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Kent (UK) Mod (Dev Release)


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#2081 999madtom

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Gepost 10 september 2015 - 05:53

I like the new map mostly, good work to whoever made it. I will edit it privately though on Saturday to change it to my liking.


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#2082 Pottyscotty

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Gepost 10 september 2015 - 06:00

So with the secret service agents they are permentaly stuck with the bag

Not if you do what I said to do.

 

I like the new map mostly, good work to whoever made it. I will edit it privately though on Saturday to change it to my liking.

It's the normal Kent Mod map with some great edits by TACRfan while I work on the proper one.


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#2083 TACRfan

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Gepost 10 september 2015 - 07:27

Not if you do what I said to do.


You can't get another piece of equipment as the secret service agents don't have the option, I might change that though later today

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2084 randomperson139

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Gepost 10 september 2015 - 07:37

You can draw the gun while the secret service agents are still healing. This removes the medic bag.


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#2085 Pottyscotty

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Gepost 10 september 2015 - 07:55

You can't get another piece of equipment as the secret service agents don't have the option, I might change that though later today

Oh I thought they had that command :D

 

You can draw the gun while the secret service agents are still healing. This removes the medic bag.

I think redirect may work as well (Maybe it's just anything that puts something in their hands).


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#2086 TACRfan

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Gepost 10 september 2015 - 08:04

You can draw the gun while the secret service agents are still healing. This removes the medic bag.


Oh I did not know this, thanks

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2087 Ryan Wainwright

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Gepost 10 september 2015 - 10:14

already done it (:


all it is is a case of just adding the command in the editor


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#2088 TACRfan

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Gepost 10 september 2015 - 10:37

already done it (:

all it is is a case of just adding the command in the editor


Yea it's an easy fix, I am going to upload a patched version but I have not had time today

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2089 Ryan Wainwright

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Gepost 11 september 2015 - 10:01

well I can upload it for you if needed as im not at school today


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#2090 Will Sturgess1999

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Gepost 11 september 2015 - 10:33

Sorry to keep saying about issues but the top left Skoda opposite the SOCO Transit Connect, it won't move from the parking lot


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#2091 TACRfan

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Gepost 11 september 2015 - 12:01

well I can upload it for you if needed as im not at school today


It's ok I will upload a new one today with more bug fixes

 

 

---------------------------------------------------------------------------------------

 

Update to map. once again replace your freeplay.e4p file with this one.

 

  • Fixes police car getting stuck issue (Moved car next door to petrol station forecourt)
  • Added a command to allow secret service personnel at the music festival to get equipment (Should fix issue of them not being able to drop the medic bag)
  • Added a police Ford Ranger to the festival and two extra officers
  • Added a few more objects to the festival
  • Added a construction area in the lower right corner of the map (Where the ambulances originaly spawned)
  • Added Bomb threats and Gas explosions to the festival
  • Added a gas explosion event to the construction zone

I will make updates and changes in the future so please keep posting bugs so i can fix :)

 

I hope you enjoy

 

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Deze post is bewerkt door TACRfan: 11 september 2015 - 05:20

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2092 TWMCPE

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Gepost 11 september 2015 - 07:09

Wow! Sounds awesome!
Events at the festival sound like they might be quite tricky! 100 odd people who are contaminated and hardly any room to move :0 Could be interesting...
Thanks for another update though!!

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#2093 TACRfan

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Gepost 11 september 2015 - 07:28

Thanks, another thing I forgot to add is that I added a place for emergency vehicles coming to the festival (ambulances)a open gate where they can park off the road next to the police, fire, ambo first responders

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2094 Will Sturgess1999

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Gepost 11 september 2015 - 07:29

Thanks, another thing I forgot to add is that I added a place for emergency vehicles coming to the festival (ambulances)a open gate where they can park off the road next to the police, fire, ambo first responders


Is the gate operational like you can open and close it?


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#2095 TACRfan

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Gepost 11 september 2015 - 07:44

Is the gate operational like you can open and close it?


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No Its always open so you can easily get emergency vehicles in and out, another reason the fences i am using are not animated so they would just fly open and i dont know how to do that :D but may look in to it in the future :) But the opening goes into an internally fenced area with no civilians so if there is a major incident you could set up triage here


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2096 Will Sturgess1999

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Gepost 11 september 2015 - 07:45

No Its always open so you can easily get emergency vehicles in and out, another reason the fences i am using are not animated so they would just fly open and i dont know how to do that :D but may look in to it in the future :)

Sweet! Thanks for all the hard work! Both you and everyone on the mod team! It's going to be one of the best British Mods out there!! Is that a new CCTV Camera and cones I spot?


Edit: I've found away to not kill rabid dogs on the Rabies Animal call. Peber spray the dog so then the officer arrests it and take it to the PS like you normally would and then it clears the missin!


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#2097 Kieran Townsley

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Gepost 11 september 2015 - 08:52

its a real pain with riots since only some cars can take people back to the station and all inckuding vans only carry one person


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#2098 Will Sturgess1999

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Gepost 11 september 2015 - 08:53

One last thing..... You can't get the bomb squad robot to deactivate


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#2099 TWMCPE

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Gepost 11 september 2015 - 09:00

That sounds great TACRfan! :) cheers

Nice idea on the dog! Sounds good

Haven't used the latest version yet, but the bomb robot worked on one before. Sure you are using it right?

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#2100 Will Sturgess1999

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Gepost 11 september 2015 - 09:02

That sounds great TACRfan! :) cheers

Nice idea on the dog! Sounds good

Haven't used the latest version yet, but the bomb robot worked on one before. Sure you are using it right?


Think so.... Get it out, click use, click the bomb, click get equipment, deactivate bomb robot and then you can't deactivate


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