CHP white Charger - Correct
EMS Command vehicle - Correct
Rescue Truck (US&R) - Correct
SUV Airport Police - Correct
Port Police - Correct
US Customs and Immigration - Wrong
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
#41
Geschrieben 25 März 2014 - 12:55
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#42
Geschrieben 25 März 2014 - 08:23
I think Em4 Freeplay has the same map with no traffic problems but does lacks all the goodies, i was working on old school mod for Boston rescue and used the woods map. i made some changes to the traffic so it would flow better. If you have not got that far yet this might help good luck. PS I would PM but you're not crazy about that.
Whats up!
#43
Geschrieben 26 März 2014 - 04:47
#44
Geschrieben 26 März 2014 - 05:28
I think Em4 Freeplay has the same map with no traffic problems but does lacks all the goodies, i was working on old school mod for Boston rescue and used the woods map. i made some changes to the traffic so it would flow better. If you have not got that far yet this might help good luck. PS I would PM but you're not crazy about that.
https://mega.co.nz/#!uYgDBLCQ!OnbLCWTG14Mlhc2ebtkO-Z8XACh3OmR-xzXFdt5yv9k
No this map is from EM4 with a few changes. No need to PM it to me. This works just fine.I will try to look at it later or tomorrow and see what it looks like, but I think traffic is a non issue at this point. I think I have even come up with a solution for preventing units from getting stuck in the train crossing. My advice though, find the traffic light by the railroad crossing furthest from FS2. Move the traffic light to the other side of the tracks to prevent traffic from stopping on the tracks.If you need a screen shot let me know.
Will you be changing the old la mod engines up. I'm not even sure what brand they were supposed to be in the first place
As a matter of fact, the majority of engines on the map will be new models. One of the Pierce Arrow engines currently in the mod will indeed be hanging around in FS2. So there will be a few new models. If I told everyone whats stationed on the map, you might say it was over kill but given the frequency of events and the scale, some small and some large but manageable with a little care, However, being only one USAR on the map adds an element of realism(a big focus in this project compared to my last) because just like in real life, sometimes the USAR has to come from quite a distance away. If memory serves me right, there were cutback a few years ago and a few USARs got put out of service and/or moved around I believe.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#45
Geschrieben 26 März 2014 - 05:56
Signature Removed due to size
#46
Geschrieben 26 März 2014 - 06:30
#47
Geschrieben 26 März 2014 - 09:55
Will you be adding a station at the airport?
Undecided, there are going to be quite a few units on the map as is.
Ok sweet thinks, to this day I still can't figure out what the la mod engines are supposed to resemble
LAFD Engine 1 (ALS - Technically they are Paramedic Assessment Engines now, one medic vs 2)
2003 Pierce Arrow XT
http://mikesphotos.u...LAFD Engine 88/
LAFD Engine 2 (BLS)
1999 Pierce Dash
http://mikesphotos.u...AFD Engine 288/
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#48
Geschrieben 29 März 2014 - 07:50
Lighting wise, still heavy on the lights! I believe most of the light patterns are the same as the last project.
Also there were some problems with the LAAP Tahoe model so I have decided to make it a slicktop SUV instead. The FBI SUV had some bad ass lights on it and since I don't see much need for FBI in freeplay I copied over the lighting from that to this unit. Down the road this might get replaced(at least spawn wise) with a little something different with one of the oddest looking light bars I have ever seen but part is wishful thinking for now.
I think once the stations are fully set up properly, you might find it changes your strategy in game.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#49
Geschrieben 29 März 2014 - 07:57
Whats up Xplorer4X4 I was Just queries to what light's you might be going with for your Mod. CFD, ELM4 or your own? Both of them do good light work. CFD lights are very impressive but he uses lot of Polys and light count is high 200 /300. It causes some lag to game performance. I also noticed while making my Mod the radiation can cause a lot of lag to. ELM4 lights are nice and are very clean looking and his count is low. i saw the pictures of the new models they look good could you, when you get a chance make a close up picture or small video thanks.
Whats up!
#50
Geschrieben 30 März 2014 - 06:23
Whats up Xplorer4X4 I was Just queries to what light's you might be going with for your Mod. CFD, ELM4 or your own? Both of them do good light work. CFD lights are very impressive but he uses lot of Polys and light count is high 200 /300. It causes some lag to game performance. I also noticed while making my Mod the radiation can cause a lot of lag to. ELM4 lights are nice and are very clean looking and his count is low. i saw the pictures of the new models they look good could you, when you get a chance make a close up picture or small video thanks.
Lights: "Lighting wise, still heavy on the lights! I believe most of the light patterns are the same as the last project." So it is a combination. Mostly CFD and a little bit from Occram's light packs when he was around. Generally speaking I think I mainly used Occram's lights on units with rotators in lightbars.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#51
Geschrieben 31 März 2014 - 06:32
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#52
Geschrieben 31 März 2014 - 07:34
#53
Geschrieben 31 März 2014 - 12:31
Well as a brother and a community member if there is anything I can do or offer up..just hit me up. I'm here for you.
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#54
Geschrieben 02 April 2014 - 02:19
Whats up Explorer I made a LAPD Tahoe, using the FBI model my Mike PI. Here is a video of the lights system I made it is under 100 count no lag.
Whats up!
#55
Geschrieben 02 April 2014 - 05:56
Whats up Explorer I made a LAPD Tahoe, using the FBI model my Mike PI. Here is a video of the lights system I made it is under 100 count no lag.
Nice, they'd be pretty cool in game, I'd suggest a different lightbar though
#56
Geschrieben 02 April 2014 - 06:37
Yes I did see that on the newer models 2014. The older models still have S2 Federal Agent. I did see the new model lightbar Federal Raydain S2 or the (FS Hot foot Integrity ). I think the model Cops made from his Ford Taurus he created the same type of light bar. If you know how to make that into V30 file just the lightbar I can work on the light system.
Angehängte Datei(en)
Whats up!
#57
Geschrieben 03 April 2014 - 05:32
This looks cool, would be cool to see all the modders on the EM Forums come together and pitch in to LA mod V2 for Hoppah for all he has given us lol
#58
Geschrieben 03 April 2014 - 08:36
yes raf I'm sure he will appreciate it aswell:)This looks cool, would be cool to see all the modders on the EM Forums come together and pitch in to LA mod V2 for Hoppah for all he has given us lol
#59
Geschrieben 03 April 2014 - 10:40
If you need any help let me know I might find some time. I'm a programmer not a modeler though. (C#/VB/C++/C etc)
Also does LA County still have BLS engines and ambulances? Our county has every engine and EMS ALS. BLS is for very remote departments with little funding up in Oregon.
#60
Geschrieben 04 April 2014 - 12:21
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!