I think its extremely unfair to say they're being cheap and lazy... it is by all means no where near cheap or easy to create a game based on a completely different and new engine. As I said before, we've not seen a lot-. what we have seen is mostly the same thing repeated again and again by different people. Give it some time and when they're ready to release some official info then it would be best to comment on the quality of the game.
But I do see a problem with this... see if they changed things I guarantee you there would be people upset over the fact that things aren't as they were, so in a way they can't really win... even then we don't know what they've changed, by the looks of screenshots and information people can be handcuffed now... which is nice.
This is something new, pedestrians are now somewhat simulated and are no longer just aimlessly walking about, also that they can ogle scenes is a great idea as It was very basically hinted in EM4, now pedestrians seem to have somewhat of life in them. Also its confirmed that vehicles will pull over to responding emergency vehicles.
About the ability to toggle both lights and sirens... I agree I don't know why they still haven't given that ability and I do really hope they read these messages and add that ability into the base game.
And like theparanoid said, this isn't a game based on American responders, its based on European responders and as such they develop their game that way, that is where creators come in and modify the game to simulate American responder styles (or any other country) rather then the European/German style the base game comes with.
I agree we have had a limited view. But that 180 degree turn kind of killed the slight hint of vehicle AI that was approaching at the corner. I found that move disappointing. But... as someone said it may have been an Alpha demo and they didn't require the detail for what they were doing. I don't know.
I for one don't expect them to implement everything. But it would be nice if what they have upgraded will allow US to implement various things requested.
Yes cuffing prisoners is very important. It will be interesting to see interactions between our units and people in many situations.
You said they will pull over for emergency vehicles? I'd like to see how the implemented this as well. Because it will mean traffic AI has to be much much smarter.
Good pit about it being a European responders game. I had to accept that. I am glad I found out about the Modding because otherwise I don't think I would have continued to play.
I will say I'm very happy the missions will be part of our regular gameplay. Keeps things flowing. What will be really interesting is if they "missions" will have variety built in. Lets say the missing child mission as an example. Will it always be the same mission missing in the woods or where ever? Or will there be variety so it isn't the same old mission that we all can easily solve. The same with the accidents. I don't mind building some, but the game already does simulate accidents with signal light failure and rail crossing failures. Randomly define a spawn car as an accident vehicle. Then if the condition is met it creates an accident. Define it as (mechanical, drunk driver, distracted driver, youth, joy ride, etc...) and with another random value the accident will take place. So mechanical might be brake failure and when that time goes off it loses its AI to brake normally and smashes another vehicle. It doesn't have to be an exploding vehicle though it would be interesting to have hazardous vehicles involved in accidents where we have roadway hazardous incidents. This tagging be applied in so many ways. Trains. Metros. Airlines. Construction. Whatever can happen in those areas could be tagged and it could happen. And of course we could control how often that could occur at one time, etc...
It appears the map editor will reduce map modeling in a major way, but we will see if they have addressed being able to create the unusual.
Modeling... just make it where people can model in their favorite program that is popular: Maya, Lightwave, Autodesk, etc...
I hope the map is TRULY bigger as a whole and NOT bigger as in parts. I'm feeling uneasy about that as well.
I can't wait to see what events they have added as well as if they have provided more LEVELS of status options. "A person has fallen down" Ok. Respond and they don't always have to be taken away. I doubt we will see any true investigative aspects of the game. That would be nice, but I doubt it. Also more options on playing the game with hints. I would really like the option of turning off icon flagging the criminals. I'd rather figure it out. And please no arsonist who just stands by the building. / 8