I've decided to try my hand at modding EM4 and making a vehicle seems like the a good way to start. I've started working on a CVPI and I'd have a few questions.
1) How detailed the car model should be? I've seen somewhere the number 2000. I assume that's 2k polys and not verticles. My model is already 2008 faces (without doing any cleaning) and I still have to make some basic interior, add the wheels and other details (pushbar, lightbar, spotlight). I'll try to stay under 3000 but I hope it's not too much
2) Which parts should be separated from the main body of the car? I've cut out the front and rear door and the trunk. The wheels will also be a separate object.
3) Should I make a model for the destroyed version of the car?
4) Do I need ZModeler for anything else beside exporting the file as v30 format?
5) Any other tips you could give me for the modelling part (I'm using Blender) and whatever comes next?
If I manage to get it working ingame I'll make a bunch of other variations (different lightbars, skins) and release the pack for anyone to use.
I'll post any further questions I have here. Thank you!
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