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Emergency 5 at Gamescom


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#41 bama1234

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Posted 24 August 2014 - 09:20 PM

Good to hear confirmation that the editor isn't limited to map-making.


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#42 C.F.D

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Posted 26 August 2014 - 12:33 AM

The light mechanism looks great but it's a damn shame that the pattern looks very bland/generic looking. I know i can do better than that, if they ever wanted to give me the task ... It's the lights that gives it life.


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#43 RangerDog

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Posted 26 August 2014 - 08:26 AM

Remember, this is only a test version, they have more than 2 months to work on it yet, and it also can be moddified.


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#44 theparanoid

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Posted 26 August 2014 - 01:16 PM

Remember, this is only a test version, they have more than 2 months to work on it yet, and it also can be moddified.

that depends if there going to be box sales and no just digital downloads.   Then there no more time. It takes time to make the box, burn the disc package it all and ship it to stores. 



#45 RangerDog

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Posted 27 August 2014 - 05:59 AM

That takes probably about 3/4 days (Post delivery in EU is really fast) And also patches can be given out. 


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#46 BeastyBill88

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Posted 28 August 2014 - 06:08 PM

 

Emergency HQ no firehouses or stations etc

 

Same with all of default Emergency games, I'm sure when the mod teams come out in force there will be separate stations etc.

 

 

  • The vehicle move command appears to rely on rectangles on the road instead of letting us choose a point in the road like EM4

I that's because it was the tutorial, I'm pretty sure you will be able to park the vehicles any way you want to when on missions or in freeplay.


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#47 theparanoid

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Posted 28 August 2014 - 09:32 PM

That takes probably about 3/4 days (Post delivery in EU is really fast) And also patches can be given out. 

You really think the distruptor that printing, box and packaging the game is going to mail the box by post to stores? 

 

This is old data but a rule of thumb is 30 to 45 days to burn the disk package and ship.  we at 63 days today.  



#48 RangerDog

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Posted 29 August 2014 - 07:49 AM

Yeah thats the american stuff, in europe it won't take that long.


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#49 Hoppah

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Posted 29 August 2014 - 11:45 PM

To be honest, I aint convinced about EM5 yet. Graphics are pretty and all, but I haven't read much about actual gameplay improvements over Emergency 3/4 besides some very minor changes you could tell from the videos. Looks like they were mostly focused on improving graphics, yet gameplay remains pretty much the same. The video's gave me a 'been there done that' feeling, because of the way you gotta interact in the game. Imo, gameplay is more important than some neat graphics, and thats exactly the only thing people are apparently excited about. "oooh, it looks so good, instant buy"

 

Hopefully the modding capabilities are at least as accessible as in EM4, but we'll see. An improved editor doesn't necessarely mean you can do more stuff. Nor that it means that it will be easier to build mods. Looks like the editor will be more accessible to newbee modders, but new models (kinda the first thing you need to build a mod right?) still need to be made by someone with moddeling experience. With improved graphics that will actually be at least a little more complex than it was in EM4/3, don't you think? Besides that, modders will be dependable of third-party 3D software to build new models, and hopefully the game uses a compatible 3D-model format.

 

We'll see if the finished gameplay will be as much as improvement as the graphics appear to be. I just hope there's AT LEAST a way to convert EM4's model format to whatever format the new game uses.

 

Just my 2 cents.

 

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#50 MikeyPI

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Posted 30 August 2014 - 12:55 AM

agreed.


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#51 theparanoid

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Posted 30 August 2014 - 01:31 AM

To be honest, I aint convinced about EM5 yet. Graphics are pretty and all, but I haven't read much about actual gameplay improvements over Emergency 3/4 besides some very minor changes you could tell from the videos. Looks like they were mostly focused on improving graphics, yet gameplay remains pretty much the same. The video's gave me a 'been there done that' feeling, because of the way you gotta interact in the game. Imo, gameplay is more important that some neat graphics, and thats exactly the only thing people are apparently excited about. "oooh, it looks so good, instant buy"

 

Hopefully the modding capabilities are at least as accessible as in EM4, but we'll see. An improved editor doesn't necessarely mean you can do more stuff. Nor that it means that it will be easier to build mods. Looks like the editor will be more accessible to newbee modders, but new models (kinda the first thing you need to build a mod right?) still need to be made by someone with moddeling experience. With improved graphics that will actually be at least a little more complex than it was in EM4/3, don't you think? Besides that, modders will be dependable of third-party 3D software to build new models, and hopefully the game uses a compatible 3D-model format.

