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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification


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#761 Firefighter5

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Geschrieben 27 Dezember 2014 - 05:12

Every time I download the mod, my antivirus says that the file is not safe attacks and uninstalls it. anyone know a fix to that?


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#762 WildcatsMike

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Geschrieben 27 Dezember 2014 - 06:27

Every time I download the mod, my antivirus says that the file is not safe attacks and uninstalls it. anyone know a fix to that?

1.) Disable your antivirus

2.) Try to install mod.

3.) Re-enable antivirus.

 

If it deletes it again, most antivirus software's have a way where you can tell it to keep a certain file.

 

Is it your downloaded antivirus or chrome (or other browser) that deletes it? 


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#763 Firefighter5

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Geschrieben 27 Dezember 2014 - 08:58

1.) Disable your antivirus

2.) Try to install mod.

3.) Re-enable antivirus.

 

If it deletes it again, most antivirus software's have a way where you can tell it to keep a certain file.

 

Is it your downloaded antivirus or chrome (or other browser) that deletes it? 

Thanks that worked!


 Do you enjoy text based role-play? Well if you do come visit ERT and take on the role of a Firefighter, EMT (or Paramedic) or a Police officer. Its a great community with a great group of people! 
http://www.ertrpg.com/


#764 rescue_nerd

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Geschrieben 29 Dezember 2014 - 08:36

Does anyone have a solution or a workaround for the trucks which can't park properly in the fire house?


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#765 Dyson

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Geschrieben 29 Dezember 2014 - 09:25

The patch fixes it

#766 TheForceRD

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Geschrieben 29 Dezember 2014 - 03:53

I hope to see new events on the next patch. Is it possible to get a list of the stuff coming in the next patch?


                                                                                   Kmpjq5P.gif

                                                                     NYCFire-sig-3.gif


#767 Dyson

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Geschrieben 31 Dezember 2014 - 12:40

I hope to see new events on the next patch. Is it possible to get a list of the stuff coming in the next patch?

 

BoF (1.7.1.0) Patch Change Log:

 

FD parking fixed

New FD firehouse (with new rigs)

New ESU k9 Unit

New Patrol SUV

New Dodge Charger

New Chev Express PD Van

New ESU Rep Truck

New fictional bomb squad unit (Didn't like the actual NYPD 2014 rig, so we've replaced it with a fictional one)

Re-mastered skins for all PD peds & Vehicles

Improved/new PD commands

Added PD calls, such as hostage situations bomb threat etc.

More Civil Cars from itchboy

Reduced unnecessary prototypes and models from the mod to imrpove performance.

 

+ More either still being worked on or I've forgot.



#768 lapdlafd

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Geschrieben 31 Dezember 2014 - 03:21

Will you add ladder 175 like you showed before?

#769 WildcatsMike

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Geschrieben 01 Januar 2015 - 01:47

Hey guys, this isn't exactly necessary, but something I think that would be really cool is if you could add the newer NYPD patrol cars. If not thats perfectly fine, but it would be pretty cool. 

 

Photo for reference:

13797274505_bb26121459.jpg


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#770 itchboy

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Geschrieben 01 Januar 2015 - 03:41

Hey guys, this isn't exactly necessary, but something I think that would be really cool is if you could add the newer NYPD patrol cars. If not thats perfectly fine, but it would be pretty cool. 

 

Photo for reference:

13797274505_bb26121459.jpg

Dyson actually asked me to model one of these...but I am still helping in Monida Pass.
When I am free, I will be sure to fly to New York so I can help the mod team with this.



#771 WildcatsMike

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Geschrieben 01 Januar 2015 - 03:58

Dyson actually asked me to model one of these...but I am still helping in Monida Pass.
When I am free, I will be sure to fly to New York so I can help the mod team with this.

Sounds good. I'd thought it would be more realistic if these were available, since the NYPD has something against Crown Vics all of the sudden. :(

 

Great mod so far. Been playing it a lot recently, had a blast. :)

 

They got a better deal from the Fusion and Taurus track record with the mechanics is horrible to hard to fix.  

