Libery City has engine 69
Liberty City Police Modification [Slow WIP]
#42
Posted 10 March 2015 - 08:33 PM
So even though no posts have been made in a while, work has slowly been going on and will continue. You could be looking at a beta by the end of the month. On another note, the city just broke ground on a third fire station, Station 52. I was planning on having a pumper tanker, rescue pumper, and utility at this three bay station. However, I'm open to suggestions for another apparatus because I can easily have the utility in the back parking lot instead of a bay. Stay tuned!
Em4 2015-03-01 12-38-05-86.png 1.3MB 18 downloads
LCFR companies 44 and 65 on scene of a working fire in a commercial structure.
Em4 2015-03-07 23-53-17-65.png 1.53MB 17 downloads
Squad 144, Rescue 44, and Medic 91 on scene of a fall in the State Park (Name TBD).
Em4 2015-03-08 17-54-27-80.png 799.07KB 17 downloads
Station 44 units in quarters.
Em4 2015-03-08 18-01-20-29.png 1.59MB 17 downloads
MVA involving a semi. Rescue 44, Ladder 44, Medic 91-1, Squads 144 and 244 operating on scene.
Em4 2015-03-08 21-16-51-27.png 1.64MB 17 downloads
Major MVA involving passenger train. Ladder 44, Rescue 44, Ladder 65, Engine 65, Medic 91-1, Medic 91-2, Squad 165, and Regional MCU (Out of picture) operating on scene.
#43
Posted 11 March 2015 - 02:06 AM
Wow, cop cars look nice.
#44
Posted 11 March 2015 - 08:42 AM
Awesome!
Peace is constructed, not fought for.
~Brent Davis
#45
Posted 13 April 2015 - 01:18 PM
So, after many hours of work, I finally finished making all the map edits necessary to implement BMA's event script from the Copenhagen mod. It will allow me to add new callouts in a much easier way than the default engine. So, what do you guys want to see?
Also, would you guys like alpha/beta releases or would you like to wait until the finished product?
#46
Posted 13 April 2015 - 01:52 PM
So, after many hours of work, I finally finished making all the map edits necessary to implement BMA's event script from the Copenhagen mod. It will allow me to add new callouts in a much easier way than the default engine. So, what do you guys want to see?
Also, would you guys like alpha/beta releases or would you like to wait until the finished product?
Awesome.
Great that you got the callout script working. Hopefully you can get them to complete themselves and give the player points upon completion. You're one of only 2 released mods (the other being CPH mod itself) that has this. We have something similar in store for everyone but its far from complete as of now.
I'd personally give alpha/beta stuff to only specific trusted people. This should weed out the bugs while keeping a low profile. I'd much prefer as a modder that you keep this under wraps and not bow to public pressure to release ASAP despite any bugs. It would be better for the community IMO if you'd finish this completely and then release it for everyone. This would also keep the quality level of the site's mods up.
What I'd like to see? Is the best you can do with your talent, skill and time. Don't be too worried with what people might suggest. You also need to be aware when taking suggestions that there might be some that sound nice, and seem easy in theory but are impossible to do in EM4. Pushing the limit would be nice but there is a point where an 8 year old game can take you and it isn't that far.
- Newfoundking likes this
#47
Posted 23 May 2015 - 05:54 PM
Nice mod can wait for it!
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#48
Posted 24 May 2015 - 10:58 AM
Sounds good!
#49
Posted 27 May 2015 - 01:09 AM
Mod looks nice! Love the LCPD cars to death