what is the real function of the alarms that you can give from the computer inside the firehouse?
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#541
Gepost 03 oktober 2014 - 01:57
#542
Gepost 03 oktober 2014 - 02:04
Another small clarification: in brooklyn mod calls for car accident fail after a few sec can you tell me why? how can i solve it??
#543
Gepost 03 oktober 2014 - 02:12
what is the real function of the alarms that you can give from the computer inside the firehouse?
They are basically used as a feature in multiplayer, no other real purpose then that. You can see its usage in the mp videos
#544
Gepost 03 oktober 2014 - 02:13
The 1 thing that I noticed is that my sign on the side of 111 Truck changed! I have a red sign with a Mr Peanut guy instead of the flag themed sign. I have played around with the editor, and was adding some hydrants. I must have deleted a file somewhere....
I played for a long time yesterday with the graphics and particles set to high. I had no issues at all. I'm wondering if the people having issues have low end graphics cards? All of the things that I have found have been very minor. Once again, great job guys!
#546
Gepost 03 oktober 2014 - 05:27
Hello, im losing texture when i put on emergency lights on some vehicles and the maps tecyure is dispearing for me, what can it be?
Happy to get answer soon
#547
Gepost 03 oktober 2014 - 05:46
Probably to low on memory, but i installed the new patch. But when i play all the traffic is getting stuck, and after 1 hour my emergency cars cant even move anymore of all those cars.
#548
Gepost 03 oktober 2014 - 05:51
Is the patch the script file that they released or is it a new download with another link to download it. Please let me know. Thanks a lot!
#549
Gepost 03 oktober 2014 - 06:30
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#550
Gepost 03 oktober 2014 - 07:03
Hello, im losing texture when i put on emergency lights on some vehicles and the maps tecyure is dispearing for me, what can it be?
Happy to get answer soon
If your getting black squares on the textures, usually when turning the lights on, it is a performance problem with your computer. As said by someone else probably low memory depending on what kind of computer you are using.
Probably to low on memory, but i installed the new patch. But when i play all the traffic is getting stuck, and after 1 hour my emergency cars cant even move anymore of all those cars.
I haven't experienced the traffic getting jammed unless it was caused by the parking of rigs at a incident etc. If it is because a fire incident, plan ahead and block roads off before they all backup. We done multiplayer games for over two hours, just takes some traffic management.
#551
Gepost 03 oktober 2014 - 09:05
I have an issue with both truck into store and cross road traffic collisions. There is hardly any time to complete it before it says incident missed, I've tried editing the parameters but can't find the duration. But other than that the mod seems to run fine.
NB: This is freeplay endless
'Next to creating a life, the finest thing a man can do is save one' -Abraham Lincoln
#552
Gepost 03 oktober 2014 - 09:06
Hi guys love the mod the problem I am having is one of the mvc calls the one with the truck in the building the game crashes that the only problem im having other than that great mod
#553
Gepost 03 oktober 2014 - 09:28
Hello, I have a little problem when I brings back the engine and ladder to the firehouse, they are not parked in their places but completely on the road, the staff down trucks and engines will be off as if nothing was, do you have an idea ?
#554
Gepost 03 oktober 2014 - 11:03
i have not figured out how to direct traffic yet none of the cops i have used have the traffic redirect icon.
#555
Gepost 04 oktober 2014 - 12:31
i have not figured out how to direct traffic yet none of the cops i have used have the traffic redirect icon.
That's because you're not supposed to redirect traffic. Having traffic turn around on a one way street will cause more problems than it will solve.
#556
Gepost 04 oktober 2014 - 01:28
The game is works well on CTD and nice work all around map work units. New station's, scripts created events. I played for few hours time just went buy but I paid for the next day lol!
Whats up!
#557
Gepost 04 oktober 2014 - 02:45
Little thing i made with the mod! I know its broklyn but still NYPD Sorry about the small image when i take it and post it becomes small
STARTING TO FULLY REDO HAVERHILL MASS MOD, FROM GROND UP, IF INTERESTED IN HELPING PLEASE PM WITH YOUR SKILLS!
#558
Gepost 04 oktober 2014 - 05:56
I have an issue with both truck into store and cross road traffic collisions. There is hardly any time to complete it before it says incident missed, I've tried editing the parameters but can't find the duration. But other than that the mod seems to run fine.
NB: This is freeplay endless
It's the accident clean up time parameter.
"Hey! It compiles! Ship it!"
#559
Gepost 04 oktober 2014 - 09:28
I have an issue with both truck into store and cross road traffic collisions. There is hardly any time to complete it before it says incident missed, I've tried editing the parameters but can't find the duration. But other than that the mod seems to run fine.
NB: This is freeplay endless
the same for me! any help for it?
#560
Gepost 04 oktober 2014 - 06:57
One more issue I have discovered after playing for a while. I think someone had already mentioned it but I will again. There is a mail truck that is getting stuck in the upper right corner of the map. There is nothing you can do to get it moving and it causes all the maps traffic to back-up after a while . The only way to clear it is a restart of the game.