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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1


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#21 TheForceRD

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Posted 23 March 2014 - 01:16 AM

w00ds traffic is horrible! 


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#22 Xplorer4x4

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Posted 23 March 2014 - 01:28 AM

w00ds traffic is horrible!

 

 

Please do every one a favor and keep ignorant comments to your self. Just because it is w00ds map doesn't mean I haven't altered paths, added paths, altered spawn intervals, etc. Not to mention the original map was missing key things like triggers in some intersections to help detect traffic flow(such as the one lane construction area near the freeway on/off ramps). One example is that there is a path a long the bottom of the map that runs in to the airport and curves around by the police station. When you redirected traffic on this path, it crossed over the path for traffic exiting the airport parking lot. This caused massive traffic jams at this intersection so I altered the trajectory of the paths so there was a bit of clearance between the two so that both sides could make left turns with out interfering with each other. The VOs for some of the traffic lights have been adjusted to account for more traffic coming from certain directions rather then others.


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#23 The Loot

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Posted 23 March 2014 - 01:56 AM

Survey time:

Should hazmat and ALS RA be parked in back of FS2 or move FS2 to allow for each unit to have it's own bay like at FS1?

 

If there is a place on the map that'll work, vehicle bays would be great. I assume that actual station doesn't park outside.



#24 Xplorer4x4

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Posted 23 March 2014 - 02:33 AM

If there is a place on the map that'll work, vehicle bays would be great. I assume that actual station doesn't park outside.

I have seen where an RA was stationed outside under a tent/canopy(like this) and I have seen where the RA might be parked back to back with say an Engine and respond out of the rear of of the station bays. In this case I see both and engine and RA stationed under a tent like that one when looking at the station in Google Maps.


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#25 Xplorer4x4

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Posted 23 March 2014 - 02:44 AM

Ambulance Staffing:

Every time the alarm is sounded you will get 1 of 3 randomly selected combination of FF/Medics(including those of you who want the ambulance patch for a stretcher crew in ambulance).


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#26 TheForceRD

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Posted 23 March 2014 - 05:03 PM

Please do every one a favor and keep ignorant comments to your self. Just because it is w00ds map doesn't mean I haven't altered paths, added paths, altered spawn intervals, etc. Not to mention the original map was missing key things like triggers in some intersections to help detect traffic flow(such as the one lane construction area near the freeway on/off ramps). One example is that there is a path a long the bottom of the map that runs in to the airport and curves around by the police station. When you redirected traffic on this path, it crossed over the path for traffic exiting the airport parking lot. This caused massive traffic jams at this intersection so I altered the trajectory of the paths so there was a bit of clearance between the two so that both sides could make left turns with out interfering with each other. The VOs for some of the traffic lights have been adjusted to account for more traffic coming from certain directions rather then others.

how could that be Ignorant comment? by the way you could just say "I have a patch for that" stop hating. Thank you and goodbye.


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#27 Soldjaboy

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Posted 23 March 2014 - 05:55 PM

Sounds great! I helped out w00ds a little on the original version of his map. I have since changed machines and lost the map.  I will love seeing what you have done with it.  Do you think you will be posting any pics soon?



#28 jdclark2008

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Posted 23 March 2014 - 06:06 PM

I luv the ideas that you have come up with. Sounds like it will be a huge hit, just as the other LA mods. Great work with taking the time to improve our gaming experience. I like most now that we have gotten a taste of what is to come  can't wait for the release. For myself I have made several mods based on Boston but unable to release simply due to the size of the files but I do enjoy the work that everyone has put in and shared with the community. Thank you


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#29 CFDDIVE11

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Posted 23 March 2014 - 08:05 PM

Force take your hate for everyone else where because unlike you other people here are trying to enjoy his work.

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#30 Xplorer4x4

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Posted 23 March 2014 - 08:55 PM

how could that be Ignorant comment? by the way you could just say "I have a patch for that" stop hating. Thank you and goodbye.

Because it has nothing to do with this mod. I don't release half ass projects. Had you said something like "Traffic on w00ds map is horrible, have you fixed it?" that would be different. Instead you are commenting strictly on w00ds Map.

 

Now generally speaking to everyone, I am not saying traffic is perfect! As with any map you do have to keep an eye on things because frankly the game engine is rather lacking in traffic management.

 

Sounds great! I helped out w00ds a little on the original version of his map. I have since changed machines and lost the map.  I will love seeing what you have done with it.  Do you think you will be posting any pics soon?

