The problem with all of these advanced options is firstly making the scripts, and then making them actually serve a purpose. It's a bit pointless going to the effort of writing the script if it serves no purpose whatsoever. You would then have to decide on what is or isn't too complicated for people playing, so you would need to be balance between realism and keeping it playable for the majority of members who aren't in EMS.
The one thing I would start with adding is something along the lines of a triage kind of script like itchboy mentioned, but possibly go one step further to include different Ambulance roles.
So:
Green - minor. Anyone can treat.
Yellow - moderate. EMT can treat.
Red - Serious. Paramedic or higher required to treat. EMT only stabilises.
Possible another level where Paramedic only stabilises and CCP/HEMS or Doc is required to treat.
Then black - dead. Paramedic required to ROLE (confirm they're dead).
This would be adding realism, but still keeping it simple enough to play. I don't have scripting ability, but I don't think it would be too difficult creating a script for what I described above.
Has been very similar results in several mods already but having to get seperate bags all I'm asking is is there a way to say combine the menu too one bag like the big ambulance parabag major incident version I carry in my car all I grab is this bag and a entynox bag
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Why would you have a "parabag" (whatever you mean by that...) and Entonox in your car?
The standard game has EMS personnel having one bag. If you're going for realism, most of the time more than one bag would be realistic. Generally, the Paramedic on the FRU here will have 2 or 3 bags, and a Lifepak if necessary, with them...