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Kent (UK) Mod (Dev Release)


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#1501 UKModMan

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Gepost 02 augustus 2015 - 04:13

That would be awesome if possible! ;)


It would be possible, it would just take a long time to get all the scripts and stuff like that working. I'm useless with scripting, I just do sirens and lighting lol.

#1502 TWMCPE

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Gepost 02 augustus 2015 - 04:25

It would be possible, it would just take a long time to get all the scripts and stuff like that working. I'm useless with scripting, I just do sirens and lighting lol.

I don't even have a clue where to find the scripts lol so I think I'll leave it up to Potty to see if he's willing to do it.

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#1503 Rubuter1

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Gepost 02 augustus 2015 - 05:04

Ill be 30 more minutes Paul I'm stuck in traffic sorry for the wait!!!

#1504 patvmru

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Gepost 02 augustus 2015 - 05:49

Thanks so much I gonna download now where do I place the save file to be able to load it


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#1505 gunswat

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Gepost 02 augustus 2015 - 05:55

I think in the save folder or maps(in the mod folder

#1506 patvmru

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Gepost 02 augustus 2015 - 05:56

I think in the save folder or maps(in the mod folder

Thanks trying to work out where they go now whilst downloading


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#1507 Rubuter1

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Gepost 02 augustus 2015 - 06:30

mods/kent mod file name/data/saves

#1508 patvmru

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Gepost 02 augustus 2015 - 10:16

another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menu


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#1509 Pottyscotty

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Gepost 02 augustus 2015 - 10:20

another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menu


I think that's a PC specific issue as that used to happen to me with my old PC but not new.

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#1510 BeastyBill88

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Gepost 02 augustus 2015 - 10:36

another small bug i've found I don't think has been reported yet but does not actually affect the gameplay but is when hitting exit freeplay to main menu to say restart cause a unit blew up etc it crashes to desktop instead of the main menu

 

 

I think that's a PC specific issue as that used to happen to me with my old PC but not new.

 

Yeah it happens on a few mods, mostly London, Mayberry, Fairfax etc seem to do it. Easiest way to stop your units blowing up from fire SEE IMAGES BELOW FOR HOW TO DO IT. Then just repeat for all the other vehicles you wish to be fireproof.


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#1511 slinkierbus268

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Gepost 02 augustus 2015 - 10:38

I think the U.S. Army mod had a free play mission where you had to search for someone in an area

#1512 Pottyscotty

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Gepost 02 augustus 2015 - 10:39

Yeah it happens on a few mods, mostly London, Mayberry, Fairfax etc seem to do it. Easiest way to stop your units blowing up from fire, is to go into the editor>double click on a vehicle>click on traits on the popup window menu>and where it says explosions (at the bottom of the window) use the drop down menu to change it to EM_Veh03 it will make it fireproof. Then just repeat for all the other vehicles you wish to be fireproof.


Oh I thought it was done via the unit's XTL file! I shall fix all them for the patch.

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#1513 BeastyBill88

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Gepost 02 augustus 2015 - 10:46

Oh I thought it was done via the unit's XTL file! I shall fix all them for the patch.

Yesh, its done in the editor. It saves alot of people from ragequitting because the vehicles which are 3 miles from a fire won't explode haha. But yeah change the material from this:
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To this:
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And now the vehicle will be fireproof.


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#1514 Pottyscotty

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Gepost 02 augustus 2015 - 10:51

--


Yeah I think I may have done it to a couple of the vehicles already just not all :D

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#1515 BeastyBill88

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Gepost 02 augustus 2015 - 10:53

Yeah I think I may have done it to a couple of the vehicles already just not all :D

Lol not had a look through all of the vehicle traits, but you're a man of your word so I'll let you sort it out for the next update. I will get around to playing it somewhen been abit busy tinkering with other mods.


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#1516 UKModMan

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Gepost 03 augustus 2015 - 01:26

Lol not had a look through all of the vehicle traits, but you're a man of your word so I'll let you sort it out for the next update. I will get around to playing it somewhen been abit busy tinkering with other mods.


An idea I had for editing mods was combining this mod with the Welfordshire mod, the Police officers look more high quality and I love the ambulance command system, never seen it before. I'm also thinking about replacing the lockers for the fire department and replacing a few textures. One problem with welfordshire was that none of the Police events apart from (rarely) pickpocketing and rabies alert worked, so I would have to add a few events lol.

#1517 USAR

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Gepost 03 augustus 2015 - 03:34

To make the tanker work move it next to the pumpers

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#1518 TACRfan

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Gepost 03 augustus 2015 - 03:51

Would you consider down the line adding different ppe to fire fighters and hart, i know LAS HART have some gear which consists of a bulletproof helmet and vest, and obviously both services have chemical incident clothing

 

The guys in the green are Ambulance personnel 

 


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#1519 Kieran Townsley

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Gepost 03 augustus 2015 - 04:21

Would you consider down the line adding different ppe to fire fighters and hart, i know LAS HART have some gear which consists of a bulletproof helmet and vest, and obviously both services have chemical incident clothing

 

The guys in the green are Ambulance personnel 

 

would love too see them have the option 


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#1520 randomperson139

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Gepost 03 augustus 2015 - 04:37

The LAS guys in ballistic gear are Central Operations, they have extra training which allows them to better deal with, amongst other things, firearms incidents. Central Ops usually use the XC70s and act as normal FRUs the majority of the time. They also work with the police at various things, and operate a Joint Response Unit, FRUs that work with local Police teams and respond where medical assistance is required at Police incidents

 

I could be wrong, but I'm not aware of other trusts having a similar team. It would make more sense for something like this to be present in the London mod, rather than this one.


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