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River Falls Mod (Fictional)


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#361 randomperson139

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Posted 27 November 2014 - 01:22 AM

any idea on release date

I would suggest you take a look at the forum rules. This is very much something you don't ask on the forum.

 

You've recieved the standard punishment.

 

 

yea when it's complete:)
Welcome to the site and best not to ask for release dates on the site;)


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Can you please learn to use the report button. It's not your job to play moderator.

 


i'm ok with it since i was going to release it today

Doesn't matter, asking in the first place is still against the rules.


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#362 lapdlafd

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Posted 27 November 2014 - 02:06 AM

well, very good mod! I found some problems: some ambulances don't have flash lights on buttom and Hazmat truck stucks when I called it out, and there are few hydroden in the airport area, others work fine, Awesome job!



#363 THVFD

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Posted 27 November 2014 - 02:16 AM

well, very good mod! I found some problems: some ambulances don't have flash lights on buttom and Hazmat truck stucks when I called it out, and there are few hydroden in the airport area, others work fine, Awesome job!

What do you mean flashing lights at the bottom and the hazmat works fine ive played the mod all day with squad 55 members and I dont understand the last part do you mean hydrants

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#364 BeastyBill88

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Posted 27 November 2014 - 02:33 AM

What do you mean flashing lights at the bottom and the hazmat works fine ive played the mod all day with squad 55 members and I dont understand the last part do you mean hydrants

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He means there is no command button to turn on the lights I think. I can also confirm that the hazmat truck gets stuck in the station, with both the doors open or closed. But It is only V0.5 so its understandable if there are going to be bugs or things missing.


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#365 THVFD

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Posted 27 November 2014 - 02:36 AM

He means there is no command button to turn on the lights I think. I can also confirm that the hazmat truck gets stuck in the station, with both the doors open or closed. But It is only V0.5 so its understandable if there are going to be bugs or things missing.

ah i'll take a look at the ambulances  and as for the hazmat it works just fine i'm alt tabed out of a multiplayer game right now the hazmat dont get stuck at all it parks fine and dont get stuck


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#366 BeastyBill88

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Posted 27 November 2014 - 02:39 AM

ah i'll take a look at the ambulances  and as for the hazmat it works just fine i'm alt tabed out of a multiplayer game right now the hazmat dont get stuck at all it parks fine and dont get stuck

Hmmm, that's strange, it gets stuck for me unless its parked in the wrong bay. I'll have another go and see if it happens again, it could have just been bugged the 1st time I played.


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#367 THVFD

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Posted 27 November 2014 - 02:41 AM

Hmmm, that's strange, it gets stuck for me unless its parked in the wrong bay. I'll have another go and see if it happens again, it could have just been bugged the 1st time I played.

It parks in the middle bay looking left from right station 2 staffs
Engine 2, hazmat 1, brush 2

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#368 BeastyBill88

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Posted 27 November 2014 - 02:48 AM

It parks in the middle bay looking left from right station 2 staffs
Engine 2, hazmat 1, brush 2

sent from my samsung galexy s4 mini

Well it was in the right bay then, I dunno. I'll try it again and let you know, other than a few small things its a great looking mod.


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#369 willowfork fire capt

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Posted 27 November 2014 - 02:51 AM

it parks just fine for me



#370 THVFD

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Posted 27 November 2014 - 02:51 AM

Well it was in the right bay then, I dunno. I'll try it again and let you know, other than a few small things its a great looking mod.

Thanks

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#371 WildcatsMike

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Posted 27 November 2014 - 06:40 PM

Engine 2 gets stuck on the station door sometimes for me.

 

Also, the Hazmat gets both Engine 2 and itself stuck in the station for me. It freaks out when I try to call it out.

 

Fantastic mod otherwise. Scaled units look GREAT.


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#372 THVFD

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Posted 27 November 2014 - 07:27 PM

Engine 2 gets stuck on the station door sometimes for me.

Also, the Hazmat gets both Engine 2 and itself stuck in the station for me. It freaks out when I try to call it out.

Fantastic mod otherwise. Scaled units look GREAT.

Ive noticed that and I will fix that in V1

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#373 RangerConlin

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Posted 27 November 2014 - 07:56 PM

ah i'll take a look at the ambulances  and as for the hazmat it works just fine i'm alt tabed out of a multiplayer game right now the hazmat dont get stuck at all it parks fine and dont get stuck

Ambulance 4 doesnt have the button to turn lights on and off.  That looks to be the only one though.

 

Another thing I found is that after rapid deploying, I couldn't remove the supply line from engine 4.


 


#374 THVFD

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Posted 27 November 2014 - 07:57 PM

Ambulance 4 doesnt have the button to turn lights on and off. That looks to be the only one though.

Another thing I found is that after rapid deploying, I couldn't remove the supply line from engine 4.

Ambulance 4 is known and to disconnect try using disconnecting with all the firefighters if that dont work just use the rapid deploy command again

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#375 RangerConlin

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Posted 28 November 2014 - 12:14 AM

Ambulance 4 is known and to disconnect try using disconnecting with all the firefighters if that dont work just use the rapid deploy command again

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I tried to use rapid deploy again, but the it was greyed out.


 


#376 rescue_nerd

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Posted 28 November 2014 - 08:08 AM

Nice to see a release! :) I'm gonna try it out soon, thank you.


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#377 More Than

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Posted 28 November 2014 - 02:05 PM

You could just say it's multi player only..

 

i took long time to download and it's just mp!



#378 THVFD

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Posted 28 November 2014 - 06:41 PM

You could just say it's multi player only..

i took long time to download and it's just mp!

Yes it was originallyade for mp use I hardly ever play sp but the sp is in devolopment

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#379 itchboy

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Posted 29 November 2014 - 12:29 AM

I technically am on the team so I guess I can show some WIP screens.
4GI7ipG.png
Firefighters now have reflective stripes. No more brightly glossed fire fighters.

rdzCzAH.png
eT2GGjp.png
Fire stations and police stations now ingame. Vehicles spawn at start. Please ignore the badly cropped pic.
Very many parking issues so far. Most if not all FD vehicles cannot park properly.
 



#380 THVFD

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Posted 29 November 2014 - 12:32 AM

I technically am on the team so I guess I can show some WIP screens.

Firefighters now have reflective stripes. No more brightly glossed fire fighters.


Fire stations and police stations now ingame. Vehicles spawn at start. Please ignore the badly cropped pic.
Very many parking issues so far. Most if not all FD vehicles cannot park properly.

Yep have at it itchboy those screens look amazing to

sent from my samsung galexy s4 mini


Riverfalls2_zps22a28fd9.png