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Kent (UK) Mod (Dev Release)


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#1281 Maccers

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Geschrieben 23 Juli 2015 - 05:38

Great job on the coppers, I'm looking forward to utilizing the PCSO's. They'll be giving the naughty boys of Kent a good telling off until the bobbies turn up.

 

Also (and sorry if it's been asked before) Any plans to introduce female officers too?


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#1282 Pottyscotty

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Geschrieben 23 Juli 2015 - 06:17

Also (and sorry if it's been asked before) Any plans to introduce female officers too?

Don't think that one has been asked actually but yes there will be :)

 

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New video:

https://www.youtube....h?v=Ba4UavCZL0g

 

Pictures of the protest after that popped up:

 

6s1biK.jpg

txO89N.jpg

xbozMc.jpg


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#1283 Rubuter1

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Geschrieben 23 Juli 2015 - 07:22

Real good job, I have a question though; if you were to reuse the freeplay map for the modifications map, would you redo all the incidents -i/e car crashes, or will you leave them as they are?



#1284 Kieran Townsley

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Geschrieben 23 Juli 2015 - 07:40

as much as i am loving this mod there is a few things i would like to ask

1) will medics always have to go to the Fire Appliance to get a helmet?

2) Are all vehicles accessible though the spawn menu? 

loving the mod though and keep up the great work!


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#1285 Pottyscotty

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Geschrieben 23 Juli 2015 - 07:46

Real good job, I have a question though; if you were to reuse the freeplay map for the modifications map, would you redo all the incidents -i/e car crashes, or will you leave them as they are?

Keep some but edit/make others.

 

as much as i am loving this mod there is a few things i would like to ask

1) will medics always have to go to the Fire Appliance to get a helmet?

2) Are all vehicles accessible though the spawn menu? 

loving the mod though and keep up the great work!

1) No I just haven't finished editing the script yet :)

2) No I decided not to do that for this release as I realised in addition to vehicles (Which would take a while) I would also have to do all the persons so you can spawn them in the vehicles. None of the Kent Mod vehicles will be spawnable until Beta (After the one coming up).


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#1286 gunswat

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Geschrieben 23 Juli 2015 - 07:47

I belive he's doing it so any person can get it from any vehicles.

#1287 UKModMan

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Geschrieben 23 Juli 2015 - 09:06

Don't think that one has been asked actually but yes there will be :)

 

--------------------------------------------------------------------------------------------------------------------------------------------------

 

New video:

https://www.youtube....h?v=Ba4UavCZL0g

 

Pictures of the protest after that popped up:

 

6s1biK.jpg

txO89N.jpg

xbozMc.jpg

 

The vehicles with no lights on, are they not lighted yet or did you not bother with them?

 

Nevermind, I saw that in the second screenshot everything is done. Nice video by the way, how much work needs to be done on the fire station before release?


Dieser Beitrag wurde von UKModMan bearbeitet: 23 Juli 2015 - 09:17


#1288 Pottyscotty

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Geschrieben 23 Juli 2015 - 09:17

The vehicles with no lights on, are they not lighted yet or did you not bother with them?

I presume you mean in the pictures because I think all the units in the video had lights on.

 

The VW Crafter is the only vehicle in those pictures that hasn't been lit yet and all the vehicles had their blues on so it is just a case of I took the screenshot and I could have missed the lighting by a frame etc. That's why I normally take multiple until I get as many lights visible as possible (I only did this with the second picture which as you can see I got a lot of them).


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#1289 patvmru

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Geschrieben 23 Juli 2015 - 10:47

Tasers have currently only been issued to trained beat officers in Kent :)

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Forgot to do this a little while back so here are the closeups of the Police Officers (Yes I am aware of the neck problem on the high-viz jackets but because of the model it is impossible to change it to the correct color without making their hats green - You don't really notice it in-game so it isn't something to worry about).

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Look fine too me


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#1290 BeastyBill88

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Geschrieben 24 Juli 2015 - 01:05

I could have missed the lighting by a frame etc. That's why I normally take multiple until I get as many lights visible as possible.


Lol I thought I was the only that does that 😛 it's sometimes pretty hard to get most of the vehicles lights on in the frame... Usually end up with about 20 screenshots before I get it right lol. What I do now is I record it and then I can play it back in VLC player and go through the scene frame by frame so much easier.

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#1291 TWMCPE

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Geschrieben 24 Juli 2015 - 07:48

Everything looks amazing from shots and video, the officers are fine! :)
Sounds interesting to see the weapons available in future releases.
Found the improvised 'ambulance station' quite funny! :) I assume this is a WIP??

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#1292 UKModMan

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Geschrieben 24 Juli 2015 - 09:30

I presume you mean in the pictures because I think all the units in the video had lights on.

 

The VW Crafter is the only vehicle in those pictures that hasn't been lit yet and all the vehicles had their blues on so it is just a case of I took the screenshot and I could have missed the lighting by a frame etc. That's why I normally take multiple until I get as many lights visible as possible (I only did this with the second picture which as you can see I got a lot of them).

Alright  :laugh:



#1293 gunswat

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Geschrieben 24 Juli 2015 - 10:05

Love the light's in front of the station to redirect the traffic. Shame the trucks would just take weirder routes if you just stopped the cars.

#1294 TWMCPE

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Geschrieben 24 Juli 2015 - 11:26

Love the light's in front of the station to redirect the traffic. Shame the trucks would just take weirder routes if you just stopped the cars.

Completely agreed!

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#1295 Pottyscotty

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Geschrieben 24 Juli 2015 - 11:29

Sounds interesting to see the weapons available in future releases.
Found the improvised 'ambulance station' quite funny! :) I assume this is a WIP??

Hopefully a G36 will be instead of the MP5 too!

 

Yes definitely lol, they have nowhere to go so I plonked them in a car park, same as RPU are in a field :D

 

If I am not able to create my own map/use a map I am looking at the area the Ambulances are at will be the parking for the RNLI Station (Which would be at the beach Kiosk in front of it).


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#1296 TWMCPE

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Geschrieben 24 Juli 2015 - 03:34

I'm not sure what a g36 is but I guess its English. :)
That's what I thought lol! ;)
Sure!

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#1297 UKModMan

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Geschrieben 24 Juli 2015 - 03:46

I'm not sure what a g36 is but I guess its English. :)
That's what I thought lol! ;)
Sure!


A G36 is a German assault rifle that is used by our ARV officers here in the UK.

#1298 patvmru

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Geschrieben 24 Juli 2015 - 04:24

Just finally got to watch video no wifi while away or decent enough wifi anyways but great video really showcases the units Ty pottyscotty loved it just hope it gets released on one of my days off so I can download and play not when away working really can't wait my imagination about the mod is running wild now really seeing the potential of this mod to be able to unarguably the best ever em4 mod


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#1299 TWMCPE

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Geschrieben 24 Juli 2015 - 07:09

Cheers for info modman!

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#1300 Xynox

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Geschrieben 24 Juli 2015 - 07:54

The 5.56x45mm SS109 NATO chamered G36C assault rifle is a fully and semi automatic weapon in use by ARV officers in the UK replacing the 9mm MP5 sub-machinegun. It is used along with smoke and flash grenades, a baton launcher, Glock 17 semi-automatic 9mm pistol and the X26 TASER in the ARV.