2.5 MB/s
Kent (UK) Mod (Dev Release)
#1401
Geschrieben 30 Juli 2015 - 11:24
#1402
Geschrieben 30 Juli 2015 - 11:31
Wooohoo! Downloading it now, the video that was made about the gameplay looks absolutely amazing!
#1403
Geschrieben 30 Juli 2015 - 11:37
will you be doing one of they's
-USAR-
-URBAN SEARCH AND RESCUE-
#1404
Geschrieben 30 Juli 2015 - 11:51
New video showing the recommend way to set everything up and make it so you don't have to do it again!
The realistic way to send your Firefighters and Appliances out!
@USAR It's a possibility, yes.
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I'm off to London for the weekend, I will have internet so can still answer any questions. Work on the mod will resume when I get back
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1405
Geschrieben 30 Juli 2015 - 01:12
#1406
Geschrieben 30 Juli 2015 - 01:40
1) Possibly your graphics settings, this is why I never play on high
2) I am unable to change speeds at the moment until I set all the units up which will be done next update.
3) Yes there will be a new map. Tip: Select a load of vehicles at once and press Shift-B.
4) Answered in the Readme.
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The mod download has too much traffic and Dropbox was the only place to work for me. I am getting it uploaded to Emergency Planet so please be patient
Edit:- Emergency Planet did not work either but Mega is now accepting the upload so it will be ready in 30 minutes - 1 Hour.
i fixed the problem with people looking shiny...the reflections where wrong its easy to fix
#1407
Geschrieben 30 Juli 2015 - 02:07
i fixed the problem with people looking shiny...the reflections where wrong its easy to fix
how?
-USAR-
-URBAN SEARCH AND RESCUE-
#1408
Geschrieben 30 Juli 2015 - 02:35
Gonna try and play it now......
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#1409
Geschrieben 30 Juli 2015 - 02:38
#1410
Geschrieben 30 Juli 2015 - 03:21
how?
Open the editor...find what you wanna change then click edit and put fake refection
#1411
Geschrieben 30 Juli 2015 - 04:16
What are you ment to do with the pump after an incident? How do you get them back to the station?
i fixed the problem with people looking shiny...the reflections where wrong its easy to fix
Is the fire house going gym have decoration inside as looks white which I house would be like but loving it so far
You have to drive it back to the station.
Thanks for telling me about that, I'll fix it for the next update our release a patch to fix the reported problems.
I don't quite understand your question.
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1412
Geschrieben 30 Juli 2015 - 04:40
Signature Removed due to size
#1413
Geschrieben 30 Juli 2015 - 04:49
that's what I was asking but you have to drive it back to the stationIs there no return to station command on the rigs?
#1414
Geschrieben 30 Juli 2015 - 05:06
Is there no return to station command on the rigs?
This is a rather early version of the mod so these kind of things haven't yet been implemented.
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1415
Geschrieben 30 Juli 2015 - 05:38
Give him chance guys, I think he's done extremely well for just a year of work.
Proud supporter of TACRfan & PottyScotty's Kent Mod
#1416
Geschrieben 30 Juli 2015 - 05:53
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#1417
Geschrieben 30 Juli 2015 - 06:09
Come on guys, return to station is not the highest priority on his list at the moment.
I applaud him for taking his time, modding is something that takes time and requires patience because there are a lot of potential for errors and glitches.
Keep an eye out for things that are ACTUALLY need to be addressed with seriousness, vehicles and personnel disappearing or game crashes upon doing certain commands.
I'm sure that Scotty has a list and a good idea what features he wants to add and what is not in the mod yet.
#1418
Geschrieben 30 Juli 2015 - 06:28
Come on guys, return to station is not the highest priority on his list at the moment.
I applaud him for taking his time, modding is something that takes time and requires patience because there are a lot of potential for errors and glitches.
Keep an eye out for things that are ACTUALLY need to be addressed with seriousness, vehicles and personnel disappearing or game crashes upon doing certain commands.
I'm sure that Scotty has a list and a good idea what features he wants to add and what is not in the mod yet.
That's one of the things I notice when I speak to Scott, he always has a plan about what he is going to do. If he considered it a high priority to add these return scripts then I'm sure he would have. I doubt it'll be too long before the next release, and then I'm sure he'll have added vital things
Proud supporter of TACRfan & PottyScotty's Kent Mod
#1419
Geschrieben 30 Juli 2015 - 06:57
*wow* it was just a question don't see why everyone has to freak out... I haven't downloaded it yet and I was just wondering. Jesus
Dieser Beitrag wurde von MikeyPI bearbeitet: 31 Juli 2015 - 07:17
Signature Removed due to size
#1420
Geschrieben 30 Juli 2015 - 07:04