 

We'll see if the finished gameplay will be as much as improvement as the graphics appear to be. I just hope there's AT LEAST a way to convert EM4's model format to whatever format the new game uses.

 

Just my 2 cents.

 

Hoop

Yes that was one of my concerns as well.  I have yet to see one new feature or anything in the thread we had with suggestion for improvement. 

 

To me it seems like it the Emergency 2012, 2013, 2014 game with a editor, which at this point seems to be easier to edit the map.  



#52 Officerrule

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Posted 30 August 2014 - 01:37 AM

 

 

I just hope there's AT LEAST a way to convert EM4's model format to whatever format the new game use

 

This is what I don't get... Its blatantly obvious that the models required in EM5 are vastly more detailed then those made in EM4, by most if any mods. What would be the point of just converting models if they aren't taking advantage of at least the basic improvements of model details, scaling, material textures etc that Emergency 5 offers? 

 

Lets start to face it, Emergency 5 in terms of what it is built from is brand new, they've said themselves there isn't a piece of Emergency 4 used in the new adaptation. Its been 8 years since Emergency 4 was released, and I can stand corrected, but Emergency 3 wasn't that different from Emergency 4, especially in the engine department. The change between EM4 to EM5 is similar to most game series that have lived on vibrantly to meet different eras of modding (GTA is a perfect example), and this is it, this a new era of modding Emergency, where we (you creators) may and most likely will have to start from scratch.

 

In terms of not seeing anything new... keeping in mind all we've seen are a few videos, most of which are showing the exact same thing. Of course like Schrodinger's cat we don't know whether the game is good or bad until we open the box, so at the moment... it is both, until people make somewhat of a universal / collective agreement on its fate-. which can't be done until we have all gotten and played the game. 

 

You can do some digging to read some information about EM5, a lot of stuff I haven't seen posted here such as; There are no mission maps anymore, there are only detailed maps of Berlin, Hamburg and Munich which have both dynamicly created emergencies (medical emergencies, fires, crimes, car accidents, drownings etc.); and larger scripted emergencies which are the missions, now called events- such as riots, plane crashes, avalanches etc. 

 

The map opens up as you play, as you complete missions (events) more and more of the map will become open to the player (that is if I read what I read, correctly)

 

Now that missions are no longer separate, but all part of the same game (I.E no going back to a menu), the campaign is based on an achievement system.

 

Plus tons of other stuff that right now I really can't be arsed to type out. 

 



#53 BeastyBill88

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Posted 30 August 2014 - 01:52 AM

You can do some digging to read some information about EM5, a lot of stuff I haven't seen posted here such as; There are no mission maps anymore, there are only detailed maps of Berlin, Hamburg and Munich which have both dynamicly created emergencies (medical emergencies, fires, crimes, car accidents, drownings etc.); and larger scripted emergencies which are the missions, now called events- such as riots, plane crashes, avalanches etc. 

 

The map opens up as you play, as you complete missions (events) more and more of the map will become open to the player (that is if I read what I read, correctly)

 

Now that missions are no longer separate, but all part of the same game (I.E no going back to a menu), the campaign is based on an achievement system.

 

 

Now this is new info! I love that Idea, having the missions/freeplay as one gamemode, because with EM4 the campaign missions don't really get played its usually freeplay or multiplayer. I would like to see if multiplayer will work in the same way for EM5 though being able to do co-op missions etc.


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#54 theparanoid

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Posted 30 August 2014 - 02:26 AM

This is what I don't get... Its blatantly obvious that the models required in EM5 are vastly more detailed then those made in EM4, by most if any mods. What would be the point of just converting models if they aren't taking advantage of at least the basic improvements of model details, scaling, material textures etc that Emergency 5 offers? 

