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#41 poole3003

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Posted 13 July 2015 - 08:32 PM

Yeah all engines from the tv show will be in the mod yes and all engine from backdraft as well

#42 Alex Neumeister

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Posted 13 July 2015 - 08:50 PM

Are you including snorkels with the squad units?


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#43 poole3003

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Posted 13 July 2015 - 08:59 PM

I am going to be mate yes as a member of the modding team you would know lol so how's tricks

#44 poole3003

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Posted 13 July 2015 - 10:49 PM

Just a quick question does anyone now how to get a station into the editor so it can replace the one in use

#45 JUSTNVME2011

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Posted 14 July 2015 - 12:07 AM

Squad 2's house has squad 2/2A, Engine 91, Battalion 7 and 5-2-6 (Trech Rescue Rig). 2-2-1 is no longer at Engine 42 due to redistricting. 2-2-1 is housed at Engine 18, Battalion 4 and 6-4-16 (High Rise Rig). At Engjne 42 you have Truck 3 Squad 1/1A, 2-7-1 (Command Van) and Ambulances 42 and 93. Ambulance 93 is a BLS rig still I believe.

let em know dive!



#46 poole3003

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Posted 14 July 2015 - 12:15 AM

Lol it's sorted with units any way I have update Alex with all units and JUSTNVME2011 thought you wanted to help out with this mod from ur PMS lol

#47 Alex Neumeister

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Posted 14 July 2015 - 12:31 AM

I just updated the Backdraft station to include the arched doorway


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#48 CFDDIVE11

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Posted 14 July 2015 - 01:03 AM

If you guys have any more questions or need information just let me know!


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#49 poole3003

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Posted 14 July 2015 - 07:07 AM

Cuff drive your the most helpful person on here

#50 Corsair

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Posted 14 July 2015 - 12:16 PM

:( LOL.

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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#51 poole3003

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Posted 14 July 2015 - 12:43 PM

Lol sorry corsair lol he stated the blank and stated if we need help lol I could use a modller round about now but il learn over 3 months

#52 poole3003

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Posted 14 July 2015 - 08:49 PM

i have converted the station file i have that i want to add to my mod i have converted it from skp to 3ds from 3ds to v3o and i add new file to the editor and then click the model but it doesnt find the model



#53 Alex Neumeister

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Posted 14 July 2015 - 08:51 PM

Yeah I'm working on it now


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#54 poole3003

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Posted 14 July 2015 - 08:54 PM

i know mate so until we can figure this out and sort it we will hold the mod here for a week and figure out how to get the new stations in



#55 Alex Neumeister

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Posted 15 July 2015 - 12:10 AM

Well folks slight change to the plan, we aren't using the SketchUp models as it is to complicated to add in. We will be just editing in-game stations


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#56 NVFD520

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Posted 15 July 2015 - 01:49 AM

What type of files are your stations? Are they still in the Sketchup file Format?



#57 Alex Neumeister

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Posted 15 July 2015 - 02:44 AM

What type of files are your stations? Are they still in the Sketchup file Format?

No me and Poole have both attempted to convert them to v3o which are skin files but they don't work


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#58 NVFD520

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Posted 15 July 2015 - 03:38 AM

I'm on the Teamspeak right now if you want to get on, and I see if I can see what your doing wrong.



#59 poole3003

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Posted 15 July 2015 - 06:33 AM

Loll well it was early hours of the morning here mate in the UK are u able to get on teamspeak today n u want do some moddlng lol

#60 Connor Brumleve

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Posted 15 July 2015 - 06:32 PM

*Post Deleted By Me*


A signature larger than the standard post is too large, let's keep it reasonable.