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Mayberry County [Released]


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#161 jamnj88

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Posted 10 November 2014 - 02:29 AM

People were saying the the medic unit and the ambulance were parking slanted. So I found that if you set it up to back in then it parks fine. the only other bug i found so far is the ambulance getting stuck at hospital. i will keep looking and see if i find more. I just found out that the chief is still not able to turn of the alarm i am going to reinstall the patch and see if it fixes it



#162 tft.cf

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Posted 10 November 2014 - 02:37 AM

Next time ... ?

44a2452b86e01949dbe7c04f4538e380.md.png


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#163 THVFD

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Posted 10 November 2014 - 02:40 AM

Next time ... ?

44a2452b86e01949dbe7c04f4538e380.md.png

Click retry not ignore and eventually it will give you a line number

sent from my Samsung Galaxy S4 mini

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#164 tft.cf

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Posted 10 November 2014 - 03:00 AM

Retry.... ?

 

eb3cc44d77eba129e3dab4bf368927c2.md.png


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#165 THVFD

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Posted 10 November 2014 - 03:01 AM

Retry.... ?

eb3cc44d77eba129e3dab4bf368927c2.md.png

That should work for him

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#166 jamnj88

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Posted 10 November 2014 - 03:07 AM

just found that when you disconnect tanker 3 from the hydrant the model thinks it is still connected therefore wont allow it to move



#167 tft.cf

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Posted 10 November 2014 - 03:17 AM

Third and last option, STOP ...
 
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#168 ENG51INE

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Posted 10 November 2014 - 03:34 AM

just found that when you disconnect tanker 3 from the hydrant the model thinks it is still connected therefore wont allow it to move

Are you using the latest version because that issue was fixed a while ago. This isn't "let's pick out everything that's wrong". I have not received any other reports about issues with any of the 3 tankers.

#169 ENG51INE

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Posted 10 November 2014 - 03:39 AM

Retry.... ?

eb3cc44d77eba129e3dab4bf368927c2.md.png

You are missing parts of the mod file it seems... Like the map files and script files. I checked and there are no errors with that script file.

#170 jamnj88

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Posted 10 November 2014 - 03:40 AM

I think it might be because i overwrited everything when i installed the 1.1 update over the original version. I am in the process of trying a fresh install.



#171 thorax181

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Posted 10 November 2014 - 06:04 AM

Eng51ine what do u think about engines refilling when they return to station

#172 tft.cf

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Posted 10 November 2014 - 12:17 PM

You are missing parts of the mod file it seems... Like the map files and script files. I checked and there are no errors with that script file.

 

All this screens are from clear first instalation of Version 1.1.1 with patch 1.1.1.


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#173 Handsup!

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Posted 10 November 2014 - 12:29 PM

May I suggest maybe a bug reporting thread so this one isn't so full of only bugs


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#174 CFDDIVE11

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Posted 10 November 2014 - 03:14 PM

There's one on the facebook page

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#175 jamnj88

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Posted 10 November 2014 - 03:37 PM

All this screens are from clear first instalation of Version 1.1.1 with patch 1.1.1.


I would just completely delete the mod, redownload everything and install it fresh. If that still does not work I would recommend reinstalling em4 next.

#176 tft.cf

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Posted 10 November 2014 - 03:49 PM

I would just completely delete the mod, redownload everything and install it fresh. If that still does not work I would recommend reinstalling em4 next.

 

reinstalling em4 for one mod ?  :D  :stupid:  :tongue2:  :holdglass:  :laugh:  :prop:  :loldev:  :blah:


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#177 jamnj88

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Posted 10 November 2014 - 05:29 PM

reinstalling em4 for one mod ? :D :stupid: :tongue2: :holdglass: :laugh: :prop: :loldev: :blah:


Yes for one mod I had a mod that I was having issues with it would not load right at all. And after numerous redownload and reinstalls it was still doing it so I reinstalled the base game and it worked after that.

#178 Unit 42

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Posted 10 November 2014 - 07:48 PM

 Anyhow, has anyone else noticed the bug of putting the hose down to connect a another hose to it, like the gated wye, makes that hose incapable of being picked back up again? This results in a useless engine. Im not complaining, I just wanted to bring it to your attention...


Edited by MikeyPI, 10 November 2014 - 09:12 PM.
Arguement Nonsense removed.

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#179 ENG51INE

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Posted 10 November 2014 - 07:52 PM

 Anyhow, has anyone else noticed the bug of putting the hose down to connect a another hose to it, like the gated wye, makes that hose incapable of being picked back up again? This results in a useless engine. Im not complaining, I just wanted to bring it to your attention...


Yeah I haven't been able to figure that one out for my past 3 mods. I removed the wye and extend commands so you shouldn't have that issue..... Which person has the wye command still?


Edited by MikeyPI, 10 November 2014 - 09:13 PM.
Arguement Removed.


#180 Unit 42

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Posted 10 November 2014 - 07:56 PM

I know I've used it on the Mutual Aid Engine's FF but that was before the 1.1.1 you posted honestly. I've not had the chance to play with the newer version. If its out, then please dont worry about it. My bad.


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