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[EM4] Los Angeles Mod by Hoppah


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#2141 MikesPhotos

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Posted 18 January 2008 - 03:31 AM

This is probably a dumb question. Is there anyway that in future mods you can have the option in freeplay to just have fire or police scenerios and not have both?


You can do that now. Edit fp_params_endless_d.xml in \Mods\Los Angeles Mod v1.4\Specs and scroll down to the events

<EFPEventShock>
<Enabled value = "1" />
<!-- AverageFrequency: average number of events per 10 minutes -->
<AverageFrequency value = "0.4" />
<Worth value = "4.0" />
<SupervisorStart value = "ID_SUPERV_EVENT18" />
<SupervisorFinish value = "" />
</EFPEventShock>


Change enabled value to "0" to turn off the events you don't want.
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On a seperate note, I stopped by City 102's today Hoppah. I was there for other reasons and asked a few questions about the way they do things. On City engines, they do not carry any extrication tools, just on the trucks. Also while County's rules prohibit taking off the deck gun, Cities are actually hard mounted and non removeable. Only the trucks have a monitor that can be ground deployed.

Btw, the new squad looks great. I think i'm looking forward to that and the new brush patrol more then anything else.

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#2142 Guest_123zippy_*

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Posted 18 January 2008 - 09:54 PM

I played a firefighter game and you go to the truck and you can pick a portable nozzle. It is like what hopphan dissined.

#2143 Hoppah

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Posted 20 January 2008 - 01:41 AM

I played a firefighter game and you go to the truck and you can pick a portable nozzle. It is like what hopphan dissined.


Which game? A portable nozzle? Who's hopphan? What means dissined?

? :s

Thanks for your informative post. :)

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#2144 Voodoo_Operator

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Posted 20 January 2008 - 01:56 AM

I played a firefighter game and you go to the truck and you can pick a portable nozzle. It is like what hopphan dissined.


:1046275767_ugly:

I think the game he's referring to is Firefighter Command. It's more or less similar to the Emergency series, except that it's focused exclusively on fire fighting. It's set in a city loosely based on San Francisco, but strangely you can switch American units to French, British or German fire units. The game has different firefighter types, including one who carries a portable water canon. I'll reinstall the game and get screenshots.

UPDATE : Here's a screenshot showing the portable canon in action. Posted Image

You might notice that this game doesn't have hoses, unlike EM4. Firefighters come with a water reserve, which they have to reload at fire trucks. In turn, all fire trucks are equipped with a water canon and a water supply. They need a "virtual" connection to a fire hydrant in order to replenish their reserves. The fire canon also needs a virtual connection to a truck in order to work.
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#2145 AUX3AE

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Posted 21 January 2008 - 03:43 AM

Shame... maybe one day a game will come out that realistically involves most aspects of fire fighting. For an IC or operations section chief, it really is a "game" of strategy. If a game could mimic this, it'd be unique and a refreshing change.

Hoppah, or anyone else in the know for creating missions: I was wondering how plausible it would be to change certain aspects of calls which occur in freeplay mode. Are the locations preset, and one randomly determined? For example...

Some of the homes in the city are enter-able only by ladder. One aspect I really feel is missing from the game (mostly Freeplay) is the lack of searches required by truck companies. In reality, truck companies primarily deal with ventilation (not doable, as far as I know) and search (doable, I think). In the game, if a enter-able house catches on fire, does the game generate smoke inside of it? I recall this effect in the second mission of the original campaign... does this happen elsewhere? Is it possible that any of these houses catch on fire in Freeplay, and more so that there actually be people inside?

On an unrelated note, is it somehow possible to edit the fire behavior in freeplay? I was hoping I could make fires last longer, and grow at a more realistic rate. Are these values editable?

Sorry for the long post.

#2146 MCERT1

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Posted 21 January 2008 - 04:16 AM

One aspect I really feel is missing from the game (mostly Freeplay) is the lack of searches required by truck companies. In reality, truck companies primarily deal with ventilation (not doable, as far as I know) and search (doable, I think). In the game, if a enter-able house catches on fire, does the game generate smoke inside of it? I recall this effect in the second mission of the original campaign... does this happen elsewhere? Is it possible that any of these houses catch on fire in Freeplay, and more so that there actually be people inside?


In the Winterberg mod there actually is a ventilation fan on their tower (DLK). In some cases you have to use it on certain buildings, like the bank, when they catch fire to clear out the smoke that harms people not in SCBA. So it is possible and probably requires a ton of script work,etc.
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#2147 Stan

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Posted 21 January 2008 - 07:21 AM

Hoppah, or anyone else in the know for creating missions: I was wondering how plausible it would be to change certain aspects of calls which occur in freeplay mode. Are the locations preset, and one randomly determined? For example...

All police and ambulance missions are random. Fires are random. Only card accidents are on fixed spots.

