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Kent (UK) Mod (Dev Release)


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#1401 matthew

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Geschrieben 30 Juli 2015 - 11:24

2.5 MB/s :)



#1402 Rubuter1

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Geschrieben 30 Juli 2015 - 11:31

Wooohoo! Downloading it now, the video that was made about the gameplay looks absolutely amazing! 



#1403 USAR

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Geschrieben 30 Juli 2015 - 11:37

will you be doing one of they's

Spoiler


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#1404 Pottyscotty

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Geschrieben 30 Juli 2015 - 11:51

New video showing the recommend way to set everything up and make it so you don't have to do it again!

 

 

The realistic way to send your Firefighters and Appliances out!

 

 

 

@USAR It's a possibility, yes.

 

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#1405 Rubuter1

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Geschrieben 30 Juli 2015 - 01:12

What are you ment to do with the pump after an incident? How do you get them back to the station?

#1406 Kieran Townsley

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Geschrieben 30 Juli 2015 - 01:40

1) Possibly your graphics settings, this is why I never play on high :P

 

2) I am unable to change speeds at the moment until I set all the units up which will be done next update.

 

3) Yes there will be a new map. Tip: Select a load of vehicles at once and press Shift-B.

 

4) Answered in the Readme.

 

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The mod download has too much traffic and Dropbox was the only place to work for me. I am getting it uploaded to Emergency Planet so please be patient :)

 

Edit:- Emergency Planet did not work either but Mega is now accepting the upload so it will be ready in 30 minutes - 1 Hour.

i fixed the problem with people looking shiny...the reflections where wrong its easy to fix 


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#1407 USAR

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Geschrieben 30 Juli 2015 - 02:07

i fixed the problem with people looking shiny...the reflections where wrong its easy to fix 

how?


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#1408 TWMCPE

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Geschrieben 30 Juli 2015 - 02:35

Thanks for all the info Potty! Will definatley follow that up.
Gonna try and play it now......
;)

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#1409 poole3003

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Geschrieben 30 Juli 2015 - 02:38

Is the fire house going gym have decoration inside as looks white which I house would be like but loving it so far

#1410 Kieran Townsley

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Geschrieben 30 Juli 2015 - 03:21

how?

Open the editor...find what you wanna change then click edit and put fake refection 


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#1411 Pottyscotty

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Geschrieben 30 Juli 2015 - 04:16

What are you ment to do with the pump after an incident? How do you get them back to the station?

  

i fixed the problem with people looking shiny...the reflections where wrong its easy to fix

  

Is the fire house going gym have decoration inside as looks white which I house would be like but loving it so far


You have to drive it back to the station.

Thanks for telling me about that, I'll fix it for the next update our release a patch to fix the reported problems.

I don't quite understand your question.

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#1412 CFDDIVE11

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Geschrieben 30 Juli 2015 - 04:40

Is there no return to station command on the rigs?

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#1413 Rubuter1

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Geschrieben 30 Juli 2015 - 04:49

Is there no return to station command on the rigs?

that's what I was asking but you have to drive it back to the station

#1414 Pottyscotty

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Geschrieben 30 Juli 2015 - 05:06

Is there no return to station command on the rigs?


This is a rather early version of the mod so these kind of things haven't yet been implemented.

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#1415 Tomarhawk

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Geschrieben 30 Juli 2015 - 05:38

Give him chance guys, I think he's done extremely well for just a year of work.


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#1416 BeastyBill88

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Geschrieben 30 Juli 2015 - 05:53

You guys do understand that it is an alpha right?

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#1417 Vicky Fox

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Geschrieben 30 Juli 2015 - 06:09

Come on guys, return to station is not the highest priority on his list at the moment.

I applaud him for taking his time, modding is something that takes time and requires patience because there are a lot of potential for errors and glitches.

 

Keep an eye out for things that are ACTUALLY need to be addressed with seriousness, vehicles and personnel disappearing or game crashes upon doing certain commands.

I'm sure that Scotty has a list and a good idea what features he wants to add and what is not in the mod yet.



#1418 Tomarhawk

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Geschrieben 30 Juli 2015 - 06:28

Come on guys, return to station is not the highest priority on his list at the moment.

I applaud him for taking his time, modding is something that takes time and requires patience because there are a lot of potential for errors and glitches.

 

Keep an eye out for things that are ACTUALLY need to be addressed with seriousness, vehicles and personnel disappearing or game crashes upon doing certain commands.

I'm sure that Scotty has a list and a good idea what features he wants to add and what is not in the mod yet.

That's one of the things I notice when I speak to Scott, he always has a plan about what he is going to do. If he considered it a high priority to add these return scripts then I'm sure he would have. I doubt it'll be too long before the next release, and then I'm sure he'll have added vital things


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#1419 CFDDIVE11

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Geschrieben 30 Juli 2015 - 06:57

*wow* it was just a question don't see why everyone has to freak out... I haven't downloaded it yet and I was just wondering. Jesus


Dieser Beitrag wurde von MikeyPI bearbeitet: 31 Juli 2015 - 07:17

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#1420 Rubuter1

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Geschrieben 30 Juli 2015 - 07:04

The unmarked Arv would not 'chase after a suspect' before and when I try and make paramedics with stretcher into normal paramedics they disappear, also will you make firw engines fire proof