 

Lets start to face it, Emergency 5 in terms of what it is built from is brand new, they've said themselves there isn't a piece of Emergency 4 used in the new adaptation. Its been 8 years since Emergency 4 was released, and I can stand corrected, but Emergency 3 wasn't that different from Emergency 4, especially in the engine department. The change between EM4 to EM5 is similar to most game series that have lived on vibrantly to meet different eras of modding (GTA is a perfect example), and this is it, this a new era of modding Emergency, where we (you creators) may and most likely will have to start from scratch.

 

In terms of not seeing anything new... keeping in mind all we've seen are a few videos, most of which are showing the exact same thing. Of course like Schrodinger's cat we don't know whether the game is good or bad until we open the box, so at the moment... it is both, until people make somewhat of a universal / collective agreement on its fate-. which can't be done until we have all gotten and played the game. 

 

You can do some digging to read some information about EM5, a lot of stuff I haven't seen posted here such as; There are no mission maps anymore, there are only detailed maps of Berlin, Hamburg and Munich which have both dynamicly created emergencies (medical emergencies, fires, crimes, car accidents, drownings etc.); and larger scripted emergencies which are the missions, now called events- such as riots, plane crashes, avalanches etc. 

 

The map opens up as you play, as you complete missions (events) more and more of the map will become open to the player (that is if I read what I read, correctly)

 

Now that missions are no longer separate, but all part of the same game (I.E no going back to a menu), the campaign is based on an achievement system.

 

Plus tons of other stuff that right now I really can't be arsed to type out. 

 

I stand by my nothing new.   Not one item you mention is new to me. I know off all that.  I even look at stuff that only been in German. 

 

Of course this video mention all what you did.  It in English

 

 

It about 5 days old



#55 Officerrule

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Posted 30 August 2014 - 02:59 AM

I stand by my nothing new.   Not one item you mention is new to me. I know off all that.  I even look at stuff that only been in German. 

 

Of course this video mention all what you did.  It in English

 

 

It about 5 days old

 

Good that you know - by all means I didn't mean nobody looked, there's most likely leaps and bounds of stuff we've yet see.



#56 MikeyPI

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Posted 30 August 2014 - 03:40 AM

I stand with the hooper, I don't see anything new in this version that is crying out this will make this game revolutionary to me.  While modding it appeals to me, and it seems like the map editing context will be easier, that is the only thing that I see of it that has me going at this time.. The gameplay concept is in fact a revisit of the original versions of the titles where you "advanced" along the game, it is a good premise that I frankly prefer overall, but nothing new.. It looks prettier, but to me pretty doesnt always equate to a game which has tons of depth and replay value.. I hope they make a way to bridge the content otherwise the modding community will take a serious hit in the transfer.  Face the facts, most people cannot afford professional software for a hobby, hell most people would not want to purchase such software to be able to mod a game... Depending on the ability to mod this game will dictate it's fate imo most people don't want to play a game with original content in it, not for a very long time anyway.....  I personally won't continue onto EM5 if I am having to reinvent the wheel for everything that I could possibly want to do.  This has nothing to do with being lazy, it has to do with time constraints and the reality that I should not have to remake all my content just because they've taken it upon themselves to make my content incompatible....  Really most of the "features" they speak of being so great in the new game should be capable of being altered onto our existing models/skins accordingly... 

 

Just my thoughts on this but I'm not sure yet on this one.


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#57 Officerrule

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Posted 30 August 2014 - 04:25 AM

I stand with the hooper, I don't see anything new in this version that is crying out this will make this game revolutionary to me.  While modding it appeals to me, and it seems like the map editing context will be easier, that is the only thing that I see of it that has me going at this time.. The gameplay concept is in fact a revisit of the original versions of the titles where you "advanced" along the game, it is a good premise that I frankly prefer overall, but nothing new.. It looks prettier, but to me pretty doesnt always equate to a game which has tons of depth and replay value.. I hope they make a way to bridge the content otherwise the modding community will take a serious hit in the transfer.  Face the facts, most people cannot afford professional software for a hobby, hell most people would not want to purchase such software to be able to mod a game... Depending on the ability to mod this game will dictate it's fate imo most people don't want to play a game with original content in it, not for a very long time anyway.....  I personally won't continue onto EM5 if I am having to reinvent the wheel for everything that I could possibly want to do.  This has nothing to do with being lazy, it has to do with time constraints and the reality that I should not have to remake all my content just because they've taken it upon themselves to make my content incompatible....  Really most of the "features" they speak of being so great in the new game should be capable of being altered onto our existing models/skins accordingly... 

