has already been made by someone else, and especially if it has already been dismissed by the modder (I'm thinking about the second fire station or the ladder trailer, for example) , please don't make it again. If you really want to implement your idea in the game, refer to 1b.
3- Know what the mod is about. If it's the Los Angeles mod, don't request a unit from Anywhere, USA.
4- Respect the modders. That means not harassing them about release dates, not insulting their work, and spelling their names correctly. I can understand that some people here don't speak English quite well, but there's no excuse for misspelling a proper noun.
...
Well said