[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
#521
Posted 02 October 2014 - 07:29 PM
#522
Posted 02 October 2014 - 07:36 PM
I like the mod other then the fact that i can not play it I have unistalled it and reinstallled it and the camera is still so jacked up by the time i get to the call i have failed it.
#523
Posted 02 October 2014 - 07:44 PM
I'm sry if someone said this but i got the bug that the driver of e214 get to a normal ff after ?detaching? a hose from the engine. but everything else in the mod is great, i love it^^
Edit: This bug also happened with the squad 252 driver
[URL=https://www.emergency-planet.com/ManhattanModification][/URL]
#524
Posted 02 October 2014 - 10:37 PM
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#525
Posted 02 October 2014 - 10:57 PM
I'm sry if someone said this but i got the bug that the driver of e214 get to a normal ff after ?detaching? a hose from the engine. but everything else in the mod is great, i love it^^
Edit: This bug also happened with the squad 252 driver
This usually happens if you use someone other than the chauffeur
#526
Posted 02 October 2014 - 11:48 PM
[URL=https://www.emergency-planet.com/ManhattanModification][/URL]
#527
Posted 02 October 2014 - 11:54 PM
I like the idea of where you have to push a button to start the trucks up and that you have to have a firefighter open the doors. That is cool. I can't get my guys to get on the roof to cut hole in roof.
#528
Posted 03 October 2014 - 12:19 AM
Well I did get to mega but it stopped at 99%, I'll try again tomorrow. Thanks for your help though, I make no claims at being a expert nor do I particularly like downloading things onto my PC, I make exceptions for really good mods however.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#529
Posted 03 October 2014 - 12:28 AM
Amazing work guys, love the mod! I have a couple bugs to bring to your attention if the haven't already: The unmarked NYPD FPIU's lights are on all the time, regardless of pressing the button or not and finally the both the Hazmat and Decon units have lighting issues as well. Hazmat always has the emergency lights on and Decon constantly has full scene lighting.
Thanks for your hard work, the content is outstanding.
#530
Posted 03 October 2014 - 12:52 AM
:cheers-mate:Okay so did anyone see some humor in the tow truck. Or was it just me.
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#531
Posted 03 October 2014 - 12:54 AM
Has anyone had any issues with a call where it shows the person inside a building and when you send the paramedic in they do not come out.
#532
Posted 03 October 2014 - 12:55 AM
Not sure if it's possible but things seem to have smoothed out the longer I play. My station doors are fine without the patch. First couple times they were jacked but has appeared to corrected it self. Also I fixed the light issue on the unmarked explorer. Great mod though guys very impressed.
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#533
Posted 03 October 2014 - 01:42 AM
Why does my game load and once i get my first call the screen freezes, goes black and the mouse jumps to the right corner and then it crashes to desktop? I've lowered my resolution and it does the same thing. Please help if you can.
#534
Posted 03 October 2014 - 02:07 AM
I just wanted to know what is the difference between this mod and the Upper East Side Mod! Is the east side mod going to be on the same map as this with different units or will it be on a different map with different numbered units as this mod. Also what are some of the features of the east side mod different than this mod. Please let me know. Thanks a lot! Much Appreciated!
#535
Posted 03 October 2014 - 03:12 AM
111 Truck transmits the 10-75 for fire in a junk yard just as 222, 214, SQ252 and the 37th Battalion roll up and begin to put lines into service. A few moments later Battalion 37 requests a push on EMS for multiple 10-45 no codes, and 111 sets up for master stream ops.
#536
Posted 03 October 2014 - 03:34 AM
Nice shots!!! and i had the fire where the taxi shop goes up... multiple injuries.
Signature Removed due to size
#537
Posted 03 October 2014 - 04:06 AM
I want to start by saying that this is a great mod! The detail in the map and the new units is just awesome, but there are a few bugs that I wanna report. So far, I've noticed these in the two times I've played this mod:
Rescue 2 won't park inside the station. I tried several times, and it always just parked outside. Same issue with E217 (or whatever one is housed with the tower...)
I couldn't get the ladder out of the station no matter what. Tried shutting the engine off/on, installing/uninstalling the ladder, but the truck was just stuck.
I saw this was mentioned before, but the hose disconnect bug where it says "Only chauffeur can disconnect," even though I'm pretty sure that I used the chauffeur to connect the hose.
Well, that's all I've got for now and I'll keep playing and let you know if some of these issues resolve themselves.
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#538
Posted 03 October 2014 - 04:16 AM
I got a "Large Explosion" just outside the SE station, but there was no damage. I sent a unit to investigate, and the truck exploded and killed my crew.... then I sent in another truck, and as they were getting out, they died too.... everyone I sent toward the area died instantly. 30 seconds later "Missed Incident." Was this supposed to happen? Radiation or something?
#539
Posted 03 October 2014 - 09:05 AM
pants/trousered not shorts
Also the tape bug an officer must of went to get a roll before u can pick it up.
Finally East side mod is Manhattan with some of the futures of brookyln
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#540
Posted 03 October 2014 - 09:08 AM
- Traffic backs up for many reasons. Some vehicles cant be towed, for sure the mail truck, which is a vehicle fire call. That just wreaks havoc on traffic
- Ive found that sometimes playing the radio on field comm and stopping it seems to crash to desktop.
- Blocking traffic access points doesnt work, for some reason the traffic in the opposite direction wont move until you let the cars you blocked through
- The reserve engine, once activated, messes up the station. Nothing can repark, and even if you send it to HQ, the normal engine has a heck of a time parking back inside
- No alert computer (the chime) in the second station, this is just cool to have, so not a bug
- Seem to get the car accident in the wall call alot, I checked freedplay params and car accident is set to pretty low, so Im not sure why that is.
Theres probably others I missed, but this mod is totally playable and the most realistic out there. Sometimes you need to restart, but thats usually just due to traffic. 5 stars, even with the bugs.
I want to start by saying that this is a great mod! The detail in the map and the new units is just awesome, but there are a few bugs that I wanna report. So far, I've noticed these in the two times I've played this mod:
Rescue 2 won't park inside the station. I tried several times, and it always just parked outside. Same issue with E217 (or whatever one is housed with the tower...)
I couldn't get the ladder out of the station no matter what. Tried shutting the engine off/on, installing/uninstalling the ladder, but the truck was just stuck.
I saw this was mentioned before, but the hose disconnect bug where it says "Only chauffeur can disconnect," even though I'm pretty sure that I used the chauffeur to connect the hose.
Well, that's all I've got for now and I'll keep playing and let you know if some of these issues resolve themselves.
Never had the parking issue, but I heard that it may only be a problem in the FDNY EMS only mode, which apparently isnt supported. As for the Chaffeur, I dont think its a bug, but kind of annoying. When you throw everyone in bunker gear, he is the only guy who dresses down to shorts. That makes him pretty distinguishable, albeit kind of odd. If you're still selecting him, and no joy on the disconnect, all my advice is useless.