Some of the homes in the city are enter-able only by ladder. One aspect I really feel is missing from the game (mostly Freeplay) is the lack of searches required by truck companies. In reality, truck companies primarily deal with ventilation (not doable, as far as I know) and search (doable, I think). In the game, if a enter-able house catches on fire, does the game generate smoke inside of it? I recall this effect in the second mission of the original campaign... does this happen elsewhere? Is it possible that any of these houses catch on fire in Freeplay, and more so that there actually be people inside?

It's possible to addition more smoke int he house with the editor if I remember right. About the fan, winterberg has one but in my eyes it's just for decoration.

On an unrelated note, is it somehow possible to edit the fire behavior in freeplay? I was hoping I could make fires last longer, and grow at a more realistic rate. Are these values editable?

Yes, fire particles have .xml files you can edit those with the editor. About the last longer I'm not sure
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#2148 Hoppah

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Posted 21 January 2008 - 07:25 AM

Particles are just decoration, they don't effect burning time. Each object has a material. Example:
<material name="Wood" combustion="1000.00" maxtemp="150.00" burntime="180.00" chargetime="45.00" cooling="0.00" heatres="0.00" force="1.50" forceradius="1.50" explode="0" />
(Data/Specs/materials.xml)
You can set the material of each object in Edit -> Edit Traits

#2149 AUX3AE

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Posted 21 January 2008 - 08:01 AM

Thanks for the quick reply Hoppah, I'll be sure to mess around with some of those files.

#2150 Hoppah

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Posted 21 January 2008 - 02:01 PM

So, Here is the new version of Fire Engine 1:

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Screenshots taken in the editor.

What's changed/new:
- Texture improved.
- Deck gun added (and doesn't work ingame)
- Removed hose rolls on top.
- Silver colored roof
- More details (traffic cone, control panels)
- HiViz painting on back

Anyone tips? I think it looks much better than the old version.
Thanks to MikesPhotos for providing photo's.

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#2151 aleksanderwoods

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Posted 21 January 2008 - 02:23 PM

NICE Hoppah! I love this!

Signature removed. Please use a smaller image.


#2152 Henderson

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Posted 21 January 2008 - 02:31 PM

How'd you get such a close view? I think it looks good. The other day, I saw a HiViz on an ambulance that was yellow on white, and it did look weird. The red on white looks fine. On ambulances, you might want to try red on yellow. So far, so good!

#2153 Stan

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Posted 21 January 2008 - 03:43 PM

How'd you get such a close view? I think it looks good. The other day, I saw a HiViz on an ambulance that was yellow on white, and it did look weird. The red on white looks fine. On ambulances, you might want to try red on yellow. So far, so good!


Its an editor screenshot.

About the ambulance, he already made it :)

Posted Image


Click
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#2154 Hoppah

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Posted 21 January 2008 - 03:49 PM

Me means adding the striping on the other two ambulances. The white/red ambulance seemed to be older and only newer ambulances will have it.

Those two screenshots were made in the editor. You can press the Pause/Break button to go into free view.

#2155 Madman

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Posted 21 January 2008 - 05:17 PM

New textures look great.

The only thing I can suggest is that you look at your lighting. I found it to be a little slow on the flash rates which made it look unrealistic. I edited the lighting on my personal files and I think it really adds to the game.

Maybe check with Mike and see what he thinks as I'm not from LA.

#2156 Hoppah

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Posted 21 January 2008 - 06:37 PM

New textures look great.

The only thing I can suggest is that you look at your lighting. I found it to be a little slow on the flash rates which made it look unrealistic. I edited the lighting on my personal files and I think it really adds to the game.

Maybe check with Mike and see what he thinks as I'm not from LA.


Can you post one of the edited lights here (in an attachment)?
Go to .../Mods/Los Angeles v1.4/Prototypes/Vehicles/02 LA Fire Department/
And post fire_truck01.e4p (prototype file of LAFD Fire Engine 1) here.
In case I like your lights I can add them to v1.5. :)

#2157 theparanoid

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Posted 21 January 2008 - 06:49 PM

Great Job Hoppah.

#2158 Guest_Robbyboy_*

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Posted 21 January 2008 - 08:08 PM

Wow It's getting better and better.

#2159 Madman

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Posted 21 January 2008 - 08:30 PM

Can you post one of the edited lights here (in an attachment)?
Go to .../Mods/Los Angeles v1.4/Prototypes/Vehicles/02 LA Fire Department/
And post fire_truck01.e4p (prototype file of LAFD Fire Engine 1) here.
In case I like your lights I can add them to v1.5. :)

Sure, take a look and see what you think. Again, you might want to check with Mike on my modifications to make sure they aren't completely wrong.

I've attached the requested file for Fire Truck 1. (The other trucks are similar, but not exactly the same to add a little variety, so let me know if you want one of the others as well.)

Attached Files



#2160 helljumper51

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Posted 21 January 2008 - 10:14 PM

what i also suggest(i did this addition for my own personal use) is add the fire hose connections , have some in the back wherer the hose bed it, in game it looks a lot mor realistic and a little cooler. and maybe one on the crosslay
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