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Emergency 5 at Gamescom


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#61 topfuzz

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Posted 30 August 2014 - 07:38 PM

I agree with what everyone is saying yea the graphics look great but nothing much has really changed im really irked that they brought the doctor car back. That will be the first order of business, i do however like the map change i think it makes more sense to have all of the events take place on the same maps and map editing should be easier. In terms of game play nothing appears to have changed there's no new scripts or options we cant even control the lights or sirens!  I was also hoping the events would be dynamic but they are the same too just spawned boring.

 

In my opinion because they are a small developer and they are aware of the large modding community such as this one and all the advances in gameplay that modders have made. They are just being lazy and cheap and figure that whats the point in adding all this content into the game when the community can do on their own. They are just going to give us the bare necessities as usual. 

 

As for emergency 4 content i think most of the newer mods will be comparable if not better than  the units in emergency 5 which aren't going to be anywhere near as detailed. I just hope there is a way to transfer or convert the content so we wont have to start all over. I just hope modding is easier for newbies like my self so we can get alot of new content into the game quickly. 


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#62 theparanoid

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Posted 30 August 2014 - 08:49 PM

I agree with what everyone is saying yea the graphics look great but nothing much has really changed im really irked that they brought the doctor car back. ...

You do release that in Germany the Doctor car is a major response unit for emergency.  Unlike EMS in US where Paramedic are allow to do many things with radio communication to the hospital, in Germany a doctor must be there an authorize it.   Think of the doctor car as an ALS response vehicle and ambulance as BLS unit till it meets up with the Doctors on site.    As long as the company making the game is based in germany.   Well the doctor car will be there. 



#63 Officerrule

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Posted 30 August 2014 - 10:48 PM

I think its extremely unfair to say they're being cheap and lazy... it is by all means no where near cheap or easy to create a game based on a completely different and new engine. As I said before, we've not seen a lot-. what we have seen is mostly the same thing repeated again and again by different people. Give it some time and when they're ready to release some official info then it would be best to comment on the quality of the game.

 

But I do see a problem with this... see if they changed things I guarantee you there would be people upset over the fact that things aren't as they were, so in a way they can't really win... even then we don't know what they've changed, by the looks of screenshots and information people can be handcuffed now... which is nice.

 

 

 

Each person in the game has a particular goal or exercise during the day various activities from. It encounters a traffic accident, they will be disturbed in their daily routine, stops at the roadside, ogled the forces and taking pictures with their mobile phone.

 

This is something new, pedestrians are now somewhat simulated and are no longer just aimlessly walking about, also that they can ogle scenes is a great idea as It was very basically hinted in EM4, now pedestrians seem to have somewhat of life in them. Also its confirmed that vehicles will pull over to responding emergency vehicles.

 

About the ability to toggle both lights and sirens... I agree I don't know why they still haven't given that ability and I do really hope they read these messages and add that ability into the base game.

 

And like theparanoid said, this isn't a game based on American responders, its based on European responders and as such they develop their game that way, that is where creators come in and modify the game to simulate American responder styles (or any other country) rather then the European/German style the base game comes with. 



#64 topfuzz

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Posted 31 August 2014 - 05:27 PM

You do release that in Germany the Doctor car is a major response unit for emergency.  Unlike EMS in US where Paramedic are allow to do many things with radio communication to the hospital, in Germany a doctor must be there an authorize it.   Think of the doctor car as an ALS response vehicle and ambulance as BLS unit till it meets up with the Doctors on site.    As long as the company making the game is based in germany.   Well the doctor car will be there. 

 

Yes im fully aware i just find it totally inefficient and a waste of resources they could easily give you the option to allow the doctor to ride in the ambulance. 


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#65 topfuzz

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Posted 31 August 2014 - 05:34 PM

I think its extremely unfair to say they're being cheap and lazy... it is by all means no where near cheap or easy to create a game based on a completely different and new engine. As I said before, we've not seen a lot-. what we have seen is mostly the same thing repeated again and again by different people. Give it some time and when they're ready to release some official info then it would be best to comment on the quality of the game.

 

But I do see a problem with this... see if they changed things I guarantee you there would be people upset over the fact that things aren't as they were, so in a way they can't really win... even then we don't know what they've changed, by the looks of screenshots and information people can be handcuffed now... which is nice.

 

 

This is something new, pedestrians are now somewhat simulated and are no longer just aimlessly walking about, also that they can ogle scenes is a great idea as It was very basically hinted in EM4, now pedestrians seem to have somewhat of life in them. Also its confirmed that vehicles will pull over to responding emergency vehicles.

 

About the ability to toggle both lights and sirens... I agree I don't know why they still haven't given that ability and I do really hope they read these messages and add that ability into the base game.

 

And like theparanoid said, this isn't a game based on American responders, its based on European responders and as such they develop their game that way, that is where creators come in and modify the game to simulate American responder styles (or any other country) rather then the European/German style the base game comes with.