 

Just my thoughts on this but I'm not sure yet on this one.

 

My point is the current models/textures used in EM4 seem no where near detailed enough to comfortably fit into the new and improved graphics engine that EM5 is built from, like putting a GTA SA vehicle into GTA V-. its just going to stick out like a sore under-developed thumb. Yes not everyone has heaps of time on their hands or money to spend on development software, but I'd honestly wait a few more months then have a mod that utilizes models made for a game that was released 8 years ago and, non-the-less are no where near the standard models the base game provides.

 

just look at the videos and screenshots, nothing from EM4 is going to fit into this game without looking completely out of place, the characters, cars, buildings, props, equipment, effects, animations all are highly improved and extremely detailed compared to its 8 year old predecessor.



#58 MikeyPI

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Posted 30 August 2014 - 04:57 AM

As a modeler seeing their "new" vehicles vs their older ones, the improvement is not that spectacular to me, the engine dynamic makes them appear prettier, but as far as level of detail goes, you can increase the quality of a model simply by upgrading the skin applied to it along with how it is rendered... A model does not need to be complex  in order to appear very realistically, most of that occurs by the rendering applied to it. Most of EM4 models have 512 or smaller textures applied, this low resolution results in the fuzzy nature of them, for example I use 1024 on most of my models now, this upgrade makes them appear much more crisp while the actual polygonal count on them does not increase.  Most people look at a model by it's polygonal count and assume that is what makes a model, the only time you need an overcomplicated mesh is in the instance where the object in question takes dynamic damage from it's environment:  IE: A car that can be struck by other vehicles will appear more realistic in dynamic damage than a lower polygonal counterpart..  I do not see anywhere in their adverts yet that suggest this will be the case with the new game, if it is not the case you'd be quite surprised at how easily us modders could upgrade our existing content to appear just fine in the new environment.

 

A Model is a model, it is the rendering applied that sets them apart.

 

 What I hope they do is make it fairly easy to IMPORT content into the game... Without that being possible it will be a serious thorn in the modding of the game, thus have a drastic effect on it's longevity.


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#59 Hoppah

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Posted 30 August 2014 - 06:20 AM

My point is the current models/textures used in EM4 seem no where near detailed enough to comfortably fit into the new and improved graphics engine that EM5 is built from, like putting a GTA SA vehicle into GTA V-. its just going to stick out like a sore under-developed thumb. Yes not everyone has heaps of time on their hands or money to spend on development software, but I'd honestly wait a few more months then have a mod that utilizes models made for a game that was released 8 years ago and, non-the-less are no where near the standard models the base game provides.

 

just look at the videos and screenshots, nothing from EM4 is going to fit into this game without looking completely out of place, the characters, cars, buildings, props, equipment, effects, animations all are highly improved and extremely detailed compared to its 8 year old predecessor.

 

Nothing wrong with a little skepticism.

 

Original EM4 models are extremely low quality and wouldn't fit in EM5 indeed. I absolutely agree with that. Newly made stuff by users on this and other forums are already a great improvement over the original EM4 models. I don't see a reason why they wouldn't fit in EM5. Have you seen the vehicles made for the the RCMP mod? Worst case you'd need to update the details a bit and the scale probably has to be changed too, but thats easy to do.

 

Alot of fan-made cars made for GTA:SA have probably been converted to GTA IV too. It's not necessarily polygons/texture that make the model look better, the game's engine is just as important.

 

Anyway, this isn't even my main concern about EM5. It's the lack of new functionality / innovation. We'll see about that later indeed, but I am not as excited as other people yet. That's all.



#60 Woutske

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Posted 30 August 2014 - 10:54 AM

There are also many tools available to increase polycount / rounden exisiting models; so most vehicles can be upgraded fairly easily.