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Liberty City Police Modification [Slow WIP]


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#21 randomperson139

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Posted 02 June 2014 - 08:23 PM

So are you having US and European units together in one mod, or are you planning a separate mod for the UK/European units?

 

Nice work on the police units! Good luck with the rest :)


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#22 Aether

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Posted 02 June 2014 - 09:14 PM

EDIT: Only U.S. units will be in this release.



#23 MikeyPI

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Posted 02 June 2014 - 09:19 PM

That's a bit strange to see two totally diff types together.. just mein opinionne


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#24 Fred03

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Posted 02 June 2014 - 09:30 PM

Yeah we fought a war about that!

'Murica!!

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#25 Aether

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Posted 29 June 2014 - 11:02 PM

I said a few weeks ago that I was going to show off some EMS units. Well... I ended up scrapping the black and red paint scheme for EMS, and I will be replacing it with a white and blue design. On a different note, I have been working on implementing scripts and recording new sounds over the past week. You may see some gameplay coming up soon :happy:

 

UPDATE: I am looking for someone to do lighting, PM me for additional info.



#26 Fox4721

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Posted 15 August 2014 - 04:58 PM

Looks great :)



#27 Andrei Ilies

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Posted 15 October 2014 - 03:32 PM

Where i can download this mod? Can u tell me pls?
 


                                                           


#28 BeastyBill88

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Posted 15 October 2014 - 03:34 PM

Where i can download this mod? Can u tell me pls?
 

Its a work in progress and is not complete yet. SO there is no download link.


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#29 Aether

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Posted 15 October 2014 - 08:21 PM

Like Bill said, no download yet. Still in Alpha stage. There may be a Beta release, but currently there are two performance crippling bugs:

 

1. After about 10 minutes of playing in freeplay, game will begin to drastically lag when a vehicle is selected.

 

2. Multiplayer crashes once loading bar finishes.

 

MP instability isn't as big of an issue as freeplay as of now. If you have any info. in regards to those problems you can either PM me or reply.

 

As far as progress, LCFR is only going to run BLS (Basic Life Support) Ambulances. There will be a medic flycar on map which you call to ALS (Advanced Life Support) medical runs. This is to add some diversity to EMS and not just get on scene/treat/transport all with one unit (Although that does happen in real life most times).



#30 BeastyBill88

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Posted 16 October 2014 - 07:27 AM

Like Bill said, no download yet. Still in Alpha stage. There may be a Beta release, but currently there are two performance crippling bugs:

 

1. After about 10 minutes of playing in freeplay, game will begin to drastically lag when a vehicle is selected.

 

2. Multiplayer crashes once loading bar finishes.

 

MP instability isn't as big of an issue as freeplay as of now. If you have any info. in regards to those problems you can either PM me or reply.

 

As far as progress, LCFR is only going to run BLS (Basic Life Support) Ambulances. There will be a medic flycar on map which you call to ALS (Advanced Life Support) medical runs. This is to add some diversity to EMS and not just get on scene/treat/transport all with one unit (Although that does happen in real life most times).

 

For the lag, does it happen when you have alot of vehicles on the map after that time? Or is it always after 10 minutes regardless?

I like that idea of having only BLS ambulances, as I like to use the EMS captain, then use him to call for the appropriate ambulance. Otherwise he doesn't really have a use if you have all ALS ambulances.


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#31 rescue_nerd

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Posted 16 October 2014 - 08:48 AM

Thanks for the update. I looked at the screenshots on the first page, I love the police cars. :happy:


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#32 willa078

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Posted 16 October 2014 - 04:10 PM

As far as progress, LCFR is only going to run BLS (Basic Life Support) Ambulances. There will be a medic flycar on map which you call to ALS (Advanced Life Support) medical runs. This is to add some diversity to EMS and not just get on scene/treat/transport all with one unit (Although that does happen in real life most times).

 

I LOVE THIS IDEA. Gives something different about it. Im assuming we can call an ALS fire engine to assist the BLS ambulance as well though?

 

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#33 Aether

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Posted 02 November 2014 - 03:33 AM

For the lag, does it happen when you have alot of vehicles on the map after that time? Or is it always after 10 minutes regardless?

I like that idea of having only BLS ambulances, as I like to use the EMS captain, then use him to call for the appropriate ambulance. Otherwise he doesn't really have a use if you have all ALS ambulances.

After testing out different mods and looking at the FPS I got, it turns out that most mods have an FPS drop when selecting a unit, it is just more noticeable in the LC-Police mod for me. However, when I was playing the Montana Mod today I also got about the same FPS drop. EX: If I had three units selected simultaneously the FPS went from 95-23. So I am hoping that if you can run the Montana mod without issues, the LC-Police mod should work just fine.



#34 The Loot

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Posted 02 November 2014 - 03:40 AM

Probably scripts constantly checking some little detail or another when you have them selected.



#35 Fred03

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Posted 02 November 2014 - 03:58 AM

How's this mod going anyway?


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#36 BeastyBill88

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Posted 02 November 2014 - 08:14 AM

After testing out different mods and looking at the FPS I got, it turns out that most mods have an FPS drop when selecting a unit, it is just more noticeable in the LC-Police mod for me. However, when I was playing the Montana Mod today I also got about the same FPS drop. EX: If I had three units selected simultaneously the FPS went from 95-23. So I am hoping that if you can run the Montana mod without issues, the LC-Police mod should work just fine.

Yeah I get that with the Montana mod, I'm not sure if its because of the radiation, models or something, but since I edited the lights the FPS drop isn't so bad.


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#37 Aether

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Posted 02 November 2014 - 09:48 PM

Here are some screenshots I took in game. The Squad 252 texture is temporary and from the Brooklyn Mod. The Medic chase car skin will also be changing slightly. The medics are run by the hospital which is the reason why the livery is blue.

 

Attached File  Promo 1.png   847.53KB   26 downloads

Medic 91 and LCFR Squad 165 on scene of a chest pain call at the airport.

Attached File  Promo 3.png   1.12MB   26 downloads

Engine 44 on scene of a fire at the airport.

Attached File  Promo 2.png   1.32MB   26 downloads

Major MVA; Engine 65 (Squad 252 in picture), Medic 91, Squads 144 and 165, and Rescue 44 operating on scene.

Attached File  Em4 2014-11-02 15-38-19-73.png   729.19KB   25 downloads

Station 44 apparattus: Engine 44-1, Engine 44-2, Ladder 44, Rescue 44, Squad 165 (Should be 144)



#38 THVFD

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Posted 02 November 2014 - 09:56 PM

looks good


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#39 rescue_nerd

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Posted 03 November 2014 - 08:50 AM

Good looking trucks!


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#40 Hastings

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Posted 04 November 2014 - 11:54 PM

Looks cool! But reminds me more of San Andreas for some reason)