 

 

The AI behavior really has nothing to do with gameplay, thats just an improvement of the game engine. All im saying is how is this game going to revolutionize the series and push it forward???  


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#66 theparanoid

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Posted 31 August 2014 - 05:41 PM

The AI behavior really has nothing to do with gameplay, thats just an improvement of the game engine. All im saying is how is this game going to revolutionize the series and push it forward???

Realy?  AI behavior can many times make a break a game.  without AI there is no game.

Yes im fully aware i just find it totally inefficient and a waste of resources they could easily give you the option to allow the doctor to ride in the ambulance.

But that not how it done in germany. And as allready explained the game developer is german, so there going to based on German emergency services. Just like they did for all the other version of emergency 1-4

#67 Jakethejake

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Posted 01 September 2014 - 03:00 AM

The one thing that I don't understand is why they didn't build or contract to build an American version of this game to be shipped at release? A Boston, FDNY, Chicago, or Los Angeles version would have been a huge hit here in the US. I have zero desire to play the German version. This means that I have to hope and wait for some team to build a map of a city that I am interested in playing. If I was the developement team, I would have anticipated this and would have sold a US version right out of the gate. The US city mods have been very popular. Why not build them into the game? Then modders could tweak the maps and apparatus as they saw fit....

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#68 Kingairway

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Posted 01 September 2014 - 05:42 AM

Ill mod the S*$%# out of this when it comes out, but what makes me really not even want to bother is the missing Siren and Lights scripts.

 

I am holding my breath and hoping we either havn't seen this feature yet or .. all the game play at gamescom was dumbed down or stripped of some extra features. or hopefully modding is so easy we can add features like this into our mods.

 

In my Opinion and its my Opinion; but no control over sirens and lights is a huge step backwards... the game loses alot of realism, I am grateful for all the work and money put into this already and if I had all of the skills,team, money Id make it but hopefully this is something we can either change or see in future releases, I hope we dont have to wait 6-12 months after release of EM5 for this feature to be used, or wait 5 years for EM6 ;)



#69 theparanoid

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Posted 01 September 2014 - 11:56 AM

The one thing that I don't understand is why they didn't build or contract to build an American version of this game to be shipped at release? A Boston, FDNY, Chicago, or Los Angeles version would have been a huge hit here in the US. I have zero desire to play the German version. This means that I have to hope and wait for some team to build a map of a city that I am interested in playing. If I was the developement team, I would have anticipated this and would have sold a US version right out of the gate. The US city mods have been very popular. Why not build them into the game? Then modders could tweak the maps and apparatus as they saw fit....

Maybe because despite all the USA mods they had more sales in the eu then over in states?

#70 topfuzz

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Posted 01 September 2014 - 05:35 PM

Maybe because despite all the USA mods they had more sales in the eu then over in states?

 

You may have a point, in one of the videos they mentioned the fan community and i believe he said the Danish where there biggest fans, i was hoping he would mention us but no go  :nein:. I just dont think the game is mainstream enough in the US or even in the world outside of Europe for them to justify making different versions of the game for every Country/City. I didnt see anything about this game on IGN or anywhere else the reason i even know about it is because of this community so that should tell you something. 


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#71 RangerDog

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Posted 01 September 2014 - 06:00 PM

Boooeeee xD 

It were the Dutch fans :DDD

 

But its the most easyest to make every thing german, like i think it would be cool to see Amsterdam, for Belgium Brussel, And a Swedish guy another city, etc etc etc. So it's not posible to make veryone happy. They made a mod function, so you can build better maps etc, so that also cool :D


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#72 Jakethejake

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Posted 01 September 2014 - 08:17 PM

Well perhaps it is the chicken vs egg story. What comes first? Do you ignore the US market and wonder why the sales are flat, or do you include the US market and push for more sales?

Just my opinion. I think that because the American market has been basically ignored, the sales are flat. But the American mods such as LA and The NY mods are the only reason that I bought the game. Until Brooklyn or Boston or such shows up, I'll hold my $$$...

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#73 RangerDog

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Posted 02 September 2014 - 03:18 PM

Everyone thinks  the US markt is big, but who says a indian markt isnt bigger (just a random example). Its more simpler to just hold it on german cities, because i as a Duch fan (He also said we are one of the biggest fan cumunicty's) Would like to see Amsterdam in the mod etc. and what US city would they make, it's imposible to make that choice, i think it is wise just to let it like this.


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#74 Jakethejake

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Posted 02 September 2014 - 10:55 PM

Everyone thinks  the US markt is big, but who says a indian markt isnt bigger (just a random example). Its more simpler to just hold it on german cities, because i as a Duch fan (He also said we are one of the biggest fan cumunicty's) Would like to see Amsterdam in the mod etc. and what US city would they make, it's imposible to make that choice, i think it is wise just to let it like this.

