Looks amazing!!! Are you single???
Get in line, you're not the first one who's been courting me. ) I don't mind the attention though.
Um, thats looks great! I would advice you use "smooth" on the moddels.
So earlier I thought you were talking about "Smooth vertices" feature, which is nice but it also moves the vertices around. But yesterday I stumbled upon "Smooth faces" and it changed my life. All the jagginess of the model just gone, puff... (I assume that's the smooth you were talking about)
I'd also like to ask some advice from anyone who knows how textures work. Since using low poly models didn't improve the performance as much as I would have hoped for, I'm suspecting the way I use textures might be at fault. I've mentioned it in a previous post I'll go over it again, on all the cars I use three textures:
- a 1024x1024 image for body of the stock car - this image is used by the car frame, 2 front doors and the trunk door
- a 512x512 image for all the extras (lightbar, pushbar, wheel, sidemirror, spotlight) - this image is used by the car frame and each of the wheels
- a 512x512 image for the interior which is attached to the car frame
Beside scaling down all the textures, which I did with minimal improvements, is there anything I can do to optimize the way the game uses textures? I'll also try to cramp together both the exterior and interior textures into one image. Would it help if I split the texture image for all the extras into separate smaller images that only contain the wheel, the lightbar texture?