Looks good! Just a small suggestion, what about looking into smaller vehicles? Like ATVs, UTVs, 4wheelers, go karts, dune buggys, dirt bikes, etc. Or older vehicles. I personally love older more classic cars and trucks. Just an idea to throw out there..
Itchboy's Model Works
#221
Posted 09 June 2014 - 08:38 PM
*Real women love cops, the rest marry firefighters*
#222
Posted 09 June 2014 - 08:44 PM
64 Mustang, that is all.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
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#223
Posted 10 June 2014 - 07:19 AM
New SUV's or Commercial (Vans,Trucks,ETC).
#224
Posted 10 June 2014 - 10:47 AM
New SUV's or Commercial (Vans,Trucks,ETC).
What I'm doing now is actually a bunch of vans...
#225
Posted 11 June 2014 - 12:59 AM
64 Mustang, that is all.
Oh yes, some old muscle cars never hurt haha. Some of those would be nice...
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#226
Posted 11 June 2014 - 01:51 AM
FedEx ground uses Box Type but I believe there bigger. There used for medium to larger delivery to local that do not handle 18 wheelers. Before we expand the building here and add 18 Wheeler unloading we use to get them frequently.
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Correct, they use the Medium-class model trucks like the International/Freightliner cabs for areas which are not serviceable by the 18 wheeler, commercial/industrial districts mostly... They do not use Light-duty box trucks though, DHL did but that was some years ago since they've went kaput on their attempt at US ground. UPS does have some of those sprinters in their fleet, but they make up a marginal concentration in the US.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#227
Posted 11 June 2014 - 02:16 AM
Very nice, in my opinion you should make the front end of the cab a little more out
Suggestion: when you finish the trucks and vans maybe you can consider adding a luxury car pack Bentley, Rolls Royce, Maserati etc
#228
Posted 11 June 2014 - 05:04 PM
Em4Deluxe 2014-06-11 23-57-23-04.png 889.1KB
14 downloads
Em4Deluxe 2014-06-11 23-58-06-60.png 672.58KB
14 downloads
A little bit of work and the Van Addon will be out.
#229
Posted 11 June 2014 - 10:47 PM
See the GMC on the right don't hide it
#230
Posted 12 June 2014 - 12:00 AM
Bama's model. Still WIP ATM..
#232
Posted 12 June 2014 - 01:02 PM
Awesome work, itchboy! Love the look of the new vehicles (though I'll have to tweak map placements on some as you suggested), and can't wait for some new emergency vehicles. Do you think you could add some new rail cars and engines to your to-do list?
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#233
Posted 12 June 2014 - 01:43 PM
Awesome work, itchboy! Love the look of the new vehicles (though I'll have to tweak map placements on some as you suggested), and can't wait for some new emergency vehicles. Do you think you could add some new rail cars and engines to your to-do list?
I dont know how to model trains. I think the one included in the LA Mod is enough. BTW, pretty much every car in the mod can be turned into an emergency vehicle.
#234
Posted 12 June 2014 - 06:06 PM
Itchboy, I notice that since I am using your Civil Vehicles in my LA Mod, all the cars get stuck on traffic lights and turning corners...
#235
Posted 12 June 2014 - 06:09 PM
Yeah, having that issue, too. I'm assuming it's because the vehicles are slightly larger, and are getting caught on the opposing traffic stop VO. That tan van seems to be the usual culprit, too.
A fix might entail moving or shrinking the other VO so it doesn't catch the cars, but still works correctly for the other side.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#236
Posted 12 June 2014 - 06:40 PM
Yeah, having that issue, too. I'm assuming it's because the vehicles are slightly larger, and are getting caught on the opposing traffic stop VO. That tan van seems to be the usual culprit, too.
A fix might entail moving or shrinking the other VO so it doesn't catch the cars, but still works correctly for the other side.
Could you post a screenshot where they get stuck? Is it in the LA Mod Freeplay map or all maps?
Itchboy, I notice that since I am using your Civil Vehicles in my LA Mod, all the cars get stuck on traffic lights and turning corners...
Do ALL CARS do this or some only? Please tell me which ones. So far, the vans and larger pickup trucks are doing this.
#237
Posted 12 June 2014 - 07:27 PM
Only one I've noticed so far is the intersection just below the police station. A tan van gets stuck there just about every time, plus a gray pickup though that one seems to go after a bit.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#238
Posted 13 June 2014 - 01:23 AM
^ ^ yeah thats the only place where im getting the problems and im also having problems with the Mercury
#239
Posted 13 June 2014 - 03:47 AM
I'll look into it. Is anyone else having problems? Does this only happen in the LA Mod?
#240
Posted 13 June 2014 - 04:14 AM
I have found a fix for your problems. Go into physics editor for each vehicle and select "always use physics geom". This makes the collision box narrower, therefore they can go around turns better.
WILL RELEASE A PATCH TOMORROW.