 

I know that none of my friends will play a German based firefighting game.  New York, or Boston, or LA would get half of them to play.  But it would have to be a vast upgrade from what we have now.  The game would have to have a good multiplayer basis, and represent real tactics and equipment.  Really, one cannot just do a NY mod.  They would have to do a prominent west coast city as well because the tactics are very different.

 

I'm not bashing the developers, but am merely wondering aloud why the US market has been consistently ignored?  Like I said, if not for Hoppah and Dyson and Raf and crew, I would never have spent any money on this game.  I never bought 2012.  Why?  No modding.......

 

Hopefully, Brooklyn comes out soon to keep me interested.  Also Emergenyc is coming out within the next year or so.  But realistically speaking, who wants to wait a year or two for the same game with just a graphics upgrade?


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#75 BeastyBill88

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Posted 02 September 2014 - 11:22 PM

I'm not bashing the developers, but am merely wondering aloud why the US market has been consistently ignored?

To be fair most games are based in the US, that game Rescue 2013 has what 3 different versions a US one, a UK one and the German version. But I think they will leave it to the modding community to expand the game just like they have with EM3 & EM4... That's if modding is in EM5 like they said last year.


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#76 RangerDog

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Posted 03 September 2014 - 05:22 AM

Well, most of my friends her also won't play a german game, in india there friends  won't play a German game, in China they won't play a German game  etc etc.  So i dont see the point of making for every country a city, i think it's good how it is right now, and indeed like every other emergency, the rest have to come from the modding comunity.


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#77 Jakethejake

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Posted 03 September 2014 - 07:28 PM

Well it will be interesting to see how well this game sells.  I hope that it does well.

 

Without actually playing the game, it's hard to pass judgement.  But I haven't seen anything on the youtube streams that makes me want to spend my money......yet.  Again, as an American firefighter, we do things differently than Europeans do.   Interior firefighting is prevalent here.  It seems strange to me that this game has "progressed" over the years, but things like climbable ladders, breakable windows, interior search and rescue, smoked up rooms, forcible entry, etc have not been added.

 

Again, it is very early, but when I heard that this game was coming out with a new version, I felt that a new game engine would begin to employ some of these things.  My question is how has this series actually progressed?  Raf and Dyson have added roof ventilation and PASS devices.  They have added interior firefighting.  You would think that these enhancements would have been added by the developer in this version.  Fire on the 4th floor?  We need an aerial ladder to access the floor to rescue trapped victims.  This job is so much more that just pulling up and squirting water out of a hose....

 

The bottom line is that I want to play how I would do things in real life.  I want to think and use real world tactics.  I would like real world situations and scenerios.  So far, all that I have seen is a better looking version of the same old game.  Where are the improvements?


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#78 RangerDog

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Posted 04 September 2014 - 02:50 PM

The original Em3 had even as far as i remember interior firefigting, and we dont know what the options are gonna be yet, we will know it when the game got released which options we will have.


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#79 Greglh

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Posted 05 September 2014 - 09:20 PM

To be honest, I aint convinced about EM5 yet. Graphics are pretty and all, but I haven't read much about actual gameplay improvements over Emergency 3/4 besides some very minor changes you could tell from the videos. Looks like they were mostly focused on improving graphics, yet gameplay remains pretty much the same. The video's gave me a 'been there done that' feeling, because of the way you gotta interact in the game. Imo, gameplay is more important than some neat graphics, and thats exactly the only thing people are apparently excited about. "oooh, it looks so good, instant buy"

 

Hopefully the modding capabilities are at least as accessible as in EM4, but we'll see. An improved editor doesn't necessarely mean you can do more stuff. Nor that it means that it will be easier to build mods. Looks like the editor will be more accessible to newbee modders, but new models (kinda the first thing you need to build a mod right?) still need to be made by someone with moddeling experience. With improved graphics that will actually be at least a little more complex than it was in EM4/3, don't you think? Besides that, modders will be dependable of third-party 3D software to build new models, and hopefully the game uses a compatible 3D-model format.

 

We'll see if the finished gameplay will be as much as improvement as the graphics appear to be. I just hope there's AT LEAST a way to convert EM4's model format to whatever format the new game uses.

 

Just my 2 cents.

 

Hoop

 

I couldn't agree more.  Gameplay is the key.  I hope they don't go the way of EA Sports and Madden and provide nice decorative icing on an old cake. / 8
I'm looking forward to changes/improvements in gameplay and they need to show this before the release.  



#80 Kingairway

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Posted 05 September 2014 - 09:32 PM

I think to add to what hoppah and others have said, it may look nice but everyone is saying the editor is going to be awesome and have so much more control it'll be so easy to pick up and learn. I feel like it's the same game with some spit and shine, and we have lost the main features which we all asked for which were more features more complex gameplay strategy. Until I'm proven otherwise on and after the release I'm focusing on EM4


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