People were saying the the medic unit and the ambulance were parking slanted. So I found that if you set it up to back in then it parks fine. the only other bug i found so far is the ambulance getting stuck at hospital. i will keep looking and see if i find more. I just found out that the chief is still not able to turn of the alarm i am going to reinstall the patch and see if it fixes it
Mayberry County [Released]
#161
Posted 10 November 2014 - 02:29 AM
#166
Posted 10 November 2014 - 03:07 AM
just found that when you disconnect tanker 3 from the hydrant the model thinks it is still connected therefore wont allow it to move
#168
Posted 10 November 2014 - 03:34 AM
Are you using the latest version because that issue was fixed a while ago. This isn't "let's pick out everything that's wrong". I have not received any other reports about issues with any of the 3 tankers.just found that when you disconnect tanker 3 from the hydrant the model thinks it is still connected therefore wont allow it to move
#170
Posted 10 November 2014 - 03:40 AM
I think it might be because i overwrited everything when i installed the 1.1 update over the original version. I am in the process of trying a fresh install.
#171
Posted 10 November 2014 - 06:04 AM
#172
Posted 10 November 2014 - 12:17 PM
You are missing parts of the mod file it seems... Like the map files and script files. I checked and there are no errors with that script file.
All this screens are from clear first instalation of Version 1.1.1 with patch 1.1.1.
tft.cf - Zachranari Pisek
only Czech pls
sry for not very good english
#173
Posted 10 November 2014 - 12:29 PM
May I suggest maybe a bug reporting thread so this one isn't so full of only bugs
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#174
Posted 10 November 2014 - 03:14 PM
Signature Removed due to size
#175
Posted 10 November 2014 - 03:37 PM
All this screens are from clear first instalation of Version 1.1.1 with patch 1.1.1.
I would just completely delete the mod, redownload everything and install it fresh. If that still does not work I would recommend reinstalling em4 next.
#176
Posted 10 November 2014 - 03:49 PM
I would just completely delete the mod, redownload everything and install it fresh. If that still does not work I would recommend reinstalling em4 next.
reinstalling em4 for one mod ?
tft.cf - Zachranari Pisek
only Czech pls
sry for not very good english
#177
Posted 10 November 2014 - 05:29 PM
reinstalling em4 for one mod ?
Yes for one mod I had a mod that I was having issues with it would not load right at all. And after numerous redownload and reinstalls it was still doing it so I reinstalled the base game and it worked after that.
#178
Posted 10 November 2014 - 07:48 PM
Anyhow, has anyone else noticed the bug of putting the hose down to connect a another hose to it, like the gated wye, makes that hose incapable of being picked back up again? This results in a useless engine. Im not complaining, I just wanted to bring it to your attention...
Edited by MikeyPI, 10 November 2014 - 09:12 PM.
Arguement Nonsense removed.
Anime....that is all.
#179
Posted 10 November 2014 - 07:52 PM
Anyhow, has anyone else noticed the bug of putting the hose down to connect a another hose to it, like the gated wye, makes that hose incapable of being picked back up again? This results in a useless engine. Im not complaining, I just wanted to bring it to your attention...
Yeah I haven't been able to figure that one out for my past 3 mods. I removed the wye and extend commands so you shouldn't have that issue..... Which person has the wye command still?
Edited by MikeyPI, 10 November 2014 - 09:13 PM.
Arguement Removed.
#180
Posted 10 November 2014 - 07:56 PM
I know I've used it on the Mutual Aid Engine's FF but that was before the 1.1.1 you posted honestly. I've not had the chance to play with the newer version. If its out, then please dont worry about it. My bad.
Anime....that is all.