Amazing work! I agree with the CID bit, maybe just leave them in there as a playable unit and just drag them out for a crime scene, then bring them back to "work" the case? Seriously worthy of a medal, well done.
Kent (UK) Mod (Dev Release)
#1241
Posted 20 July 2015 - 11:32 PM
#1242
Posted 21 July 2015 - 01:14 AM
Cranes and tow trucks will be private company's (With exception to the AA van being able to tow vehicles). You will also have something like a Gas company for roleplay at gas explosions.
Not really tech but coastguard units are normally put in this section so those include a smaller RNLI lifeboat, a larger RNLI lifeboat (Already done), Royal Navy SAR (Search and rescue) Seaking Helicopter and a HM Coastguard Unit.
(All fire units so far, a lot more will be added)
Will these be added before the upcoming release or after in later versions?
#1243
Posted 21 July 2015 - 06:19 AM
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#1244
Posted 21 July 2015 - 02:51 PM
Kent police VW Pov
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#1245
Posted 21 July 2015 - 04:10 PM
love the van
#1246
Posted 21 July 2015 - 04:14 PM
Will these be added before the upcoming release or after in later versions?
On the ford transit command unit and the Ambulance command unit will you be able to lower and raise the satellite dish
#1247
Posted 21 July 2015 - 05:26 PM
Wish we had proper riots....
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#1248
Posted 21 July 2015 - 07:18 PM
The van looks awesome!
Wish we had proper riots....
Ooooh I tell you back in the day when I used to play MP with my friends we played on the LA map and because of the spawning civilians bug we ended up with so many people the game stopped loading the person animations lol. I think by the time we finished cleaning up the scene we had 100+ arrested & 300+ injured or dead. It took us 5 hours to get it under control and by then my game was lagging so much... Was goddamn fun that's for sure. Unfortunately this was well before I started recording gameplay for YouTube otherwise I would have recorded it
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#1249
Posted 21 July 2015 - 07:48 PM
Will these be added before the upcoming release or after in later versions?
Unit wise I am pretty much done for first release so they will be done for Beta.
On the ford transit command unit and the Ambulance command unit will you be able to lower and raise the satellite dish
Something I may consider in a later release.
The van looks awesome!
Wish we had proper riots....
Wasn't sure if you meant you wish we had proper riots in Kent or in-game
Ooooh I tell you back in the day when I used to play MP with my friends we played on the LA map and because of the spawning civilians bug we ended up with so many people the game stopped loading the person animations lol. I think by the time we finished cleaning up the scene we had 100+ arrested & 300+ injured or dead. It took us 5 hours to get it under control and by then my game was lagging so much... Was goddamn fun that's for sure. Unfortunately this was well before I started recording gameplay for YouTube otherwise I would have recorded it
Aww I would have loved to see that, biggest riot I have had was only about 50 dead/injured.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I can't believe I forgot this but 3 days ago marked one whole year since the start of this topic! I don't finish a lot of things I start which was why originally I was hesitating putting this mod up on the site and if you told me back then I would still be making good progress a year later I wouldn't have believed it at all. However what kept this project going was everyone's support on here, I didn't want to stop it to let people down and there is no way I would even consider it today.
This topic currently has 69,023 views and 1,247 posts and I would have never thought it would reach anything near to those numbers. You have all provided the much needed constructive criticism, questions and suggestions that I hope makes you all feel like part of this project.
When is Alpha release?
I am now on the FINAL section before release, I will be making slight fixes and prepping everything to go but there is no telling how long this will take (However I stick to my word that it will be out this month or very early next). I want to make it clear that after release I am not stopping or taking a 5 year break - I will be continuing with the mod to get to Beta then full release while updating you as often as I can (Like I do now).
What's going to be added after Alpha?
The rest of the units (People, Vehicles) - Yes there are a LOT more left - A new map (Either created from scratch by me if I can work it all out or an edited version of a current map [Original Freeplay or one available for download]) and of course all the Scripts and various environment models to go with it,
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1250
Posted 21 July 2015 - 07:48 PM
I was playing London mod 1.2.5 and got a fire in the industrial area, thinking nothing, I just sent regular firefighters there. Unfortunately by the time they started to sort the fires out, a building with chemicals set on fire. The chemicals got released and 12 firefighters as well as 4 civillians became injured. I sent in HAZMAT paramedics and HAZMAT firefighters to the scene to clear everything. Fighting the fire took about half an hour because of how much time was spent on decontamination and sorting out all the infected people ( A few civillians had walked off by the time HAZMAT units arrived ) took about 5 minutes.
Not that much compared to yours but it escalated so fast from a regular callout to a state of emergency so fast because of my mistakes Now when I get a fire in the industrial parts of the map I always send hazmat firefighters and the IRU just incase.
#1251
Posted 21 July 2015 - 08:31 PM
Unit wise I am pretty much done for first release so they will be done for Beta.
Something I may consider in a later release.
Wasn't sure if you meant you wish we had proper riots in Kent or in-game
Aww I would have loved to see that, biggest riot I have had was only about 50 dead/injured.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I can't believe I forgot this but 3 days ago marked one whole year since the start of this topic! I don't finish a lot of things I start which was why originally I was hesitating putting this mod up on the site and if you told me back then I would still be making good progress a year later I wouldn't have believed it at all. However what kept this project going was everyone's support on here, I didn't want to stop it to let people down and there is no way I would even consider it today.
This topic currently has 69,023 views and 1,247 posts and I would have never thought it would reach anything near to those numbers. You have all provided the much needed constructive criticism, questions and suggestions that I hope makes you all feel like part of this project.
When is Alpha release?