I remember that and you started to get my hopes up! I was hoping to find the map texture on my HDD because I would like to make a few small changes. As for pics, possibly. Map wise there is not much to show off. I recall making some texture changes near FS1 and the PD station, but nothing worth showing off. Most of the changes map wise are under the hood so to speak. Altering the paths, spawn intervals, adding triggers, adding VOs to prevent units from taking certain shortcuts, or in one case I found a house that was locked but not accessible. Well when it decided to catch fire, I had 9 hose lines hitting it(4 Lines from 2 engines, plus the tiller) for like 10 min and still could not put it out.


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#31 willa078

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Posted 24 March 2014 - 03:55 PM

Because it has nothing to do with this mod. I don't release half ass projects. Had you said something like "Traffic on w00ds map is horrible, have you fixed it?" that would be different. Instead you are commenting strictly on w00ds Map.

 

Now generally speaking to everyone, I am not saying traffic is perfect! As with any map you do have to keep an eye on things because frankly the game engine is rather lacking in traffic management.

 

I remember that and you started to get my hopes up! I was hoping to find the map texture on my HDD because I would like to make a few small changes. As for pics, possibly. Map wise there is not much to show off. I recall making some texture changes near FS1 and the PD station, but nothing worth showing off. Most of the changes map wise are under the hood so to speak. Altering the paths, spawn intervals, adding triggers, adding VOs to prevent units from taking certain shortcuts, or in one case I found a house that was locked but not accessible. Well when it decided to catch fire, I had 9 hose lines hitting it(4 Lines from 2 engines, plus the tiller) for like 10 min and still could not put it out.

 

Everything sounds really good. I was a massive fan of woods maps. They were bigger and felt more realistic. However as im sure you are aware and everyone else is aware, the traffic was a nightmare! Another problem i hated was the fact none of the units stuck to the roads and had to click again before sticking to the roads. However, the ambulance never stuck to the road on the way to the hospital. Sounds like you have it all figured out now anyway so i look forward to this! Keep up the good work buddy! :)



#32 Xplorer4x4

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Posted 24 March 2014 - 08:21 PM

Pretty sure they aren't any bigger then the other LA Mod maps. :P Like I said, traffic might not be perfect. You still need to watch it. Hell atm I feel traffic is to light(after some recent changes), where as before the changes the testers felt that traffic might need to be toned down just a very small amount. So over all I think traffic should be pretty good. Not perfect but pretty damn good. :)

 

As for units sticking to the road, to some degree theres just nothing I can do in this regard. In some cases I have added a VO or two to help with this. For example, the apartment complex across from FS2, units would notoriously cut through here. Not any more. :) I have/am doing what I can in certain areas Over all the end results will be more manageable imo. The testers are welcome to speak up and comment on traffic or paths here if they want.


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#33 squamishfire

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Posted 25 March 2014 - 01:55 AM

Well if that is the case then I will speak up, I was waiting until you said we can haha.

 

Traffic is like Xplorer said very manageable now.  It is like with every map you have to KEEP AN EYE on your Police units and make sure that they are not snarling up anywhere. 

 

But other than that it is really really good.  I believe that he has a few other things for us to test and make sure it is working, a big one is coming up, but yea I can honestly say that this is gonna be sweet.


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#34 Xplorer4x4

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Posted 25 March 2014 - 06:30 AM

Well if that is the case then I will speak up, I was waiting until you said we can haha.

 

Traffic is like Xplorer said very manageable now.  It is like with every map you have to KEEP AN EYE on your Police units and make sure that they are not snarling up anywhere. 

 

But other than that it is really really good.  I believe that he has a few other things for us to test and make sure it is working, a big one is coming up, but yea I can honestly say that this is gonna be sweet.

If it is something I have openly mentioned here, then you guys are always free to speak up. ;) I actually turned traffic back up in Alpha 7 because I felt it was to little traffic the way I adjusted it and tbh traffic flow seems just fine where as before it was just a little to much.


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#35 Xplorer4x4

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Posted 25 March 2014 - 06:50 AM

Who wants to play a game? :D Can you guess the units?

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#36 gunswat

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Posted 25 March 2014 - 08:56 AM

Only a couple xS

#37 Xplorer4x4

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Posted 25 March 2014 - 09:18 AM

Only a couple xS

Well no valig guesses listed so you loose. :P

No prizes this time just a fun little game. :)

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#38 gunswat

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Posted 25 March 2014 - 10:14 AM

Hazmat is the truck,port police, is one nearest arrow airport units between hazmat and police and a battalion or ems super visor?

#39 Xplorer4x4

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Posted 25 March 2014 - 11:13 AM

Maybe I need sleep...but van you rephrase that in some sort of order related to the screen shot because that totally confused the hell out of me. I will say this much..no its not a hasmat truck. It is a reskin for now but hope tonnage some slight alteration done to it.

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#40 theparanoid

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Posted 25 March 2014 - 12:30 PM

CHP white Charger
EMS Command vehicle
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