I don't care what the statistics say, the NYPD Crown Vic is one of the most beautiful things i've ever seen. :P


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#772 FInn Rescue 12

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Geschrieben 01 Januar 2015 - 04:42

They got a better deal from the Fusion and Taurus track record with the mechanics is horrible to hard to fix.  


Whats up!  

 

 

 

 

 

 

 

 

post-14435-0-36443700-1362212507.jpg

 

 

 

 

 


#773 Miercolini

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Geschrieben 01 Januar 2015 - 06:12

Sounds good. I'd thought it would be more realistic if these were available, since the NYPD has something against Crown Vics all of the sudden. :(

 

Great mod so far. Been playing it a lot recently, had a blast. :)

 

I don't care what the statistics say, the NYPD Crown Vic is one of the most beautiful things i've ever seen. :P

Well unfortunately Ford has stopped production of the Crown Victoria which is why many departments are buying the Taurus and Explorers, but then what Flnn said about the Fusions. Its all about deals who can meet the specifications and produce it the cheapest, which is why you saw the FDNY buying Ferrara ladders and the new engines by KME. I believe Seagrave owns Arielscope which is why this stick to buying the tower ladders from them.


Geposte afbeelding


#774 Dyson

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Geschrieben 02 Januar 2015 - 08:33

10428682_747843258626301_794227642744059

10882214_749276888482938_486283682554563

10897793_749276891816271_423806126032042

 

 

PD fleet updates, still a few left to do yet..



#775 Graffspee

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Geschrieben 02 Januar 2015 - 08:41

I was making some adjustments in the editor and scripts and decided to add the 2nd. and 3rd alarm call commands to the battalion chief and division chief along with the 10-75 command. The vehicles spawn and it works fine except for the staffing on the rigs. The engines spawn with 4 Chauffeurs and the ladder with 2( some times with a battalion chief) . I looked at the battalion chief script to see about changing the staffing when they are spawned but could not figure out exactly what the correct changes that should be made . It seems not to be as straight forward as say changing the crew staffing in the FirestationStart script or in the Units.XML.....I am not sure what I am missing...



#776 Dyson

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Geschrieben 02 Januar 2015 - 10:24

I was making some adjustments in the editor and scripts and decided to add the 2nd. and 3rd alarm call commands to the battalion chief and division chief along with the 10-75 command. The vehicles spawn and it works fine except for the staffing on the rigs. The engines spawn with 4 Chauffeurs and the ladder with 2( some times with a battalion chief) . I looked at the battalion chief script to see about changing the staffing when they are spawned but could not figure out exactly what the correct changes that should be made . It seems not to be as straight forward as say changing the crew staffing in the FirestationStart script or in the Units.XML.....I am not sure what I am missing...

 

I know why and its why the commands were removed I'll look into making them functional again.



#777 Graffspee

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Geschrieben 02 Januar 2015 - 11:44

I know why and its why the commands were removed I'll look into making them functional again.

Cool....Thanks for the reply....Its a feature that would be handy at times.



#778 rescue_nerd

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Geschrieben 03 Januar 2015 - 09:25

The upcoming patch is going to improve this good mod to an awesome mod. It's such a good mod but it was frustrating to see the trucks parking outside the station on the road.


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#779 Dyson

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Geschrieben 03 Januar 2015 - 02:09

I'm currently looking for someone with some time on their hands to help out with some basic lighting, must have some experience with polygon lighting and be prepared to do a lot of lights. I'll explain more one to one if anyone's interested.

#780 itchboy

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Geschrieben 03 Januar 2015 - 02:16

PD fleet updates, still a few left to do yet..

Sweet Jesus. It looks beautiful. I am so glad I could help make this picture possible. And no one's noticed the 2010 Ford Explorer model yet..

I would recommend adding some equipment to the Suburban like a rambar and some antennas to make it look like something the US Government would use.