I am now on the FINAL section before release, I will be making slight fixes and prepping everything to go but there is no telling how long this will take (However I stick to my word that it will be out this month or very early next). I want to make it clear that after release I am not stopping or taking a 5 year break - I will be continuing with the mod to get to Beta then full release while updating you as often as I can (Like I do now).
What's going to be added after Alpha?
The rest of the units (People, Vehicles) - Yes there are a LOT more left - A new map (Either created from scratch by me if I can work it all out or an edited version of a current map [Original Freeplay or one available for download]) and of course all the Scripts and various environment models to go with it,
yay cant wait
#1252
Posted 21 July 2015 - 08:36 PM
Not in real life. :/
A moving dish would make sense.
Amazing and inspirational speech there Mr Scotty! You deserve all the support you've had and more for all of your devotion! And congrats on getting this far! __
Would be really awesome if you kept up this work!
I remember killing firefighters in the freight yard due to contamination when I first played this game. Lol
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#1253
Posted 21 July 2015 - 08:38 PM
Exactly what I used to do and do now. I started off playing just London Mod 1.2.5 then I expanded to Welfordshire. Shortly after I got Helping Peter and Copenhagen Mod. This morning I downloaded NYC, Manchester (NH) and LA Mod about 1 hr ago. This mod looks so good, I will be defo getting it and I have been here since page oneI was playing London mod 1.2.5 and got a fire in the industrial area, thinking nothing, I just sent regular firefighters there. Unfortunately by the time they started to sort the fires out, a building with chemicals set on fire. The chemicals got released and 12 firefighters as well as 4 civillians became injured. I sent in HAZMAT paramedics and HAZMAT firefighters to the scene to clear everything. Fighting the fire took about half an hour because of how much time was spent on decontamination and sorting out all the infected people ( A few civillians had walked off by the time HAZMAT units arrived ) took about 5 minutes.
Not that much compared to yours but it escalated so fast from a regular callout to a state of emergency so fast because of my mistakes Now when I get a fire in the industrial parts of the map I always send hazmat firefighters and the IRU just incase.
Will there be an option to put the riot shield up/down on the vans?
#1254
Posted 21 July 2015 - 08:53 PM
Amazing and inspirational speech there Mr Scotty! You deserve all the support you've had and more for all of your devotion! And congrats on getting this far! __
I remember killing firefighters in the freight yard due to contamination when I first played this game. Lol
Thanks very much, I hate speeches to be honest, always sound so cheesy
Well that's one way of doing it I guess lol.
Will there be an option to put the riot shield up/down on the vans?
Possibly, it would be a case of if I can get it working rather then having the time
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1255
Posted 21 July 2015 - 09:05 PM
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#1256
Posted 21 July 2015 - 10:03 PM
Ok thank you, I thought that was referring to something else when I saw it. I didn't really pay attention, sorry and thanks for replying as alwaysThanks very much, I hate speeches to be honest, always sound so cheesy
Well that's one way of doing it I guess lol.
I
I
V
#1257
Posted 21 July 2015 - 11:44 PM
#1258
Posted 21 July 2015 - 11:51 PM
Unit wise I am pretty much done for first release so they will be done for Beta.
Something I may consider in a later release.
Wasn't sure if you meant you wish we had proper riots in Kent or in-game
Aww I would have loved to see that, biggest riot I have had was only about 50 dead/injured.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I can't believe I forgot this but 3 days ago marked one whole year since the start of this topic! I don't finish a lot of things I start which was why originally I was hesitating putting this mod up on the site and if you told me back then I would still be making good progress a year later I wouldn't have believed it at all. However what kept this project going was everyone's support on here, I didn't want to stop it to let people down and there is no way I would even consider it today.
This topic currently has 69,023 views and 1,247 posts and I would have never thought it would reach anything near to those numbers. You have all provided the much needed constructive criticism, questions and suggestions that I hope makes you all feel like part of this project.
When is Alpha release?
I am now on the FINAL section before release, I will be making slight fixes and prepping everything to go but there is no telling how long this will take (However I stick to my word that it will be out this month or very early next). I want to make it clear that after release I am not stopping or taking a 5 year break - I will be continuing with the mod to get to Beta then full release while updating you as often as I can (Like I do now).
What's going to be added after Alpha?
The rest of the units (People, Vehicles) - Yes there are a LOT more left - A new map (Either created from scratch by me if I can work it all out or an edited version of a current map [Original Freeplay or one available for download]) and of course all the Scripts and various environment models to go with it,
Woah hold the presses did i just read this right release initially some time this month or next? That's much sooner than I thought man I love you (in the strictly plutonic sense lol) if there's any else I can do to help besides the big testing we already agreed then let me know you've done an amazing job
Sent from my iPhone using Tapatalk
Currently Supporting Kent Mod, London Mod and London Project along with the already released Welfordshire Mod
#1259
Posted 22 July 2015 - 12:33 AM
Ok thank you, I thought that was referring to something else when I saw it. I didn't really pay attention, sorry and thanks for replying as always
Haha no problem
Did you ever get those foot patrols working?
I haven't yet looked into it, I shall have a crack at it after the summer probably.
Woah hold the presses did i just read this right release initially some time this month or next? That's much sooner than I thought man I love you (in the strictly plutonic sense lol) if there's any else I can do to help besides the big testing we already agreed then let me know you've done an amazing job
Sent from my iPhone using Tapatalk
Thanks very much, it's actually a bit later then I planned, it was meant to be about 2 weeks ago but I was behind by a lot
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#1260
Posted 22 July 2015 - 12:48 AM
Sent from my iPhone using Tapatalk
Currently Supporting Kent Mod, London Mod and London Project along with the already released Welfordshire Mod