Zum Inhalt wechseln


Foto

Itchboy's Model Works


  • Please log in to reply
974 replies to this topic

#221 Marshall8946

Marshall8946

    Battalion Chief

  • Members
  • 663 Beiträge:
  • Gender:Male
  • Location:United States, Ohio
  • Interests:911FR: Advanced lighting and skinning, small script work. Check out my about me on my page to know more. Anyone who needs help on anything is more than welcome to PM me!

Geschrieben 09 Juni 2014 - 08:38

Looks good! Just a small suggestion, what about looking into smaller vehicles? Like ATVs, UTVs, 4wheelers, go karts, dune buggys, dirt bikes, etc. Or older vehicles. I personally love older more classic cars and trucks. Just an idea to throw out there..


Posted Image

*Real women love cops, the rest marry firefighters*


#222 Fred03

Fred03

    District Chief

  • Members
  • 1.412 Beiträge:
  • Gender:Not Telling
  • Location:The path less traveled

Geschrieben 09 Juni 2014 - 08:44

64 Mustang, that is all.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#223 EmergencyFan6299

EmergencyFan6299

    Captain

  • Members
  • 240 Beiträge:
  • Gender:Male
  • Location:Los Angeles,California

Geschrieben 10 Juni 2014 - 07:19

New SUV's or Commercial (Vans,Trucks,ETC).



#224 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 10 Juni 2014 - 10:47

New SUV's or Commercial (Vans,Trucks,ETC).

What I'm doing now is actually a bunch of vans...



#225 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 Beiträge:
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Geschrieben 11 Juni 2014 - 12:59

64 Mustang, that is all.

 

Oh yes, some old muscle cars never hurt haha.  Some of those would be nice...


new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#226 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667.284 Beiträge:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Geschrieben 11 Juni 2014 - 01:51

FedEx ground uses Box Type but I believe there bigger. There used for medium to larger delivery to local that do not handle 18 wheelers. Before we expand the building here and add 18 Wheeler unloading we use to get them frequently.

Sent from my HTC One using Tapatalk

Correct, they use the Medium-class model trucks like the International/Freightliner cabs for areas which are not serviceable by the 18 wheeler, commercial/industrial districts mostly... They do not use Light-duty box trucks though, DHL did but that was some years ago since they've went kaput on their attempt at US ground.  UPS does have some of those sprinters in their fleet, but they make up a marginal concentration in the US.


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#227 FDNY Engine 321

FDNY Engine 321

    Senior Captain

  • Members
  • 494 Beiträge:
  • Gender:Male

Geschrieben 11 Juni 2014 - 02:16

 

Very nice, in my opinion you should make the front end of the cab a little more out

 

Suggestion: when you finish the trucks and vans maybe you can consider adding a luxury car pack Bentley, Rolls Royce, Maserati etc


Geposte afbeelding

#228 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 11 Juni 2014 - 05:04

Angehängte Datei  Em4Deluxe 2014-06-11 23-57-23-04.png   889,1K   14 Anzahl der Downloads
Angehängte Datei  Em4Deluxe 2014-06-11 23-58-06-60.png   672,58K   14 Anzahl der Downloads

A little bit of work and the Van Addon will be out.



#229 FDNY Engine 321

FDNY Engine 321

    Senior Captain

  • Members
  • 494 Beiträge:
  • Gender:Male

Geschrieben 11 Juni 2014 - 10:47

See the GMC on the right don't hide it ;)


Geposte afbeelding

#230 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 12 Juni 2014 - 12:00

Bama's model. Still WIP ATM..



#231 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 12 Juni 2014 - 07:47

OUT NAW...
HAoFbIZ.png
Get.

Report any bugs pls.
 



#232 The Loot

The Loot

    Battalion Chief

  • Members
  • 725 Beiträge:
  • Gender:Male

Geschrieben 12 Juni 2014 - 01:02

Awesome work, itchboy! Love the look of the new vehicles (though I'll have to tweak map placements on some as you suggested), and can't wait for some new emergency vehicles. Do you think you could add some new rail cars and engines to your to-do list?



#233 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 12 Juni 2014 - 01:43

Awesome work, itchboy! Love the look of the new vehicles (though I'll have to tweak map placements on some as you suggested), and can't wait for some new emergency vehicles. Do you think you could add some new rail cars and engines to your to-do list?

I dont know how to model trains. I think the one included in the LA Mod is enough. BTW, pretty much every car in the mod can be turned into an emergency vehicle.



#234 TheForceRD

TheForceRD

    Captain

  • Members
  • 175 Beiträge:
  • Gender:Male

Geschrieben 12 Juni 2014 - 06:06

Itchboy, I notice that since I am using your Civil Vehicles in my LA Mod, all the cars get stuck on traffic lights and turning corners... 


                                                                                   Kmpjq5P.gif

                                                                     NYCFire-sig-3.gif


#235 The Loot

The Loot

    Battalion Chief

  • Members
  • 725 Beiträge:
  • Gender:Male

Geschrieben 12 Juni 2014 - 06:09

Yeah, having that issue, too. I'm assuming it's because the vehicles are slightly larger, and are getting caught on the opposing traffic stop VO. That tan van seems to be the usual culprit, too.

 

A fix might entail moving or shrinking the other VO so it doesn't catch the cars, but still works correctly for the other side.



#236 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 12 Juni 2014 - 06:40

Yeah, having that issue, too. I'm assuming it's because the vehicles are slightly larger, and are getting caught on the opposing traffic stop VO. That tan van seems to be the usual culprit, too.

 

A fix might entail moving or shrinking the other VO so it doesn't catch the cars, but still works correctly for the other side.

Could you post a screenshot where they get stuck? Is it in the LA Mod Freeplay map or all maps?
 

 

Itchboy, I notice that since I am using your Civil Vehicles in my LA Mod, all the cars get stuck on traffic lights and turning corners... 

Do ALL CARS do this or some only? Please tell me which ones. So far, the vans and larger pickup trucks are doing this.



#237 The Loot

The Loot

    Battalion Chief

  • Members
  • 725 Beiträge:
  • Gender:Male

Geschrieben 12 Juni 2014 - 07:27

Only one I've noticed so far is the intersection just below the police station. A tan van gets stuck there just about every time, plus a gray pickup though that one seems to go after a bit.



#238 FDNY Engine 321

FDNY Engine 321

    Senior Captain

  • Members
  • 494 Beiträge:
  • Gender:Male

Geschrieben 13 Juni 2014 - 01:23

^ ^ yeah thats the only place where im getting the problems and im also having problems with the Mercury


Geposte afbeelding

#239 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 13 Juni 2014 - 03:47

I'll look into it. Is anyone else having problems? Does this only happen in the LA Mod?



#240 itchboy

itchboy

    Assistant Chief

  • Member
  • 1.788 Beiträge:
  • Gender:Not Telling

Geschrieben 13 Juni 2014 - 04:14

I have found a fix for your problems. Go into physics editor for each vehicle and select "always use physics geom". This makes the collision box narrower, therefore they can go around turns better.

WILL RELEASE A PATCH TOMORROW.